Post Author Display

17th June 2022, 6:53 PM


Small change: I've updated the display format of the post author information to look more like original JV. If all goes well, this is how it should look:

[Image: JJ4o0mN.png] [Image: Mg7PEFL.png] [Image: jdsk1Cb.png]
Default | JV Dark | Jiggy 4

If it doesn't appear this way for you, try clearing your cache. If it persists, please let me know.


Comments (0)

FAH Team Banners

15th June 2022, 2:15 AM


I just finished another HTML5 port! This one restores the folding at home team banners that you can embed in your posts or your signature.



Show off your folding totals! You can find more information by clicking on the banner.


Comments (6)

Bubbles!

12th June 2022, 7:41 PM


They're baaaaack (and better than ever)! You can find them at the top of most pages on the site.

This is an HTML5 port of the old bubbles animation, meaning it works independently of Flash and Ruffle. Most noticeably, it now runs in 60 FPS, meaning the animations are much smoother. It's also compatible with any modern device that supports HTML5, meaning, at long last, you can now pop bubbles from your mobile device.

Let me know if you encounter any problems. Happy popping!


Comments (14)

Motley Monday: Colorful Following

23rd March 2022, 2:25 AM





It's a colorful Motley Monday! 🎉



Links

-- General Links --
Jiggmin's Village: https://jiggmin2.com/forums
Download PR2: https://jiggmin2.com/forums/showthread.php?tid=3199
Ruffle Status: https://jiggmin2.com/forums/showthread.php?tid=3243
JV Discord Server: https://jiggmin2.com/discord

-- GitHub --
PR2 server repository: https://github.com/jacob-grahn/platform-racing-2-server
All open pull requests: https://github.com/jacob-grahn/platform-...rver/pulls

-- PR2 Changelogs --
167.0 (current): https://jiggmin2.com/forums/showthread.php?tid=3822
166.0: https://jiggmin2.com/forums/showthread.php?tid=3677

-- This Week's Suggestions --
@Camer the Dragon's "Item Block Probabilities": https://jiggmin2.com/forums/showthread.php?tid=3810
@Overbeing's "reusable custom stat blocks" and @Master Raiden's "Infinite Custom Stats Block": https://jiggmin2.com/forums/showthread.php?tid=3492
@AntEverything's "Solid Unsafe Block": https://jiggmin2.com/forums/showthread.php?tid=3757

-- Posting Future Suggestions --
For PR2 Suggestions, post in the PR2 Suggestions forum on JV. https://jiggmin2.com/forums/forumdisplay.php?fid=45
For JV Suggestions, post in the Bugs and Suggestions forum on JV. https://jiggmin2.com/forums/forumdisplay.php?fid=37
For suggestions for the JV Discord server, type /suggest followed by your suggestion in any channel.

-- PRF Development --
PRF Forum: https://jiggmin2.com/forums/forumdisplay.php?fid=46
"PRF: What we know": https://jiggmin2.com/forums/showthread.php?tid=1163
GitHub Repository: https://github.com/jacob-grahn/plant-right-4

That's it for this week. Thanks for watching!


Comments (1)

PR2 v167: Colorful Following

21st March 2022, 11:51 PM


PR2 v167: Colorful Following

This update contains adds some new features and quality of life changes, as well as some bug fixes and optimizations.

Changes/Additions
- A slight tweak to the welcome message is now shown in main chat. It says "Type /help for a list of commands." Thanks for the suggestion, @Shane1334!
- New moderation option! Moderators now have the option to "restrict" levels. This prevents them from being shown on pages other than Search and Favorites.
- Today's Best is now Week's Best. This will allow for more levels to be featured. Thanks for the suggestion, @Eternal!
- Loadout previews! Before a loadout is loaded from a number shortcut, the game will prompt you to confirm that is indeed the loadout you'd like to load. Thanks for the suggestion, @AlphaZ!
- User following! You can now "follow" a player, meaning you'll receive a notification whenever they publish or update a level. Thanks for the suggestion, @Northadox!
- Colored player dots! Players are now represented on the mini-map by 4 different colors. You can also mouse over a dot on the mini-map to see which player it tracks. Thanks for the suggestion, @Mystery!

Fixes
- Using and unusing rank tokens now affects your stats properly. Thanks for the report, @Benedani!
- The start blocks are here to stay! Hopefully there won't be any more issues with start blocks vanishing when doing some crazy undo/redo magic. Thanks for the report, @TRUC!
- Plus and minus symbols are no longer removed by the text tool. + / - to your heart's content... unless you're going to put calculus into PR2. Thanks for the report, @ThePizzaEater1000!
- Testing a level set to eggs mode with no blocks no longer crashes the game. Yeah... this was a weird one. Thanks for the report, @Camer the Dragon!
- The level editor now only displays the brush when intended. Another weird one. Thanks for the report, @Camer the Dragon!
- The mini-map now displays correctly under all circumstances. Yet another weird one! Thanks for the report, @Camer the Dragon!
- Further detection of impending crashes has been added. In an effort to stave off crashes from intense level loading before they occur, there is a new error that will be thrown only under the most extreme of circumstances.

Technical Changes
- Rate limiting on level deletion should now work as intended. Thanks for the report, @Camer the Dragon!

ICYMI
(In case you missed it)
- The servers will no longer show "down" for a minute after restarting. This comes with a bunch of other stability improvements to some backend scripts.
- More server info is now available! Each individual server will now list the hour a happy hour will occur and the uptime in the server status file.
- The Vault of Magics works again! Thanks to @AntEverything for helping me debug this.



Here's the Motley Monday video for this update!


Comments (6)

PR2 v166: Spooky Randomness

1st November 2021, 4:07 PM


PR2 v166: Spooky Randomness

Happy belated Halloween! This update contains adds a new feature and a new set, as well as some bug fixes and optimizations.

Changes/Additions
- You can now randomize your character's style! There's a new button above the top color picker on the account tab which lets you customize the look of your character. Thanks for the suggestion, @Magniloquent!
- There's a new guy in town! Fred was trying to decide what to wear for his very chic and spooky Halloween soirée when he came across a gladiator costume dating back to ancient Rome. Even though it was too small for him, he loved how it looked. Now, Fred is a benevolent cactus first and foremost, so he decided to call on the very talented @~JBG~ (thank you!) to draw a gladiator set for PR2! You can get it by by completing Romªn Empire by Overbeing (level ID: 3385938).

Fixes
- There's now better handling for server errors. Under certain circumstances, the server may only return success being false with no additional information, which the game previously treated as everything being fine. That is now fixed.
- Loading a loadout now preserves the last epic color properly. Previously, under certain circumstances, the epic color would appear as white until the account tab was reloaded. Thanks the report, @ProClifo (and for your help in testing, @Master Raiden)!
- The game no longer crashes under certain drawing circumstances. When not using lossless art quality, there was a bug that crashed the game if the art rasterized too many times. More information can be found here.
- Vanish blocks no longer break when a player quits or finishes while they're vanished. Previously, a player could stand in the square of a vanish block, forfeit, and completely disable it for everyone else. Thanks for the report, @Stxtics!


Comments (1)

Motley Monday: Level of the Teleports

18th May 2021, 4:08 AM





Can't wait to see all the cool levels that come out of this update! 👀



Links

-- General Links --
Jiggmin's Village: https://jiggmin2.com/forums
Download PR2: https://jiggmin2.com/forums/showthread.php?tid=3199
Ruffle Status: https://jiggmin2.com/forums/showthread.php?tid=3243
JV Discord Server: https://jiggmin2.com/discord

-- GitHub --
PR2 server repository: https://github.com/jacob-grahn/platform-racing-2-server
All open pull requests: https://github.com/jacob-grahn/platform-...rver/pulls

-- PR2 Changelogs --
165.0 (current): https://jiggmin2.com/forums/showthread.php?tid=3514
164.0: https://jiggmin2.com/forums/showthread.php?tid=3450

-- This Week's Suggestions --
@~JBG~'s "Witch Hat": https://jiggmin2.com/forums/showthread.php?tid=2986
@Camer the Dragon's "Level creator password/rank bypass": https://jiggmin2.com/forums/showthread.php?tid=3492

-- Posting Future Suggestions --
For PR2 Suggestions, post in the PR2 Suggestions forum on JV. https://jiggmin2.com/forums/forumdisplay.php?fid=45
For JV Suggestions, post in the Bugs and Suggestions forum on JV. https://jiggmin2.com/forums/forumdisplay.php?fid=37
For suggestions for the JV Discord server, type /suggest followed by your suggestion in any channel.

-- PRF Development --
PRF Forum: https://jiggmin2.com/forums/forumdisplay.php?fid=46
"PRF: What we know": https://jiggmin2.com/forums/showthread.php?tid=1163
GitHub Repository: https://github.com/jacob-grahn/plant-right-4

That's it for this week. Thanks for watching!


Comments (1)

PR2 v165: Level of the Teleports

17th May 2021, 10:44 PM


PR2 v165: Level of the Teleports

This update contains adds new features and introduces a major overhaul of the artifact mechanics.

Changes/Additions
- The place to input alternate keys in the options menu looks nicer. It's now arranged as your keys are. It's aesthetic™!
- Level creators can now choose whether or not to publish to newest. Thanks for the suggestion, @AlphaZ!
- You can now equip parts straight from the part information popups. Thanks for suggesting this, @Shocker14!
- Date/time formatting is now localized. All dates/times in PR2 now use your computer's timezone. In most places, you can also see a full version of the date/time formatted according to your computer's date/time display settings by hovering over the short date.
- The artifact has evolved. In an effort to make the artifact hunt fairer for all, new artifact locations will be announced ahead of time. Additionally, levels that host the artifact will become the Level of the Week, and the level creator will earn the brand new Dog Set! We'll have more information for you within the next week, so stay tuned!
- TELEPORT BLOCKS!!! There's a new block called a Teleport Block! It looks like this. These teleport players to the next teleport block of the same color on the map. You can set the color of the block using block options. Thank you to @Northadox for suggesting this!

Fixes
- Some more links have been added to the credits. The links for the Jigg Hat and Gecko Set on the credits page were previously lost, but they now link to their appropriate threads from old JV on the web archive.
- Teleport animations now show for all players. You now see the teleport animation when anyone teleports, not just you. The PR2 code seems to indicate that Jiggmin meant to do this in 2008, but forgot to add it with the other animations.

Technical Changes
- The JSON structure of some files has changed. get_player_info.php now has epoch timestamps instead of date strings for register/active dates (w/ 0 for Age of Heroes). artifact_hint.txt is deprecated -- the new file is level_of_the_week.json.



Here's the Motley Monday episode for this update!


Comments (13)

Motley Monday: Blocks of Options

12th April 2021, 7:41 PM





Hold onto your hats... this one's a big one... 👀



Links

-- General Links --
Jiggmin's Village: https://jiggmin2.com/forums
Download PR2: https://jiggmin2.com/forums/showthread.php?tid=3199
Ruffle Status: https://jiggmin2.com/forums/showthread.php?tid=3243
JV Discord Server: https://jiggmin2.com/discord

-- GitHub --
PR2 server repository: https://github.com/jacob-grahn/platform-racing-2-server
All open pull requests: https://github.com/jacob-grahn/platform-...rver/pulls

-- PR2 Changelogs --
164.0 (current): https://jiggmin2.com/forums/showthread.php?tid=3450
163.0: https://jiggmin2.com/forums/showthread.php?tid=3385

-- Posting Future Suggestions --
For PR2 Suggestions, post in the PR2 Suggestions forum on JV. https://jiggmin2.com/forums/forumdisplay.php?fid=45
For JV Suggestions, post in the Bugs and Suggestions forum on JV. https://jiggmin2.com/forums/forumdisplay.php?fid=37
For suggestions for the JV Discord server, type /suggest followed by your suggestion in any channel.

-- PRF Development --
PRF Forum: https://jiggmin2.com/forums/forumdisplay.php?fid=46
"PRF: What we know": https://jiggmin2.com/forums/showthread.php?tid=1163
GitHub Repository: https://github.com/jacob-grahn/plant-right-4

That's it for this week. Thanks for watching!


Comments (2)

PR2 v164: Blocks of Options

12th April 2021, 7:35 PM


PR2 v164: Blocks of Options

This update contains a significant new game mechanic, a new block, and some bug fixes.

Changes/Additions
- The object deletion button in the LE is a lot cleaner now. The "X" no longer extends past the bounds of the button.
- The LE testing mode stats sliders now update when a stat block is bumped. They also reset to your saved stats when you restart or the next time you test.
- Players can now see their stats in-game. They appear under the course timer. Mousing over the stats display will show a small pop-up.
- BLOCK OPTIONS!!! Certain blocks now have things called block options, which are basically block-specific settings. You can access the block options menu for blocks that have them using this button. These currently include stat blocks and item blocks.
- CUSTOM ITEM BLOCKS!!! As mentioned above, block options are enabled for all item blocks. It's been a long time coming. Thanks for the suggestion, @Odin0030!
- NEW BLOCK!!! There's a new block called a Custom Stats Block. It looks like this. Players that bump this block will have their stats set to what you specify (default is 50-50-50, changeable via block options). You can also set it to reset the stats of the player back to those with which they started the course.

Fixes
- An issue with move blocks has been solved. This is weirdly technical and regular players didn't see it, but it kinda annoyed beta testers for a bit. Thanks to @Eternal for the report!
- The slight speed boost given with the santa hat no longer disappears after a speed burst expires or a stat-modifying block is hit. Thanks for the report, @bi3liu!
- Rotating and restarting when testing your level doesn't break things anymore. This change goes with a few other tweaks to the restart procedure to make it more stable (e.g., resetting stats, clearing the current item, etc). Thanks for reporting this, @bart172!

ICYMI
(In case you missed it)
- Temporary parts and rank tokens now expire as intended. Thanks to @Colind for reporting this!
- Level searching has been greatly improved. Thanks to @Dexterity for outlining this for me!
- A bunch of epic upgrades not previously obtainable have been made obtainable. Read more about it here!

Here's the Motley Monday episode for this update!


Comments (6)