19th July 2019, 9:30 PM
19th July 2019, 10:54 PM
While I agree that this would be fantastic for frustration maps, it would completely go against the idea as this block would be exactly that; a safe block.
(Cannot be manipulated/broken & is a solid surface = safe)
(Cannot be manipulated/broken & is a solid surface = safe)
16th February 2022, 8:49 PM
Block suggestion, as described:
[attachment=940]
A block that doesn't update the player's checkpoint but cannot be destroyed, pushed, etc.
[attachment=940]
A block that doesn't update the player's checkpoint but cannot be destroyed, pushed, etc.
17th February 2022, 12:38 PM
This'd be cool
Maybe like scaffolding or a metal beam
Maybe like scaffolding or a metal beam
21st February 2022, 10:06 PM
(16th February 2022, 8:49 PM)AntEverything Wrote: [ -> ]Block suggestion, as described:Here's some concept art for what the block could look like:
A block that doesn't update the player's checkpoint but cannot be destroyed, pushed, etc.
[attachment=942]
26th February 2022, 11:33 PM
A single teleport block can work like this in a lot of cases
27th February 2022, 2:42 PM
(26th February 2022, 11:33 PM)Dan-83 Wrote: [ -> ]A single teleport block can work like this in a lot of cases
It'd be annoying to set up a lot of them though, and it'd pop you into place making momentum not work properly
8th March 2022, 4:06 AM
Singular teleport blocks has this exact function, and it doesn't pop you into place or ruin momentum. If it doesn't have a destination to teleport you to, it simply acts as a basic block (except for a noticeable visual that happens when you land on it)
8th March 2022, 7:09 PM
An alternative is a checkpoint block, which would override the safety of regular blocks with its superior safety (if you touch a checkpoint block, you respawn there regardless of what other blocks you touched, unless it was another checkpoint block)
This could come with a checkpoint remover block which resets it to normal safety behavior, since you might want regular safe behavior and checkpoint behavior in the same level.
This could come with a checkpoint remover block which resets it to normal safety behavior, since you might want regular safe behavior and checkpoint behavior in the same level.