Jiggmin's Village

Full Version: Button to toggle HUD
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It'd toggle the HUD on/off

HUD: Item display, minimap, time, players finished and their times/forfeit, chat, music player, quit button, volume toggle button
(3rd February 2020, 8:59 AM)Mystery Wrote: [ -> ]No thanks

Why though
(3rd February 2020, 5:38 PM)Mystery Wrote: [ -> ]Because it's not necessary...?

Why does a flash game need a toggle HUD option?

I can name one reason :/
You can enjoy art levels more
(3rd February 2020, 5:46 PM)Lego-man945 Wrote: [ -> ]I can name one reason :/
You can enjoy art levels more

This is literally the only reason I suggested it lol

also you don't really need HUD for some levels, and you could prob enjoy em better yea


(3rd February 2020, 5:53 PM)Mystery Wrote: [ -> ]I don't remember the HUD being that big of an obstruction. Then again, I haven't gotten on PR2 for a while.

It's not too much of one, but it'd be nice to have the option
Yeah, this wold be a nice option
(3rd February 2020, 5:38 PM)Mystery Wrote: [ -> ]Because it's not necessary...?

Why does a flash game need a toggle HUD option?

Why wouldn't it need one? Sans the issues of PR2's current state, a HUD-disable button could be good for recording or for a more absorbing experience for levels. It's merely a suggestion, so development time being allotted to it is merely up to the discretion of Bls.
I also feel like it would be very simple to add.
If the hud works like I think it does it should just be a semi-transparent layer added on top of the screen.
All you would have to do is add a button to make it completely transparent
(3rd February 2020, 6:09 PM)Mystery Wrote: [ -> ]So it's a feature that seems hard to implement for something that barely affects gameplay.

Do you see my problem with this now?

Is your perceived problem with it is that it'd take dev time away from other things