Jiggmin's Village

Full Version: Speedrunner of the Week Revival #3
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(24th October 2020, 10:57 PM)bi3liu Wrote: [ -> ]
stats: 95 41 42

I'd like to challenge bi3liu's time, which was only 0.15 seconds faster than mine.

My finish lag is far higher than that of most other players (0.49 seconds), which impacted my final time, and possibly the final result of this week's contest.

Video: https://streamable.com/lveguu

No finish lag would result in a time of 2.04 seconds (2 seconds + 1 frame)
(2.53s - 2.04s = 0.49)  

I hope this is taken into account, in the name of fairness.
gg Smile
Yea, I knew finish lag was eventually going to be a problem on this competition. I have usually around 0.36s of finish lag, but it´s a pretty annoying thing, since it´s not a constant. Yep, something has to be done about that on these type of situations
(24th October 2020, 11:06 PM)Master Raiden Wrote: [ -> ]I'd like to challenge bi3liu's time, which was only 0.150 seconds faster than mine.

My finish lag is far higher than that of most other players (0.490 seconds), which impacted my final time, and possibly the final result of this week's contest.

Video: https://streamable.com/lveguu

No finish lag would result in a time of 2.04 seconds (2 seconds + 1 frame)
(2.53s - 2.04s = 0.490)  

I hope this is taken into account, in the name of fairness.
gg Smile
yea finish lag is an issue that should be addressed/implemented in the game
I figure the item randomness effects these runs significantly
submissions closed!
so finish lag wasn't accounted for?
(25th October 2020, 6:53 PM)gemj Wrote: [ -> ]so finish lag wasn't accounted for?
It's bls' problem to fix the time, make it client time instead of server
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