Jiggmin's Village

Full Version: Push block not synced across players when one of them is rotated.
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When both players are on the same dimension, both players can see the push block being pushed and can react to the new push block placement. However, if one of them is rotated, the push block now acts separately: When the player that was rotated 90 degrees pushed the push block, the other player does not see the block being pushed; and vice versa.

Is this intentional, or a bug? EDIT: Nevermind! I now understand this is a game physics issue and may never be fixed.

Video for reference: https://youtu.be/eh07X_A-fy4
i dont reccomend changing how pr2 physics work
Rotate blocks sucks.
There are 100+ flaws with them. This is just one very small bug compared to the rest.
https://jiggmin2.com/forums/showthread.php?tid=2097

ye, Bls (I think somewhere not in the thread, either him or Bi3liu) said best not to mess with it cos it's PR2 physics
(11th December 2020, 6:01 PM)Camer the Dragon Wrote: [ -> ]https://jiggmin2.com/forums/showthread.php?tid=2097

ye, Bls (I think somewhere not in the thread, either him or Bi3liu) said best not to mess with it cos it's PR2 physics

dude i literally said it above in this thread if u read the first comment
(11th December 2020, 6:32 PM)Vipa Wrote: [ -> ]dude i literally said it above in this thread if u read the first comment

Ye ik I was just sayin bls himself said it too with the thread as like kinda evidence
Oh, what a bummer. Then the only way for the moving platform idea I had in the video above is if alien eggs can interact with push blocks (which I just made a suggestion about it prior to this).