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  Able to see CSS in PM email
Posted by: Ashley766 - 25th June 2019, 2:47 PM - Forum: Bugs and Suggestions - Replies (5)

Not sure how to explain it, but I was able to see most of the css in the email. I think this happens when you copy and paste some font, but I'm not sure. I wasn't able to read it until I got on JV2. 



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  anyone have a galaxy s10?
Posted by: ClassyElephant - 25th June 2019, 1:46 PM - Forum: Blogs - No Replies

im looking for someone with a galaxy s10 phone who can help me get the exclusive fortnite skin because im a loser.

if you'd be willing to help i'll venmo you $10 or something like that

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  I'm back
Posted by: AspectZero - 24th June 2019, 6:37 PM - Forum: Welcoming Gates - Replies (5)

Hi, I'm AspectZero. I will be playing Platform Racing 2 actively again. I hope to see some competition among players, see you all in game!

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  New Alien Egg Mode Levels Don't Work
Posted by: Camer the Dragon - 22nd June 2019, 10:28 AM - Forum: Bugs and Suggestions - Replies (1)

They simply don't work

Go to LE
Make your level alien egg mode
Save+Publish
No eggs and no score on the left side of the screen

EDIT: Forgot to mention, the level background (blue egg outline) is there, but the level doesn't have the counter or spawn eggs as it should

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  Alien Egg Mode Level Background
Posted by: Camer the Dragon - 22nd June 2019, 10:12 AM - Forum: Bugs and Suggestions - Replies (11)

idk how to explain this well but 

Problem: My alien egg mode level has a regular race background and not the blue egg
Type of Problem: No idea
Expected behaviour: Blue egg BG
Actual Behaviour: Race BG
Steps to Reproduce: idk, The level in question is just a slightly edited and re-saved one from 2014 or something
Pic:
   

EDIT: to clarify yeah the level is still alien egg mode
EDIT 2: Huh the original from 2014 has the correct BG
Search "Eggy egg eggs!" by Course title to see

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  Dota Underlords
Posted by: Residays - 21st June 2019, 3:06 PM - Forum: Video Games - Replies (1)

[Image: header.jpg?t=1561080521]
https://store.steampowered.com/app/10469...nderlords/

Valve's new free to play dota related is out in early access, and is currently very positive despite artifact being tanked with negative reviews.

It's a strategy game based on Dota 2's autochess, and anyone can try it.

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  Why exactly is PR2 more active than PR3?
Posted by: Blockinlick - 21st June 2019, 6:50 AM - Forum: Discussion Hall - Replies (14)

I am aware of the history of PR3, the Sparkworkz fiasco, all that jazz. At one point, PR3 had hundreds online at any given time, before Sparkworkz ran it into the ground. I don't expect it to ever reach that popularity again.

   However, now that PR3 has been revived for quite awhile now, I find it interesting that it only ever has a few people online at a time, while PR2 has always had [While still low] steady activity. I find it interesting, because as far as I understand, there's nothing in PR2 that wasn't improved in PR3. It's objectively better in every way.

   Is this due to people being invested in their builds? They've put so much time and effort into their levels that they're not willing to start over on PR3 so they can create even better ones?

   On a barely related note, I wrote a blog about PR3 here
   https://hosorrow2.wixsite.com/mysite-2/p...m-racing-3

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  is jiggmin here
Posted by: Matt - 20th June 2019, 6:45 PM - Forum: Blogs - Replies (8)

?

when is the real jc coming back

bloggingszn

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  An Honest Mistake..
Posted by: Matt - 20th June 2019, 6:41 PM - Forum: Blogs - Replies (1)

Because i have the JV theme on Acid Forums) i thought i was on acid forums

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  POLL: Santa Hat Physics
Posted by: bls1999 - 20th June 2019, 2:36 PM - Forum: Platform Racing 2 - Replies (40)

As you may or may not remember, the arrow, crumble, move, and vanish blocks were not originally frozen while wearing the Santa Hat (prior to March 9, 2013). Upon digging in the PR2 physics, it seems that this change was due to a bug in the implementation of the ice wave and not an intended feature.

I am willing and able (and leaning) to fix it, but I wanted to get a community opinion before I go changing major game elements. As a compromise, I could allow users to toggle the "level of slipperiness" in the settings menu, which would allow the user to switch between the original and current Santa Hat physics.

Disclaimer: the results of the poll will not necessarily dictate my action or lack thereof on this matter.

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