If you'd like to host a contest of your own, please post in Ask a Mod on JV2. https://jiggmin2.com/aam
If you're a contest owner and want your announcement to appear on Motley Monday, please send it to me by the Sunday before your desired Motley Monday video.
This update contains some UI changes, QOL updates, two new sets, a new hat, and bug fixes.
Changes/Additions
- Names are now clickable when announced in the chat with tournament mode active. Find players with ease!
- Added two new chat commands. /community gives links to JV2 and the discords, and /contests gives a link to the contests page on PR2hub.
- You can now use the delete key in the level editor. Backspace also works.
- You can now use enter to search on the search tab. No more pesky clicking for you!
- Messages sent using "PM Everyone" on a guild page now show an icon on the top-right of the message. It looks like an envelope with arrows.
- Expanded the credits page. It now includes credits for artists and a link to contribute to the PR2 server repo on github.
- The Gecko Set has been redrawn. Thanks, @Magyar!
- Added the Sea and Brew Sets. Thanks to @Northadox and @Magyar for creating these beautiful sets!
- Added the Jellyfish Hat. If you get close to an opponent (who is not wearing the party or jellyfish hats), it will give them a nasty shock! I'm really excited about this addition; it's the first hat added since 2013!
Fixes
- A server error on guild editing or creation, or when drafting a PM, no longer gets rid of the popup. No more losing your progress on long messages or proses.
- The moon hat no longer gives a GP bonus. As a consolation, GP is now much easier to obtain.
- The EXP multiplier listed on the race complete popup now reflects the actual multiplier value. What a concept!
- The skewed text sizing on levels is now fixed. This should've been fixed much earlier; my apologies. Thanks to @AspectZero for pointing out the issue to me. Note: This will mess up the text formatting on levels published after about January 25, 2019. This is unavoidable when reverting the text bug for older levels. Make sure to fix and re-upload your levels. Sorry for the inconvenience.
- Eggs mode works again. I'll have an omelette, please.
- Hitting a happy/sad block with a speed burst active no longer cancels the burst. PR2 players of olde rejoice at this one.
- Faraway players' positions now update normally. @Stxtics and @BrokenBulb are gonna looooooveeeee this one.
- Lightning bolts now strike other players on your screen. Before, it only struck the player and no opponents.
- Hitting space when focused on the quit button in a race now asks if you really want to do that. Because for those of us who don't use this, it's a pain in the butt.
- If a mod edits a guild, it will then send the owner a notification via PM. No more "ermagherd who edited my guild?!"
- Servers should crash a little less frequently now. They're really finicky, but I spoke to a manager and I think they're going to cooperate now.
I haven't actually decided how I want the jellyfish hat to be earned; all I know is that I want it to be an in-game prize and not limited to contests. If anyone has any suggestions, feel free to send them my way.
There's still some free agents left (join the sixers already pls Korver) but how are you feeling about your team's new look
If you told me the Sixers would lose Butler and asked me what the best possible offseason would look like in that circumstance, I'd probably say this offseason would fit the bill assuming they can sign Korver
Some background: When loading levels for a TAS, one just needs the text file for the level, so that's how I found out about this stuff.
So, recently some aspects of the text file has changed, and it might be a source of some of bugs in the present game (particularly egg mode). Here are the changes I noticed:
The mode egg has changed to eggs
Older levels retain the mode egg, and still function, but newer levels don't. If one saves an older level that has the mode egg as a new level, it will work (just does not have the egg logo when viewing the level)
All the IDs of the blocks were incremented by 100
Weird how levels still function, but I wonder if this may be related to how the text art has become bigger, as the values might be read differently
Problem: When you use lightning, you get hit by lightning also
Type of Problem: client
Expected Behavior: When you use lightning, you are not supposed to get hit by it
Actual Behavior: It hits you with lightning
Steps to Reproduce the Problem: get lightning and use it.
Additional Information:
EDIT: Using lightning in a deathmatch of me VS @Camer the Dragon always affects me first, no matter who uses it. (I am closer to the server as I'm in America and he is in England)