![]() |
Speedrunner of the Week Revival #3 - Printable Version +- Jiggmin's Village (https://jiggmin2.com/forums) +-- Forum: Arcade (https://jiggmin2.com/forums/forumdisplay.php?fid=3) +--- Forum: Platform Racing 2 (https://jiggmin2.com/forums/forumdisplay.php?fid=5) +--- Thread: Speedrunner of the Week Revival #3 (/showthread.php?tid=3072) Pages:
1
2
|
RE: Speedrunner of the Week Revival #3 - Master Raiden - 24th October 2020 (24th October 2020, 10:57 PM)bi3liu Wrote: I'd like to challenge bi3liu's time, which was only 0.15 seconds faster than mine. My finish lag is far higher than that of most other players (0.49 seconds), which impacted my final time, and possibly the final result of this week's contest. Video: https://streamable.com/lveguu No finish lag would result in a time of 2.04 seconds (2 seconds + 1 frame) (2.53s - 2.04s = 0.49) I hope this is taken into account, in the name of fairness. gg ![]() RE: Speedrunner of the Week Revival #3 - PanchoMTP - 24th October 2020 Yea, I knew finish lag was eventually going to be a problem on this competition. I have usually around 0.36s of finish lag, but it´s a pretty annoying thing, since it´s not a constant. Yep, something has to be done about that on these type of situations RE: Speedrunner of the Week Revival #3 - bi3liu - 24th October 2020 (24th October 2020, 11:06 PM)Master Raiden Wrote: I'd like to challenge bi3liu's time, which was only 0.150 seconds faster than mine.yea finish lag is an issue that should be addressed/implemented in the game RE: Speedrunner of the Week Revival #3 - Justinbob100 - 24th October 2020 I figure the item randomness effects these runs significantly RE: Speedrunner of the Week Revival #3 - Ashley766 - 25th October 2020 submissions closed! RE: Speedrunner of the Week Revival #3 - gemj - 25th October 2020 so finish lag wasn't accounted for? RE: Speedrunner of the Week Revival #3 - Vipa - 26th October 2020 (25th October 2020, 6:53 PM)gemj Wrote: so finish lag wasn't accounted for?It's bls' problem to fix the time, make it client time instead of server |