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Button to toggle HUD - Printable Version +- Jiggmin's Village (https://jiggmin2.com/forums) +-- Forum: Mt. Olympus (https://jiggmin2.com/forums/forumdisplay.php?fid=11) +--- Forum: Bugs and Suggestions (https://jiggmin2.com/forums/forumdisplay.php?fid=37) +---- Forum: PR2 Suggestions (https://jiggmin2.com/forums/forumdisplay.php?fid=45) +---- Thread: Button to toggle HUD (/showthread.php?tid=2229) |
Button to toggle HUD - Camer the Dragon - 1st February 2020 It'd toggle the HUD on/off HUD: Item display, minimap, time, players finished and their times/forfeit, chat, music player, quit button, volume toggle button RE: Button to toggle HUD - Camer the Dragon - 3rd February 2020 (3rd February 2020, 8:59 AM)Mystery Wrote: No thanks Why though RE: Button to toggle HUD - Lego-man945 - 3rd February 2020 (3rd February 2020, 5:38 PM)Mystery Wrote: Because it's not necessary...? I can name one reason :/ You can enjoy art levels more RE: Button to toggle HUD - Camer the Dragon - 3rd February 2020 (3rd February 2020, 5:46 PM)Lego-man945 Wrote: I can name one reason :/ This is literally the only reason I suggested it lol also you don't really need HUD for some levels, and you could prob enjoy em better yea (3rd February 2020, 5:53 PM)Mystery Wrote: I don't remember the HUD being that big of an obstruction. Then again, I haven't gotten on PR2 for a while. It's not too much of one, but it'd be nice to have the option RE: Button to toggle HUD - Ashley766 - 3rd February 2020 Yeah, this wold be a nice option RE: Button to toggle HUD - Northadox - 3rd February 2020 (3rd February 2020, 5:38 PM)Mystery Wrote: Because it's not necessary...? Why wouldn't it need one? Sans the issues of PR2's current state, a HUD-disable button could be good for recording or for a more absorbing experience for levels. It's merely a suggestion, so development time being allotted to it is merely up to the discretion of Bls. RE: Button to toggle HUD - Lego-man945 - 3rd February 2020 I also feel like it would be very simple to add. If the hud works like I think it does it should just be a semi-transparent layer added on top of the screen. All you would have to do is add a button to make it completely transparent RE: Button to toggle HUD - Camer the Dragon - 4th February 2020 (3rd February 2020, 6:09 PM)Mystery Wrote: So it's a feature that seems hard to implement for something that barely affects gameplay. Is your perceived problem with it is that it'd take dev time away from other things |