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PR3's Custom Blocks - Printable Version +- Jiggmin's Village (https://jiggmin2.com/forums) +-- Forum: Mt. Olympus (https://jiggmin2.com/forums/forumdisplay.php?fid=11) +--- Forum: Bugs and Suggestions (https://jiggmin2.com/forums/forumdisplay.php?fid=37) +---- Forum: PR4 Suggestions (https://jiggmin2.com/forums/forumdisplay.php?fid=55) +---- Thread: PR3's Custom Blocks (/showthread.php?tid=4767) |
PR3's Custom Blocks - Northadox - 7th May 2024 Should they be in PR4? A debate for the ages. RE: PR3's Custom Blocks - ThePizzaEater1000 - 7th May 2024 yes RE: PR3's Custom Blocks - Dangevin - 7th May 2024 There's an argument to be made for having them or not having them, but overall I would love to see the custom block feature be implemented in PR4. RE: PR3's Custom Blocks - Delphinoid_ - 7th May 2024 I don't really see any reason to not have custom blocks; I never really found that readability was a concern unless blocks were designed specifically to be hard to read (e.g. for trolling purposes, which is a fun thing to keep). If the game doesn't have custom blocks, I think it would at the very least benefit from having a lot more types of interactive elements that can fill the void and be combined in interesting ways to serve as a source of emergent complexity (similar to what Mario Maker has). Custom blocks not only gave PR3 a lot more depth but gave level creators way more creative freedom. RE: PR3's Custom Blocks - tadtad - 7th May 2024 yes |