Jiggmin's Village
Game Physics Switch - Printable Version

+- Jiggmin's Village (https://jiggmin2.com/forums)
+-- Forum: Mt. Olympus (https://jiggmin2.com/forums/forumdisplay.php?fid=11)
+--- Forum: Bugs and Suggestions (https://jiggmin2.com/forums/forumdisplay.php?fid=37)
+---- Forum: PR4 Suggestions (https://jiggmin2.com/forums/forumdisplay.php?fid=55)
+---- Thread: Game Physics Switch (/showthread.php?tid=4791)



Game Physics Switch - Ajayci 100 - 13th May 2024

I really don't know if this is a realistic ask, but for every level the level creator has a option to have their level take on the physics of one of the previous games, PR1/2/3 this would make the game more united for those who just want a more modern version of those games but not miss out on stuff like old glitches/bugs and anything that game brought physics wise.


RE: Game Physics Switch - Northadox - 13th May 2024

I disagree. Having to perfectly recreate the physics of the other games in a different engine totally perfectly is insanely difficult, and that would mean you're essentially having to maintain four games' worth of mechanics all at the same time. If you want PR1/2/3 physics, play their respective game.


RE: Game Physics Switch - Camer the Dragon - 13th May 2024

Trying to replicate everything down to glitches and bugs would be effectively impossible in a different game engine, as a lot of those come down to edge-cases which are handled differently.
Also I would say just having modern physics and spending the time and effort on those is for the best.