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Post Author Forum Replies Views Posted [asc]
    Thread: Suggestion First/Fastest entry
Post: RE: Suggestion First/Fastest entry

I think the biggest obstacle to this implementation is that the level could be edited. You can make a level that makes players go in a huge circle to the end, then after the world-record time is recor...
Battlealvin2009 PR2 Suggestions 9 2,433 4th February 2023, 10:27 PM
    Thread: JV Facebook Page
Post: RE: JV Facebook Page

JV Truth Social when /JK
Battlealvin2009 Announcements 4 1,868 20th October 2022, 7:46 AM
    Thread: End-of-Life Notice for AS2 Games
Post: RE: End-of-Life Notice for AS2 Games

Is it only affecting Platform Racing (1), and not PR2?
Battlealvin2009 Announcements 6 3,249 14th September 2022, 7:05 PM
    Thread: The Alphabet Game
Post: RE: The Alphabet Game

My, my, what do we have here? A revived thread?
Battlealvin2009 Village Games 98 39,045 30th May 2022, 6:24 AM
    Thread: LOSING an Argument!
Post: RE: LOSING an Argument!

When I lost an argument, I learned something new that day.
Battlealvin2009 Discussion Hall 12 4,683 13th May 2022, 7:21 AM
    Thread: Fixed direction Move blocks? and other suggestions
Post: RE: Fixed direction Move blocks? and other suggest...

Bump (Due to seeing a similar suggestion made recently)
Battlealvin2009 PR2 Suggestions 15 5,617 1st April 2022, 7:26 PM
    Thread: Level of the Week! (PR2)
Post: RE: Level of the Week! (PR2)

Stunt Wrote: (3rd March 2022, 4:06 PM) -- The creator of your submission's PR2 username: alvinalvinau Your PR2 username: Stunt (donate to Kokushibou if this wins) What the level name is: Tele Don't...
Battlealvin2009 Platform Racing 2 427 134,846 12th March 2022, 3:43 PM
    Thread: Push and Vanish Blocks
Post: RE: Push and Vanish Blocks

bls1999 Wrote: (1st November 2021, 4:22 PM) -- The vanish blocks issue is fixed! Now to fix the push blocks... -- Yesss! If the push blocks are fixed as well, I could finally make my push-snake-blo...
Battlealvin2009 Bugs and Suggestions 6 4,971 1st November 2021, 5:39 PM
    Thread: Nets and Rotation Blocks
Post: RE: Nets and Rotation Blocks

I've seen levels intentionally utilizing this bug, and the only way to escape is to superjump your way out. But obviously, if there's a block above you, you can't do that.
Battlealvin2009 Bugs and Suggestions 6 3,420 18th June 2021, 11:44 PM
    Thread: Starting block vanished
Post: RE: [PR2 Bug] Starting block vanished

I noticed the bomb trick has been broken for a few months.
Battlealvin2009 Bugs and Suggestions 6 3,455 12th June 2021, 9:35 AM
    Thread: Possible New(?) glitch discovered (glitches through a flat wall)
Post: RE: Possible New(?) glitch discovered (glitches th...

David Wrote: (22nd May 2021, 4:39 PM) -- Seen it before in don't moves I believe, and seen it used to get better times on levels before. This is the easiest form of it: https://i.imgur.com/EHZwbo9.p...
Battlealvin2009 Platform Racing 2 3 1,947 22nd May 2021, 8:59 PM
    Thread: Possible New(?) glitch discovered (glitches through a flat wall)
Post: Possible New(?) glitch discovered (glitches throug...

I was messing around some Don't move stuff when I created this glitch. This caught my attention because normally you clip through corners but this just blasts directly through the floor. Have y'all s...
Battlealvin2009 Platform Racing 2 3 1,947 22nd May 2021, 3:36 PM
    Thread: Homework Sucks!
Post: RE: Homework Sucks!

Fam93 Wrote: (2nd May 2021, 8:48 PM) -- Lmfao! You sound like a teacher 😂  But I can understand where you're coming from. Six 1500+ word essays? Holy cow! Bro, I hate essays more than homework 😫 I'm ...
Battlealvin2009 Discussion Hall 15 8,437 3rd May 2021, 10:31 AM
    Thread: Homework Sucks!
Post: RE: Homework Sucks!

Do you ever get bogged down by so much homework that it just eats away at your social life?! It's the weekend, you want to go chill with a few homies and maybe fam, but then your students just gave yo...
Battlealvin2009 Discussion Hall 15 8,437 2nd May 2021, 8:01 PM
    Thread: Spike block
Post: RE: Spike block

~JBG~ Wrote: (28th April 2021, 4:21 PM) -- I've been thinking about blocks that don't go away after hurting/stunning a player.  So I decided to try and draw a spike block in a similar style as the m...
Battlealvin2009 PR2 Suggestions 6 3,013 29th April 2021, 3:44 PM
    Thread: Fixed direction Move blocks? and other suggestions
Post: RE: Fixed direction Move blocks? and other suggest...

tadtad Wrote: (18th April 2021, 9:32 AM) -- This is a really helpful mechanic in PR3, would be cool to have in PR2 -- Wait, was this actually a feature from PR3? I didn't realise that.
Battlealvin2009 PR2 Suggestions 15 5,617 20th April 2021, 5:26 AM
    Thread: Fixed direction Move blocks? and other suggestions
Post: RE: Fixed direction Move blocks? and other suggest...

With the new custom item blocks update, would these ideas be possible now?
Battlealvin2009 PR2 Suggestions 15 5,617 18th April 2021, 9:11 AM
    Thread: PR2 v164: Blocks of Options
Post: RE: PR2 v164: Blocks of Options

This is an absolute godsend, especially the custom item blocks. There are several of my adventure levels that seriously needed this (especially my Celeste 1a and Undertale recreation)! Thank you so m...
Battlealvin2009 Announcements 6 4,641 15th April 2021, 5:52 PM
    Thread: a thread where you can only say same
Post: RE: a thread where you can only say same

same
Battlealvin2009 Village Games 1,297 467,345 2nd March 2021, 2:56 PM
    Thread: Let's get this thread to a million pages!
Post: RE: Let's get this thread to a million pages!

Perseverance!
Battlealvin2009 Village Games 16,246 2,505,041 23rd February 2021, 2:42 PM