16th April 2020, 5:43 PM
(This post was last modified: 16th April 2020, 6:49 PM by BronxBomber. Edited 7 times in total.)
Rewarding Trappers
Writing this post to express my feelings, and I’m sure the rest of the trapping community’s feelings as well. Us trappers spend hours developing skill and playing the game with as much precision as possible. Despite putting in hours into our craft, when it comes down to it we have little to show for it. Many of us play very consistently and make up a good portion of the active players. I have a couple of ideas to reward and encourage the trapping community to keep at it.
Writing this post to express my feelings, and I’m sure the rest of the trapping community’s feelings as well. Us trappers spend hours developing skill and playing the game with as much precision as possible. Despite putting in hours into our craft, when it comes down to it we have little to show for it. Many of us play very consistently and make up a good portion of the active players. I have a couple of ideas to reward and encourage the trapping community to keep at it.
- EXP For Certified Trap Levels
- A group of levels will be certified by staff, as well as an experienced trapper. These levels will reward players based on their difficulty with a large sum of exp.
Noob - 10-25k Pro - 25-50 Epic - 50-100k
- Trap Campaign
- A series of 9 levels, which consistently have rewards as campaigns currently do, which give some body parts and possibly a hat for the 9th level.
- Experienced trappers would probably need to decide on levels and help set this up
- Certified Trap Levels
- Maybe trapping doesn’t deserve an entire campaign page, but body parts and/or a hat for approved levels would be encouraging, as well as rewarding