The Rank Up System.
#1
In Platform Racing 2, since the lost Age Of Heroes, it has been painfully hard to rank up. If you were rank 25 back in the day, you were considered a pro based on that alone. Now, people complain that it is too hard to rank up, even with it being easier to gain experience with macroing, or simming, and it is. After around rank 45, the exp between levels starts to get unreasonable. Ranking up by racing normally starts to get impossible after around rank 52, you would need thousands of 1st place races with 4 exp hats to do it, which, in the game's current state, won't be happening.
Players like to level up, it's always nice to level up, but it's also nice to reach a set cap and never have to level up again. This is something that would be a big achievement and very satisfying to do. Lowering the exp between ranks after 45 significantly and setting a weekly experience cap of around 200000, might be a good idea, and setting a cap for levels. 
100 Speed, 100 Acceleration, and 100 Jumping should only be obtainable with the advent of Happy Hour, to keep Happy Hour special. Rank 100 seems like a good maximum, and is the general standard. Players would strive to get to the max rank, and then be satisfied for once, with their rank in Platform Racing 2. Every game I have ever played has had some form of level cap, but never have I played a game other than Platform Racing 2 in which you can not reach a max level, if there even is one. It's silly to make players race thousands of times to get through one rank, many will agree here, it just doesn't make sense. 200000 Experience is a reasonable number for a weekly cap, with normal racing, you can get around 1000 in a race, if you have 4 exp hats and are racing people above rank 40, so it would still be hard to reach this cap.. This change would make players less attracted to macroing, or simming, let's be real here, the things people do in PR2 for exp is just ridiculous, it was never intended, and it's annoying to login and see people online who aren't actually there. 

In another game I played, it showed your total experience gained while playing through the entire game, and every 10 levels your total experience  doubled. This seems like a decent way to make leveling work.
-AspectZero
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#2
Yeah the exponential formula goes insane after a while
it could be that after rank 40 the exp req. increases by 1.1x instead of 1.25x
then later down to 1.05x then 1.01x
(that's my idea)

Code:
EXP Requirement:
Rank | Old System      | Adjusted System
40   | 902,635         | 902,635
50   | 8,407,646       | 4,449,631
60   | 78,303,510      | 13,829,311
70   | 729,259,459     | 32,927,113
80   | 6,791,759,165   | 64,035,418
90   | 63,253,187,543  | 106,184,196
100  | 589,091,215,691 | 152,742,671

Total exp amounts shown,
new system:
Rank 0:      1
Rank 1-40:   30 * 1.25^Rank
Rank 41-60:  30 * 1.25^40 * 1.1^(Rank-40)
Rank 61-80:  30 * 1.25^40 * 1.1^20 * 1.05^(Rank-60)
Rank 81-100: 30 * 1.25^40 * 1.1^20 * 1.05^20 * 1.01^(Rank-80)

In the new system, getting rank 100 would take as much exp as getting to rank 63 currently (idk if you'd want less, more or that)
(code for formatting lol)

There might be off-by-1 errors X_X let me know if there are lol


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EDIT: Also I think this is better as a PRF suggestion, since the PR2 system has been around for ages changing it would feel weird



Another idea is to just use another base for exp, like x1.11
which gives an exp requirement of 9,289,929 for rank 100
Then again, about 10% of this would be in the final rank alone lol
so a linear or logarithmic approach could be more well suited


Maybe even a 3 stage thing

Rank 0 - 35: Exponential
Rank 36 - 50: Linear
Rank 51 - 100: Logarithmic


Code:
Formulas:
Rank 0: 1
Rank 1 - 35: 15 * 1.25^rank
Rank 36 - 50: 37,000 + 8,000 * (rank - 35)
Rank 51 - 99: 10,000 * log base 1.25 (rank)

This gives a requirement of 10,300,218 exp
and the exp requirement gets greater with every level up (and past 50 it goes up super slow but still goes up)
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#3
I feel like macroers would get mad
This being implemented would basically be the equivalent of having someone run up 50 stories of stairs.
Only to tell them there was an elevator after they got to the top
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#4
(2nd November 2019, 12:13 AM)Lego-man945 Wrote: I feel like macroers would get mad
This being implemented would basically be the equivalent of having someone run up 50 stories of stairs.
Only to tell them there was an elevator after they got to the top

but macroers are always mad
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#5
While we love making changes to the game, we try not to do anything drastic. I feel something like changing the EXP formula or rank up system is a tad bit too drastic.
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#6
(2nd November 2019, 8:10 AM)Eternal Wrote: While we love making changes to the game, we try not to do anything drastic. I feel something like changing the EXP formula or rank up system is a tad bit too drastic.

Yeah for sure
I think it'd be better suited to PRF
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#7
(2nd November 2019, 6:18 AM)gemj Wrote: but macroers are always mad

Ah, let me correct myself: Furious
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#8
Lets not make stereotype assumption now, not a lot of care about Rank because we want to be the highest.
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#9
The rank up system should be made so that once a player reaches rank 60, it forces them back to 0; kind of like prestiging but without actually prestiging.
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#10
(3rd November 2019, 1:59 AM)JEEJAYEM Wrote: The rank up system should be made so that once a player reaches rank 60, it forces them back to 0; kind of like prestiging but without actually prestiging.

This is a joke right?
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#11
Here's an idea: what if we take away ranking altogether? That would solve a lot of problems regarding obtainability of higher ranks and rules with botting… no? What's wrong with that??

Look, as I've said before, the EXP system has been heavily inflated over the years (especially since the server repo became public). I see no reason to inflate any more (but that's not to say I won't change my mind if someone can give me just one good reason to do so). Yes, it is painfully difficult to achieve higher ranks, but that's why they're higher ranks: they shouldn't be easy to obtain.

More info: https://jiggmin2.com/forums/showthread.p...0#pid28860


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#12
(3rd November 2019, 1:59 AM)JEEJAYEM Wrote: The rank up system should be made so that once a player reaches rank 60, it forces them back to 0; kind of like prestiging but without actually prestiging.

stop

you violated the law
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#13
(3rd November 2019, 3:54 AM)Lego-man945 Wrote: This is a joke right?

Obviously it is. A player should be banned from the game for macroing after they have reached rank 20
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#14
(3rd November 2019, 4:22 AM)bls1999 Wrote: Here's an idea: what if we take away ranking altogether? That would solve a lot of problems regarding obtainability of higher ranks and rules with botting… no? What's wrong with that??

Look, as I've said before, the EXP system has been heavily inflated over the years (especially since the server repo became public). I see no reason to inflate any more (but that's not to say I won't change my mind if someone can give me just one good reason to do so). Yes, it is painfully difficult to achieve higher ranks, but that's why they're higher ranks: they shouldn't be easy to obtain.

More info: https://jiggmin2.com/forums/showthread.p...0#pid28860

1) We can be like how Fred The G. Cactus used to be how we change different ranks each hour but set the min rank to 40 since that's probably the minimum amount of stat points we need for deathmatches, glitches, racing & trapping.

2) Give us one big exp bar; 

Right now if we get to 0 to 150 it'll take 41,274,630,804,892,974 exp

The big exp in PR2 will be 0 / 41,274,630,804,892,974 and then we set milestones or markers within that exp bar so we will earn "stat points" Like 0 to 1,000 exp is 10 stats points, then 1,000 to 10,000 is 10 stats point, then 10,000 to 100,000 is 10 stats points, then 100,000 to 1,000,000 is 10 stats points, 1,000,000 to 10,000,000 is 10 stats points then 10,000,000 to 100,000,000 is 11 stats point, then 100,000,000 to 1,000,000,000 is 11 stats points.

So if we still start with 150 stats points and get to 1,000,000,000 you will get 72 stats points. Right now if you get on PR2 and if 1 account gets 1,000,000,00 exp into the acc then that acc rank will be 72 so it still be the same but the difference will be everyone will still be the same base rank 1 with five rank tokens (assuming that we will keep the rank tokens). 

Recap, 1 Big Exp Bar with Markers/Milestones to receive stat points and everyone will be base rank 0 with five rank tokens.
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#15
(3rd November 2019, 3:09 PM)Colind Wrote: 1) We can be like how Fred The G. Cactus used to be how we change different ranks each hour but set the min rank to 40 since that's probably the minimum amount of stat points we need for deathmatches, glitches, racing & trapping.

2) Give us one big exp bar; 

Right now if we get to 0 to 150 it'll take 41,274,630,804,892,974 exp

The big exp in PR2 will be 0 / 41,274,630,804,892,974 and then we set milestones or markers within that exp bar so we will earn "stat points" Like 0 to 1,000 exp is 10 stats points, then 1,000 to 10,000 is 10 stats point, then 10,000 to 100,000 is 10 stats points, then 100,000 to 1,000,000 is 10 stats points, 1,000,000 to 10,000,000 is 10 stats points then 10,000,000 to 100,000,000 is 11 stats point, then 100,000,000 to 1,000,000,000 is 11 stats points.

So if we still start with 150 stats points and get to 1,000,000,000 you will get 72 stats points. Right now if you get on PR2 and if 1 account gets 1,000,000,00 exp into the acc then that acc rank will be 72 so it still be the same but the difference will be everyone will still be the same base rank 1 with five rank tokens (assuming that we will keep the rank tokens). 

Recap, 1 Big Exp Bar with Markers/Milestones to receive stat points and everyone will be base rank 0 with five rank tokens.

I prefer reaching the end of the bar for each rank, feels more satisfying that reaching a milestone point in a massive bar
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