Poll: How much Exp Pts should be implemented to the game, on average?
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1.5k
4.17%
1 4.17%
2k
0%
0 0%
3k
0%
0 0%
5k
4.17%
1 4.17%
Leave it the way it is
91.67%
22 91.67%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Pr2 Exp Change- Why isn't anybody talking about this?
#1
Ask yourself this question. Exactly when's the last time we've seen an experience bonus update into the game? Because as of right now, most people are getting an average 1k+ a pop, and if you think about it, that really sucks because it's just simply not enough, right?

It takes Idk how long, just to reach your goals with a minuscule 1k a pop. Why not 2k a pop on average?... 3k, 5k, etc. Let's switch things up a bit to see how people like this idea. Save some CPU energy with 3-5k a pop. Why not help users get to their rank goals, faster?

We've had a lot of updates in the game lately, except for extra experience points, right? If you macro 1k times 30mins (which really excludes the other 30mins because you gain 1k every 2mins), that leaves you with 30k an hour. That's BS because if they're no happy hours all day, or if no one buys any, and if you only spend 10hrs macroing that 30k, that's 300k in one day, which is really nothing if you think about it. Also, if you were getting 2k or 3k, then that would give you 60-90k an hour, without having to worry about happy hours all the time. You see what I mean?

So my proposal is this: Why not update the game to give players at least 3k on average, just to speed up the process? During Happy Hours, this would double it to 6k, every 2mins, saving people CPU time.

Before you dismiss this idea, think about how much CPU energy you're burning off of 1k a pop with hardly no show of consecutive happy hours, and revisit this thread and tell me how long would it take for you to reach your goals. Months? Years?

https://jiggmin2.com/forums/showthread.p...2+rank+exp


It's been 8 years since we've seen anything higher than 1-1200k on average, every 2mins. I'm noticing that most macroers are only getting 800k-1m a day, which is really not a lot, now of days. Why not speed the process up and get 2m a day with an exp change?

Or if that's a problem, why not make people work for it through contests or F@H? Your choice. I thought I'd bring this topic up, since no one is discussing it or doing anything about it. Let me know about any disputes that you may have, or maybe you agree. Good idea or bad idea?
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#2
I would say no, because then it devalues the past
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#3
(9th September 2021, 2:11 PM)Camer the Dragon Wrote: I would say no, because then it devalues the past

Respectfully, I gotta disagree with you on that because 1k just takes forever... don't you think?
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#4
Hm.. I don't know about adjusting exp for each race, but I always thought the welcome back bonus could scale with the rank. Nothing crazy, but maybe 100 exp * rank?
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#5
(9th September 2021, 6:45 PM)Mystery Wrote: Hm.. I don't know about adjusting exp for each race, but I always thought the welcome back bonus could scale with the rank. Nothing crazy, but maybe 100 exp * rank?

Well, 100 exp points is really chump change, if you think about it. 3-5k a race (every time you're done with your macro), would rank you up faster. I'm guessing you're getting the wbb, plus hh, plus earnings from your account, which is a one-time 4k? Bro, think about how nice it would be if you got that on average 😯
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#6
(9th September 2021, 8:51 PM)Different Wrote: Well, 100 exp points is really chump change, if you think about it. 3-5k a race (every time you're done with your macro), would rank you up faster. I'm guessing you're getting the wbb, plus hh, plus earnings from your account, which is a one-time 4k? Bro, think about how nice it would be if you got that on average 😯

yeah but then it wouldn't be special anymore and ppl would just then ask for 10k a race
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#7
(9th September 2021, 9:03 PM)Camer the Dragon Wrote: yeah but then it wouldn't be special anymore and ppl would just then ask for 10k a race

We've had 1k for 8 years though, bro. It's like working a salary job and not being able to make more than that. Also, nahh we wouldn't have to go as far as 10k. We can put a 3k limit on average and 6k during HH's. It's like fast money at the casino.
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#8
Different, I like you, but it wouldn't be fair to Colind, AlphaZ, or FDX3 if I was able to reach the upper 70s three times faster than it took them.
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#9
(10th September 2021, 1:10 AM)Mystery Wrote: Different, I like you, but it wouldn't be fair to Colind, AlphaZ, or FDX3 if I was able to reach the upper 70s three times faster than it took them.

I understand your position on this. However, I think the only time it wouldn't be fair is if someone's account was the only one gaining experience points, three times faster than it took them. If everyone is running at the same rate (no matter what rank), then it shouldn't matter anymore.
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#10
Back in my day we barely made 60 exp per race Smile
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#11
I currently hold the position of not being a fan of adjusting exp scales. This, in my opinion, is an icey terrain. I usually like refraining from modifying core game mechanics to maintain nostalgia. Fun fact, Jiggmin never anticipated people reaching hitting rank 100. At the time, accounts that reached that high simply broken the game..

We have though implemented a few, new methods to gaining additional exp though. Rescaling artifact awards, welcome back bonuses, and 2x exp on campaign levels are all intended boost levels.

I’d be open to other ideas, but I currently don’t want to touch ranking scales nor match exp payouts.
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#12
why not spend your computer's idle time mining cryptocurrency instead of raising some arbitrary number in a video game
I suppose some people value their pride more than some cash
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#13
(10th September 2021, 8:26 AM)Eternal Wrote: I currently hold the position of not being a fan of adjusting exp scales. This, in my opinion, is an icey terrain. I usually like refraining from modifying core game mechanics to maintain nostalgia.

Respectfully, I have to disagree on the nostalgic part. I don't see anything nostalgic about macroing 1k a pop. It just takes forever in my opinion.

(10th September 2021, 8:26 AM)Eternal Wrote: Fun fact, Jiggmin never anticipated people reaching hitting rank 100. At the time, accounts that reached that high simply broken the game..

Why not make some adjustments to the game, so players can reach over 100? To me it's like, the ranks exist, but no one can reach them. I don't understand why he did that.

(10th September 2021, 8:26 AM)Eternal Wrote: We have though implemented a few, new methods to gaining additional exp though. Rescaling artifact awards, welcome back bonuses, and 2x exp on campaign levels are all intended boost levels.

I’d be open to other ideas, but I currently don’t want to touch ranking scales nor match exp payouts.

Well, the problem is that the welcome back bonuses simply aren't enough. I'd propose increasing the earnings during a HH, like for instance: 5x your normal experience for an hour, but then you'd have to pay like 500 coins for it. 50,000xp for gaining the artifact, or welcome back bonus at 25,000xp.
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#14
Yeah nah, no need to change it. It'd devalue the higher ranks too much.

(10th September 2021, 6:00 AM)Different Wrote: If everyone is running at the same rate (no matter what rank), then it shouldn't matter anymore.

It would matter as it'd be unfair to those who have already reached rank 60-80.

(10th September 2021, 8:36 AM)Northadox Wrote: why not spend your computer's idle time mining cryptocurrency instead of raising some arbitrary number in a video game
I suppose some people value their pride more than some cash

I've been doing both now for several months - macroing (in a VM so I can do other things on my PC at the same time) uses CPU, while I mine using my graphics cards.
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#15
(10th September 2021, 9:27 AM)FDX3 Wrote: Yeah nah, no need to change it. It'd devalue the higher ranks too much.


It would matter as it'd be unfair to those who have already reached rank 60-80.

Take the higher ranks out of the picture for a moment. Are you honestly happy with 1.2k?? It just seems like it takes forever, man. Also, like I told @Eternal... Why not have some sort of requirement, if not happy with this experience boost on average. 1k is really nothing, if you think about it.
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#16
(10th September 2021, 10:09 AM)Different Wrote: Take the higher ranks out of the picture for a moment. Are you honestly happy with 1.2k?? It just seems like it takes forever, man. Also, like I told @Eternal... Why not have some sort of requirement, if not happy with this experience boost on average. 1k is really nothing, if you think about it.

1.2k-1.3k per round (2.4k-2.6k in happy hours), which becomes 800k-1m daily/24-30m monthly/288m-360m yearly with 24/7 macroing. Yeah I'm pretty happy with that.

There's no need for more exp; the way I see it now, with macroing being allowed and all the rank tokens, rank 80 is the new 70, and 70 the new 60, or even 80 is the new 60, and 70 the new 50 if you go way back to the 08-10 era. So over time, these higher ranks have become faster and easier to reach anyway. Take Colind for example - he went from rank 69 to rank 80 in just over 3 years.
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#17
(10th September 2021, 12:46 PM)FDX3 Wrote: 1.2k-1.3k per round (2.4k-2.6k in happy hours), which becomes 800k-1m daily/24-30m monthly/288m-360m yearly with 24/7 macroing. Yeah I'm pretty happy with that.

Ok now, let's take a look at that 2.4k-2.6k exp pts that you're earning during Happy Hours, right? Just imagine making that on average, and then doubling it to 4.8k-5.2k during Happy Hours. C'mon, bro. You can't tell me that that doesn't sound sweet.

(10th September 2021, 12:46 PM)FDX3 Wrote: Take Colind for example - he went from rank 69 to rank 80 in just over 3 years.

Yes, but let's not forget that he had to literally spam happy hours to reach a really high rank. I remember that. If we doubled the exp that we're getting on average, then no one would need to do that. Or, we could at least create something like an "Ultra Happy Hour" where you gain 5k a race. In VM, it would cost 500 coins. How do you feel about that?
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#18
Different, leveling up wouldn't feel the same if you did it 3-5x faster. It would lose its value. You wouldn't be as happy when you reach milestone ranks (50,60,70,80). A challenge w/o a challenge is boring.
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#19
(10th September 2021, 1:04 PM)Different Wrote: Yes, but let's not forget that he had to literally spam happy hours to reach a really high rank. I remember that. If we doubled the exp that we're getting on average, then no one would need to do that. Or, we could at least create something like an "Ultra Happy Hour" where you gain 5k a race. In VM, it would cost 500 coins. How do you feel about that?

He may have spammed happy hours, but I just did the math and it turns out he would've averaged ~854k a day over those ~37 months (base rank 64 to base rank 72) which is of course obtainable without spamming happy hours (24 x 30k + 120k from an average of 4 happy hours + 25k WBB = 865k).
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#20
I agree w/ @FDX3 & @Eternal (yes I know.. Colind is agreeing w/ a staff... it's shocking.)

I feel like since I made many tries to get the staff and the community to let the macroer/simmers to let's have our own perks... all I can say is that maybe it's just not best for the PR2 serie to get any exp update and maybe if any other new PR (platform racing) serie does come out then it'd be the time to make it fair for everyone who has their own hobbies in the game even if it's trapping, frust/glitching, deathmatches, racing and simmers/macroers to have their own unique way to get their exp and be happy about it.

I do want to say though, even if @Jiggmin didn't expect players to go high in his game, he shouldn't restrict players that love to gain/level up in games since you should value all type of clique.

Another options that I said is, I loved the idea that Fred The G. Cactus each hour got a different rank, I wouldn't be opposed if you guys can make every player do that instead...

For example; Most things in PR2 you'd need certain stats to do each thing so instead make it where each hour you can go from Rank 45 (being the lowest rank you can go) to Rank 150 where it's the highest that you can go.

I know that @AlphaZ, @FDX3 & others high rank will hate this but personally for me I don't care for Rank/Level. I ranked just because it was a hobby of mine and it destress me from my IRL problems...

Anyways, I like that you want to change things in PR2 @Different but maybe give ideas that can actually happened in a new PR serie and not ones where it just can't be added and it's just too late due to the activity of the game.
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