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		<title><![CDATA[Jiggmin's Village - Bugs and Suggestions]]></title>
		<link>https://jiggmin2.com/forums/</link>
		<description><![CDATA[Jiggmin's Village - https://jiggmin2.com/forums]]></description>
		<pubDate>Mon, 20 Jul 2026 08:48:12 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Santa Hat Constantly Freezes Blocks]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5376</link>
			<pubDate>Fri, 17 Jul 2026 19:23:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=24">Ajayci 100</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5376</guid>
			<description><![CDATA[the Santa hat doesn't stop freezing the block below the player, it just refreezes the block after the ice vanishes]]></description>
			<content:encoded><![CDATA[the Santa hat doesn't stop freezing the block below the player, it just refreezes the block after the ice vanishes]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Other players can destroy blocks by touching them]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5375</link>
			<pubDate>Fri, 17 Jul 2026 14:16:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=81">Master Raiden</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5375</guid>
			<description><![CDATA[If you see another player come into contact with a Brick, Crumble Block or Mine, the block's graphic will disappear and the animation of destroying the block will play repeatedly.<br />
<br />
Note that it does not actually destroy the block for you.<br />
The block still exists, but is invisible.<br />
<br />
After the block is destroyed, the animation will still play if another player stands where the block used to be<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Player "destroying" Bricks by standing on them</span><br />
<img src="https://i.imgur.com/wPgx3Iv.png" loading="lazy"  width="600" height="436" alt="[Image: wPgx3Iv.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Standing on top of the invisible Brick</span><br />
<img src="https://i.imgur.com/PgP4AvF.png" loading="lazy"  width="600" height="436" alt="[Image: PgP4AvF.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Player standing where a placed Mine used to be (this looks cool!)</span><br />
<img src="https://i.imgur.com/FnE1YhW.png" loading="lazy"  width="600" height="436" alt="[Image: FnE1YhW.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[If you see another player come into contact with a Brick, Crumble Block or Mine, the block's graphic will disappear and the animation of destroying the block will play repeatedly.<br />
<br />
Note that it does not actually destroy the block for you.<br />
The block still exists, but is invisible.<br />
<br />
After the block is destroyed, the animation will still play if another player stands where the block used to be<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Player "destroying" Bricks by standing on them</span><br />
<img src="https://i.imgur.com/wPgx3Iv.png" loading="lazy"  width="600" height="436" alt="[Image: wPgx3Iv.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Standing on top of the invisible Brick</span><br />
<img src="https://i.imgur.com/PgP4AvF.png" loading="lazy"  width="600" height="436" alt="[Image: PgP4AvF.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Player standing where a placed Mine used to be (this looks cool!)</span><br />
<img src="https://i.imgur.com/FnE1YhW.png" loading="lazy"  width="600" height="436" alt="[Image: FnE1YhW.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lasers pass through Vanish Blocks with Top Hat]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5374</link>
			<pubDate>Fri, 17 Jul 2026 14:02:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=81">Master Raiden</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5374</guid>
			<description><![CDATA[If you are wearing a Top Hat, Lasers you fire will pass through Vanish Blocks.<br />
The laser graphic hits the Vanish Block, but the first non-Vanish Block is the one that actually gets damaged by the Laser.<br />
<br />
<img src="https://i.imgur.com/42M6mxV.png" loading="lazy"  width="600" height="436" alt="[Image: 42M6mxV.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[If you are wearing a Top Hat, Lasers you fire will pass through Vanish Blocks.<br />
The laser graphic hits the Vanish Block, but the first non-Vanish Block is the one that actually gets damaged by the Laser.<br />
<br />
<img src="https://i.imgur.com/42M6mxV.png" loading="lazy"  width="600" height="436" alt="[Image: 42M6mxV.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Character appears to be smaller]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5372</link>
			<pubDate>Thu, 16 Jul 2026 15:36:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=24">Ajayci 100</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5372</guid>
			<description><![CDATA[I've noticed the character is smaller than the character thats using the flash version<br />
<br />
The player on the left is using flash<br />
While the right is using the html port<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://jiggmin2.com/forums/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1197" target="_blank" title="">weird size  bug.png</a> (Size: 29.49 KB / Downloads: 49)
<!-- end: postbit_attachments_attachment --><br />
<br />
This is only visible through the html client]]></description>
			<content:encoded><![CDATA[I've noticed the character is smaller than the character thats using the flash version<br />
<br />
The player on the left is using flash<br />
While the right is using the html port<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://jiggmin2.com/forums/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1197" target="_blank" title="">weird size  bug.png</a> (Size: 29.49 KB / Downloads: 49)
<!-- end: postbit_attachments_attachment --><br />
<br />
This is only visible through the html client]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Propeller Hat blades don't spin*]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5371</link>
			<pubDate>Thu, 16 Jul 2026 11:11:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=773">Camer the Dragon</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5371</guid>
			<description><![CDATA[The blades on top of the propeller hat don't spin, apart from when the hat is in the bugged state of being transparent and non-interactable like in this post <a href="https://jiggmin2.com/forums/showthread.php?tid=5370" target="_blank" rel="noopener" class="mycode_url">https://jiggmin2.com/forums/showthread.php?tid=5370</a>]]></description>
			<content:encoded><![CDATA[The blades on top of the propeller hat don't spin, apart from when the hat is in the bugged state of being transparent and non-interactable like in this post <a href="https://jiggmin2.com/forums/showthread.php?tid=5370" target="_blank" rel="noopener" class="mycode_url">https://jiggmin2.com/forums/showthread.php?tid=5370</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hats become transparent and non-interactable after being removed]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5370</link>
			<pubDate>Thu, 16 Jul 2026 11:09:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=773">Camer the Dragon</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5370</guid>
			<description><![CDATA[Tested with EXP and Prop (just pic of EXP)<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://jiggmin2.com/forums/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1196" target="_blank" title="">PR2 HTML Bug - Hat Transparent.png</a> (Size: 118.54 KB / Downloads: 18)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Tested with EXP and Prop (just pic of EXP)<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://jiggmin2.com/forums/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1196" target="_blank" title="">PR2 HTML Bug - Hat Transparent.png</a> (Size: 118.54 KB / Downloads: 18)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Happy Hour graphic misplaced]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5369</link>
			<pubDate>Thu, 16 Jul 2026 11:07:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=773">Camer the Dragon</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5369</guid>
			<description><![CDATA[It's over to the left (had to make the image a bit smaller)<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://jiggmin2.com/forums/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1195" target="_blank" title="">PR2 HTML Bug - Happy Hour Graphic.png</a> (Size: 411.06 KB / Downloads: 16)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[It's over to the left (had to make the image a bit smaller)<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://jiggmin2.com/forums/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1195" target="_blank" title="">PR2 HTML Bug - Happy Hour Graphic.png</a> (Size: 411.06 KB / Downloads: 16)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jetpack + Jump doesn't work properly]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5368</link>
			<pubDate>Thu, 16 Jul 2026 10:55:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=773">Camer the Dragon</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5368</guid>
			<description><![CDATA[Jumping from the ground whilst using a jetpack should give you a burst of vertical momentum from the jump and jetpack combo, but this doesn't happen, the jump does nothing<br />
<br />
Jump+Superjump combo seems to work fine though]]></description>
			<content:encoded><![CDATA[Jumping from the ground whilst using a jetpack should give you a burst of vertical momentum from the jump and jetpack combo, but this doesn't happen, the jump does nothing<br />
<br />
Jump+Superjump combo seems to work fine though]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Destroying Crumble Blocks stops movement]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5367</link>
			<pubDate>Thu, 16 Jul 2026 08:29:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=81">Master Raiden</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5367</guid>
			<description><![CDATA[When you destroy a Crumble Block, you bump into it as if it were a solid block.<br />
This means you cannot run or fall through multiple Crumble blocks since the first one will cause you to stop moving/falling.<br />
<br />
In the original PR2 client, destroying Crumble Blocks did not impact your movement. You could run/fall through them seamlessly.]]></description>
			<content:encoded><![CDATA[When you destroy a Crumble Block, you bump into it as if it were a solid block.<br />
This means you cannot run or fall through multiple Crumble blocks since the first one will cause you to stop moving/falling.<br />
<br />
In the original PR2 client, destroying Crumble Blocks did not impact your movement. You could run/fall through them seamlessly.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Safety Nets allow you to jump from anywhere]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5364</link>
			<pubDate>Wed, 15 Jul 2026 13:45:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=81">Master Raiden</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5364</guid>
			<description><![CDATA[Touching a Safety Net resets your ability to jump, allowing you to jump from places where there are no solid blocks to stand on<br />
<br />
E.g. The player is able to jump from mid-air after falling into the nets below<br />
<br />
<img src="https://i.imgur.com/VdsTtAd.png" loading="lazy"  width="600" height="436" alt="[Image: VdsTtAd.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Touching a Safety Net resets your ability to jump, allowing you to jump from places where there are no solid blocks to stand on<br />
<br />
E.g. The player is able to jump from mid-air after falling into the nets below<br />
<br />
<img src="https://i.imgur.com/VdsTtAd.png" loading="lazy"  width="600" height="436" alt="[Image: VdsTtAd.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Safety Nets reset speed to zero]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5363</link>
			<pubDate>Wed, 15 Jul 2026 13:38:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=81">Master Raiden</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5363</guid>
			<description><![CDATA[Touching a Safety Net resets your speed to zero when they didn't in the original PR2 client.<br />
They simply reset your position while allowing you to maintain your speed.]]></description>
			<content:encoded><![CDATA[Touching a Safety Net resets your speed to zero when they didn't in the original PR2 client.<br />
They simply reset your position while allowing you to maintain your speed.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can't hit multiple Finishes in Objective Mode]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5362</link>
			<pubDate>Wed, 15 Jul 2026 13:34:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=81">Master Raiden</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5362</guid>
			<description><![CDATA[After bumping a Finish Block in Objective Mode, bumping subsequent Finish Blocks does not do anything.<br />
<br />
<img src="https://i.imgur.com/myXIF9R.png" loading="lazy"  width="600" height="436" alt="[Image: myXIF9R.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[After bumping a Finish Block in Objective Mode, bumping subsequent Finish Blocks does not do anything.<br />
<br />
<img src="https://i.imgur.com/myXIF9R.png" loading="lazy"  width="600" height="436" alt="[Image: myXIF9R.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cowboy Hat speed is not identical]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5361</link>
			<pubDate>Wed, 15 Jul 2026 13:21:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=81">Master Raiden</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5361</guid>
			<description><![CDATA[Flying upwards with Cowboy Hat is much faster than it is in the original PR2 client.<br />
This only happens when you have a Cowboy Hat, and does not happen if you are swimming in water without a Cowboy Hat.<br />
<br />
Your speed with the Cowboy Hat is also dependent on your Acceleration stat when it shouldn't be.]]></description>
			<content:encoded><![CDATA[Flying upwards with Cowboy Hat is much faster than it is in the original PR2 client.<br />
This only happens when you have a Cowboy Hat, and does not happen if you are swimming in water without a Cowboy Hat.<br />
<br />
Your speed with the Cowboy Hat is also dependent on your Acceleration stat when it shouldn't be.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Up Arrow physics not identical]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5360</link>
			<pubDate>Wed, 15 Jul 2026 13:13:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=81">Master Raiden</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5360</guid>
			<description><![CDATA[On Pixel Perfect by Devious Taylor (6511621), you get stuck at this Up Arrow block.<br />
It launches you into the net above your head when it doesn't in the original PR2 client.<br />
<br />
This could also be caused by the player or net hitbox not being identical, but I'm not sure.<br />
<br />
<img src="https://i.imgur.com/QIfBW7O.png" loading="lazy"  width="600" height="436" alt="[Image: QIfBW7O.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[On Pixel Perfect by Devious Taylor (6511621), you get stuck at this Up Arrow block.<br />
It launches you into the net above your head when it doesn't in the original PR2 client.<br />
<br />
This could also be caused by the player or net hitbox not being identical, but I'm not sure.<br />
<br />
<img src="https://i.imgur.com/QIfBW7O.png" loading="lazy"  width="600" height="436" alt="[Image: QIfBW7O.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Respawning/touching a net will not correct reset you]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5359</link>
			<pubDate>Wed, 15 Jul 2026 13:02:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=24">Ajayci 100</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5359</guid>
			<description><![CDATA[After being rotated if you hit a net or fall out of the level you are reset incorrectly<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Qnqwjd4qjBs" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[After being rotated if you hit a net or fall out of the level you are reset incorrectly<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Qnqwjd4qjBs" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
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