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		<title><![CDATA[Jiggmin's Village - PR2 Suggestions]]></title>
		<link>https://jiggmin2.com/forums/</link>
		<description><![CDATA[Jiggmin's Village - https://jiggmin2.com/forums]]></description>
		<pubDate>Thu, 04 Jun 2026 09:02:02 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[QoL Additions/Suggestions]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5087</link>
			<pubDate>Thu, 03 Apr 2025 09:25:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=3007">Vibj</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5087</guid>
			<description><![CDATA[I wanted to share some quality of life suggestions:<br />
<br />
- Enable user to click through Chat/PMs/Friends while queued for a match. Disable function when a player selects "ready" so as to draw user focus back to their queue.<br />
<br />
- Remove 10 second time limit on kicking Guild members or enable users to kick multiple Guild members at a single time (check box, etc.).<br />
<br />
- Add a "reset" button on the level search tab so as to clear the tab from searches.<br />
<br />
- Disable level voting for players who forfeit a match (I'm guilty of this myself).<br />
<br />
- Enable RNG to check whether or not all players already have the item that the RNG is about to offer. Perhaps this could be done by having RNG roll after players have queued into the lobby or have all pressed play. I imagine this would only delay loading by a few seconds. If you don't wanna do that then maybe just give the winning player an EXP bonus if they win and already have that item.<br />
<br />
- Allow players to play all Campaigns on the same server. Maybe enable pages on the Campaign tab? Having them arranged in sequential order would be nice too.<br />
<br />
- Display original publication date for levels. Example: Newbieland 2's date says 2013...<br />
<br />
- Enable users to change their username every 90 days.<br />
<br />
- Alter EXP formula to be more respectful of players' time. I can think of a few valid reasons to do this now. The player count just isn't there anymore. The exponential becomes frankly ludicrous after level 30. Maybe alter the formula up to Rank 50 and then leave the default formula after that so as to not ruin the lives of the people who have been simming for the past 10 years.<br />
<br />
- Fix F@H rank up tokens. Also can the max amount of rank up tokens be an even number like 10?  <img src="https://jiggmin2.com/forums/images/jvsmilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_29" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://jiggmin2.com/forums/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1146" target="_blank" title="">weird-profile-pictures-rt3x1pvb0145s252.jpg</a> (Size: 35.07 KB / Downloads: 91)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I wanted to share some quality of life suggestions:<br />
<br />
- Enable user to click through Chat/PMs/Friends while queued for a match. Disable function when a player selects "ready" so as to draw user focus back to their queue.<br />
<br />
- Remove 10 second time limit on kicking Guild members or enable users to kick multiple Guild members at a single time (check box, etc.).<br />
<br />
- Add a "reset" button on the level search tab so as to clear the tab from searches.<br />
<br />
- Disable level voting for players who forfeit a match (I'm guilty of this myself).<br />
<br />
- Enable RNG to check whether or not all players already have the item that the RNG is about to offer. Perhaps this could be done by having RNG roll after players have queued into the lobby or have all pressed play. I imagine this would only delay loading by a few seconds. If you don't wanna do that then maybe just give the winning player an EXP bonus if they win and already have that item.<br />
<br />
- Allow players to play all Campaigns on the same server. Maybe enable pages on the Campaign tab? Having them arranged in sequential order would be nice too.<br />
<br />
- Display original publication date for levels. Example: Newbieland 2's date says 2013...<br />
<br />
- Enable users to change their username every 90 days.<br />
<br />
- Alter EXP formula to be more respectful of players' time. I can think of a few valid reasons to do this now. The player count just isn't there anymore. The exponential becomes frankly ludicrous after level 30. Maybe alter the formula up to Rank 50 and then leave the default formula after that so as to not ruin the lives of the people who have been simming for the past 10 years.<br />
<br />
- Fix F@H rank up tokens. Also can the max amount of rank up tokens be an even number like 10?  <img src="https://jiggmin2.com/forums/images/jvsmilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_29" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://jiggmin2.com/forums/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1146" target="_blank" title="">weird-profile-pictures-rt3x1pvb0145s252.jpg</a> (Size: 35.07 KB / Downloads: 91)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Restart hotkey]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5067</link>
			<pubDate>Tue, 25 Feb 2025 04:13:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=485">ExceedZero</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5067</guid>
			<description><![CDATA[It would be nice to have the option to press a hotkey that restarts the current level if you are playing it alone. That's all for now, have a nice day!]]></description>
			<content:encoded><![CDATA[It would be nice to have the option to press a hotkey that restarts the current level if you are playing it alone. That's all for now, have a nice day!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ideas post Duck Season]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5043</link>
			<pubDate>Wed, 15 Jan 2025 02:45:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=417">Overbeing</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5043</guid>
			<description><![CDATA[<span style="text-decoration: underline;" class="mycode_u">Speedrunning QOL</span><br />
Having an in game way of accurately timing a run would do wonders.<br />
Having a way to restart the level without having to go back to the level select screen and reload the level would be amazing.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Finish Block wins in Death Match</span><br />
I was under the impression that it worked this way, and was wrong. On my level 2.13 Death Race, by The Duck, I categorized it as a Death Match with the idea that each player would have 3 lives to make it to the finish block. But it looks like the finish block works the same as losing your last life. <br />
I would love it if hitting the finish block gave you first place (or the next available one), while ending the level by running out of lives gives you last place (or the next available one). That way it would still be a race to the finish, but making it there alive is the only way to win. So go fast, but not too risky or you will lose.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Unlimited Stats!</span><br />
I would love for one of the servers to give unlimited stats to the player. I capped Duck Season at a 200 stat limit, that way most participants will be on an even playing field, they have enough stats to get creative with, and those who are not level 50 are probably close enough to be able to compete or they can try to use Happy Hour stats to even the playing field.<br />
Having a server that allows people to set any stats would be really nice for an event like this, that way any player, and even brand new players would be able to participate in events.]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;" class="mycode_u">Speedrunning QOL</span><br />
Having an in game way of accurately timing a run would do wonders.<br />
Having a way to restart the level without having to go back to the level select screen and reload the level would be amazing.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Finish Block wins in Death Match</span><br />
I was under the impression that it worked this way, and was wrong. On my level 2.13 Death Race, by The Duck, I categorized it as a Death Match with the idea that each player would have 3 lives to make it to the finish block. But it looks like the finish block works the same as losing your last life. <br />
I would love it if hitting the finish block gave you first place (or the next available one), while ending the level by running out of lives gives you last place (or the next available one). That way it would still be a race to the finish, but making it there alive is the only way to win. So go fast, but not too risky or you will lose.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Unlimited Stats!</span><br />
I would love for one of the servers to give unlimited stats to the player. I capped Duck Season at a 200 stat limit, that way most participants will be on an even playing field, they have enough stats to get creative with, and those who are not level 50 are probably close enough to be able to compete or they can try to use Happy Hour stats to even the playing field.<br />
Having a server that allows people to set any stats would be really nice for an event like this, that way any player, and even brand new players would be able to participate in events.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Bug] VoM is not working at the moment.]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4942</link>
			<pubDate>Mon, 07 Oct 2024 18:14:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=13">Jeremiah</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4942</guid>
			<description><![CDATA[Clicking on the "Vault of Magics" spits out this error<br />
<br />
"Error: The loaded data was not in the expected format. <br />
<br />
location: SuperLoader:<img src="https://jiggmin2.com/forums/images/jvsmilies/eek.gif" alt="Eek" title="Eek" class="smilie smilie_34" />nComplete <br />
readMode: json<br />
data: * Regenerating vault items...<br />
* Vault items regenerated and saved to /pr2/cache/vault.json.<br />
<br />
{"success":false,"state":"canceled","error":"Could not retrieve vault info."}"]]></description>
			<content:encoded><![CDATA[Clicking on the "Vault of Magics" spits out this error<br />
<br />
"Error: The loaded data was not in the expected format. <br />
<br />
location: SuperLoader:<img src="https://jiggmin2.com/forums/images/jvsmilies/eek.gif" alt="Eek" title="Eek" class="smilie smilie_34" />nComplete <br />
readMode: json<br />
data: * Regenerating vault items...<br />
* Vault items regenerated and saved to /pr2/cache/vault.json.<br />
<br />
{"success":false,"state":"canceled","error":"Could not retrieve vault info."}"]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[test]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4896</link>
			<pubDate>Sun, 25 Aug 2024 17:10:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=514">Magniloquent</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4896</guid>
			<description><![CDATA[test af]]></description>
			<content:encoded><![CDATA[test af]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PR2 Monkey Set]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4664</link>
			<pubDate>Tue, 19 Mar 2024 17:18:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=3274">ZRD</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4664</guid>
			<description><![CDATA[<img src="https://i.imgur.com/idTXqTz.png" loading="lazy"  alt="[Image: idTXqTz.png]" class="mycode_img" /><br />
<br />
Here it is! THE EPIC MONKEY SET!<br />
the Epic Colours are sending me BANANAS!<br />
<br />
pleaseeeee addddd<img src="https://jiggmin2.com/forums/images/jvsmilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_33" />]]></description>
			<content:encoded><![CDATA[<img src="https://i.imgur.com/idTXqTz.png" loading="lazy"  alt="[Image: idTXqTz.png]" class="mycode_img" /><br />
<br />
Here it is! THE EPIC MONKEY SET!<br />
the Epic Colours are sending me BANANAS!<br />
<br />
pleaseeeee addddd<img src="https://jiggmin2.com/forums/images/jvsmilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_33" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[pr2]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4654</link>
			<pubDate>Fri, 15 Mar 2024 19:12:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=3274">ZRD</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4654</guid>
			<description><![CDATA[<img src="https://imgur.com/SFdovoq" loading="lazy"  alt="[Image: SFdovoq]" class="mycode_img" /><br />
<br />
this is the almighty EPIC HAMSTER SET!!!<br />
i need this set in my life xD!!]]></description>
			<content:encoded><![CDATA[<img src="https://imgur.com/SFdovoq" loading="lazy"  alt="[Image: SFdovoq]" class="mycode_img" /><br />
<br />
this is the almighty EPIC HAMSTER SET!!!<br />
i need this set in my life xD!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[More badges]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4607</link>
			<pubDate>Wed, 31 Jan 2024 01:18:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=458">~JBG~</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4607</guid>
			<description><![CDATA[Now that we have the Verified and Hall of Fame player badges I think it'd be cool if there were more badges added to the game.<br />
Like badges for completing really difficult levels/challenges and maybe also for completing contests.<br />
I just think it's a shame to only have 2 badges.]]></description>
			<content:encoded><![CDATA[Now that we have the Verified and Hall of Fame player badges I think it'd be cool if there were more badges added to the game.<br />
Like badges for completing really difficult levels/challenges and maybe also for completing contests.<br />
I just think it's a shame to only have 2 badges.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New song for pr2]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4578</link>
			<pubDate>Mon, 08 Jan 2024 06:15:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=189">mustangman</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4578</guid>
			<description><![CDATA[I made another song for PR2. I'm calling it Reminisce because it makes me think back. I reminisce on the days when times were simpler, playing PR2 during indoor recess or whenever I'd go to Ben's house. I tried to capture a nostalgic feel, like the low-poly jungle breaks of the n64/ps1 era (which can be heard in many racing games). I'd like it to be listed as a JMACK track and not as a mustangman track because I feel the vibe is so far off from Toodaloo. Don't worry, I'm still the same Toodaloo kid.<br />
<br />
<br />
<br />
I don't go on PR2 or JV as much as I should and for that I'm sorry. If you would like to keep up with my adventures, follow me on insta @ dj_jmack and on twitch.tv/mackurself.<br />
<br />
<br />
<br />
With all that being said, here is JMACK - reminisce. Make sure to turn on song repeat, as that's how it would be heard in game (and since it's like a 1 minute loop lmao).  <br />
<br />
<br />
<br />
<br />
<a href="https://on.soundcloud.com/BSL1X" target="_blank" rel="noopener" class="mycode_url">https://on.soundcloud.com/BSL1X</a><br />
<br />
<br />
With love,<br />
<br />
Jonathan<br />
<br />
JMACK<br />
<br />
mustangman<br />
<br />
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<br /><!-- start: attachment_icon -->
<img src="https://jiggmin2.com/forums/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1074" target="_blank" title="">dj2.b.jpg</a> (Size: 236.38 KB / Downloads: 75)
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			<content:encoded><![CDATA[I made another song for PR2. I'm calling it Reminisce because it makes me think back. I reminisce on the days when times were simpler, playing PR2 during indoor recess or whenever I'd go to Ben's house. I tried to capture a nostalgic feel, like the low-poly jungle breaks of the n64/ps1 era (which can be heard in many racing games). I'd like it to be listed as a JMACK track and not as a mustangman track because I feel the vibe is so far off from Toodaloo. Don't worry, I'm still the same Toodaloo kid.<br />
<br />
<br />
<br />
I don't go on PR2 or JV as much as I should and for that I'm sorry. If you would like to keep up with my adventures, follow me on insta @ dj_jmack and on twitch.tv/mackurself.<br />
<br />
<br />
<br />
With all that being said, here is JMACK - reminisce. Make sure to turn on song repeat, as that's how it would be heard in game (and since it's like a 1 minute loop lmao).  <br />
<br />
<br />
<br />
<br />
<a href="https://on.soundcloud.com/BSL1X" target="_blank" rel="noopener" class="mycode_url">https://on.soundcloud.com/BSL1X</a><br />
<br />
<br />
With love,<br />
<br />
Jonathan<br />
<br />
JMACK<br />
<br />
mustangman<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://jiggmin2.com/forums/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1074" target="_blank" title="">dj2.b.jpg</a> (Size: 236.38 KB / Downloads: 75)
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		<item>
			<title><![CDATA[Gamemode]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4568</link>
			<pubDate>Thu, 04 Jan 2024 19:38:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=458">~JBG~</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4568</guid>
			<description><![CDATA[I know suggesting a new multiplayer game mode is probably a long shot but whatever.<br />
<br />
A gamemode where everyone starts out with 3 hearts.<br />
Once the first player hits the finish block the level restarts and everyone that didn't win loses a heart.<br />
If the time runs out and nobody wins everyone loses a heart.<br />
Once you lose all your hearts you are out and the last person standing wins.<br />
Mines, Swords, Lasers, Nets, Lightning and Falling should not take away your hearts.<br />
<br />
Would also be fun if you could have more than 4 players in it so you can do a knockout type tournaments on the tournament server so EXP gain would be out of the equation.<br />
<br />
Send thread.]]></description>
			<content:encoded><![CDATA[I know suggesting a new multiplayer game mode is probably a long shot but whatever.<br />
<br />
A gamemode where everyone starts out with 3 hearts.<br />
Once the first player hits the finish block the level restarts and everyone that didn't win loses a heart.<br />
If the time runs out and nobody wins everyone loses a heart.<br />
Once you lose all your hearts you are out and the last person standing wins.<br />
Mines, Swords, Lasers, Nets, Lightning and Falling should not take away your hearts.<br />
<br />
Would also be fun if you could have more than 4 players in it so you can do a knockout type tournaments on the tournament server so EXP gain would be out of the equation.<br />
<br />
Send thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PR2 Challenges with Rewards v2 (2024)]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4551</link>
			<pubDate>Mon, 25 Dec 2023 18:28:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=114">Addy</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4551</guid>
			<description><![CDATA[with it being a couple of years since my idea of PR2 Challenges and how everyone perceived it, i've decided to create an updated 2024 version of the idea. i would like everyone to discuss what ideas they have for the challenges so we can get some challenges set in stone. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">more uses for the Group Badges idea</span></span><br />
<hr class="mycode_hr" />
<br />
ever think about earnable Group Badges? well, in the challenge tab, there would be an option for those. in this idea i have, i am thinking of having the Group feature get more use out of. how about custom group badge icons that you can earn through the challenge system. when i first made the idea for the challenges, i was stuck on what prizes we would receive, but with having a badge icon that you can earn ( some will be harder to get as well as mysterious on how to receive them.) I also would like other contests to have these as well, cotm would have a sick badge for 60 points. Racing events would be a cool contest ribbon for participating and for the winners. T&amp;E would have one for 180 points, etc...<br />
<br />
here is an updated look for what the challenges would look like in the star tab right next to the saved loadout button...<br />
<img src="https://i.imgur.com/MVmDAPG.png" loading="lazy"  alt="[Image: MVmDAPG.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/OK8zqsg.png" loading="lazy"  alt="[Image: OK8zqsg.png]" class="mycode_img" /><br />
after linking your JV/Discord jv server account to pr2 it would look like this ingame:<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
<img src="https://i.imgur.com/3cdSkNk.png" loading="lazy"  alt="[Image: 3cdSkNk.png]" class="mycode_img" /></div></div>
<hr class="mycode_hr" />
<br />
i also was thinking about if everyone would think the best option for where the challenges would be located at would be in a tab next to the favorite levels area as a star tab, a whole page for more space to put the challenge info at.<br />
<br />
<blockquote class="mycode_quote"><cite><span> (24th December 2023, 1:06 AM)</span>Different Wrote:  <a href="https://jiggmin2.com/forums/showthread.php?pid=86875#pid86875" class="quick_jump"></a></cite>It's been 3 years, and I can see why these ideas (along with the replay system) hasn't been implemented. Gotta find somebody else, people. Because unless it's fairly simple to work on, Ben10 won't work on it if it's too time consuming.</blockquote><br />
If we work together as a community, do most of the work for him,  all he has to do is his magic coding stuff instead of all of the other stuff, it will be easier for him.<br />
<br />
so, step 1, lets get the ideas for the challenges set in stone.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Main Campaign missions</span></span></span><br />
like in every video game, we have a starting quests for playing the game, this would be for a brand new account to see what pr2 is for the first time.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">classic campaign missions:</span><br />
Complete newbieland 2<br />
Complete newbieland 2 1:30 or under<br />
send a message in main chat.<br />
hat acquired. - get 1 hat<br />
Rank up! - achieve rank 1<br />
Complete Mario Bros remix v.1.3(time atttack)<br />
Complete Mario Bros remix v.1.3(time attack) under 1:30<br />
<br />
<br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Daily Challenges</span></span></span><br />
smash 100 brick blocks in campaigns<br />
swim a distance of 6.43738 kilometers in water<br />
beat Zerostar(- -) by zerostar(oO) (76127) while the beebody is equipped <br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Weekly Challenges</span></span></span><br />
win a race with the stats 50 - 50 - 50 (or in tournament server)<br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Monthly Challenges<br />
</span></span></span>9000000 exp in all time best<br />
obtain the artifact in 3 different levels<br />
feature a level in weekly best 3 different times<br />
win 1st place in 300 races with 2+ other players<br />
[ Any of the GGP levels and required times to beat as a challenge for the month ]<br />
<br />
lets all think about what challenges we can come up with together to make the challenges as a community! <br />
 <br />
Step 2: Ideas for the rewards.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Badges</span></span></span><br />
Badge for completing all daily challenge for a month straight! (return of the overdrive award??)<br />
Play in a race with Jiggmin (i know this is a old thing, but would have been cool to see back in the day.)<br />
Spend money in the VoM (to show appreciation i guess xD)<br />
have every part in the game (i am still lacking the gecko and dog set c: )<br />
a F@H badge... (Multiple for milestones?)<br />
badge for finally getting rank 15 (now ready to play the final level of the campaigns)<br />
winning a contest on jv ( each would be exclusive for which ever contest you won, some harder to aquire than others) <br />
MYSTERIOUS BADGES (unknown ?????????????)<br />
<br />
<br />
what ideas for badges do you guys have? ill add more as i can come up with them.<br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Experience points</span></span></span><br />
100 - 500 per each easy challenge<br />
600 - 1000 per each harder challenge<br />
1100 - 10000 for each expert challenge (depending on how time consuming and difficult) <br />
what do you guys think the exp rewards should be for the challenges?<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Free VoM </span></span></span><br />
Super Boosters<br />
( instead of one time per day Super Booster, why not have a quanity of them, and can use as many times as they want? )<br />
an Epic part of choice, (Epic part token of some sort) - would be earned with hard challenges as a reward<br />
( Via Epic Everything, you could choose what epic part you would like to acquire with earning a Epic Part Token )<br />
<br />
Jiggmin Coins are earnable through challenges, so you would be able to get anything from the store, as long as they have enough jiggmin coins. (Not sure if you would like to change the price for the items if this becomes a thing)]]></description>
			<content:encoded><![CDATA[with it being a couple of years since my idea of PR2 Challenges and how everyone perceived it, i've decided to create an updated 2024 version of the idea. i would like everyone to discuss what ideas they have for the challenges so we can get some challenges set in stone. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">more uses for the Group Badges idea</span></span><br />
<hr class="mycode_hr" />
<br />
ever think about earnable Group Badges? well, in the challenge tab, there would be an option for those. in this idea i have, i am thinking of having the Group feature get more use out of. how about custom group badge icons that you can earn through the challenge system. when i first made the idea for the challenges, i was stuck on what prizes we would receive, but with having a badge icon that you can earn ( some will be harder to get as well as mysterious on how to receive them.) I also would like other contests to have these as well, cotm would have a sick badge for 60 points. Racing events would be a cool contest ribbon for participating and for the winners. T&amp;E would have one for 180 points, etc...<br />
<br />
here is an updated look for what the challenges would look like in the star tab right next to the saved loadout button...<br />
<img src="https://i.imgur.com/MVmDAPG.png" loading="lazy"  alt="[Image: MVmDAPG.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/OK8zqsg.png" loading="lazy"  alt="[Image: OK8zqsg.png]" class="mycode_img" /><br />
after linking your JV/Discord jv server account to pr2 it would look like this ingame:<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/forums/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/forums/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/forums/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
<img src="https://i.imgur.com/3cdSkNk.png" loading="lazy"  alt="[Image: 3cdSkNk.png]" class="mycode_img" /></div></div>
<hr class="mycode_hr" />
<br />
i also was thinking about if everyone would think the best option for where the challenges would be located at would be in a tab next to the favorite levels area as a star tab, a whole page for more space to put the challenge info at.<br />
<br />
<blockquote class="mycode_quote"><cite><span> (24th December 2023, 1:06 AM)</span>Different Wrote:  <a href="https://jiggmin2.com/forums/showthread.php?pid=86875#pid86875" class="quick_jump"></a></cite>It's been 3 years, and I can see why these ideas (along with the replay system) hasn't been implemented. Gotta find somebody else, people. Because unless it's fairly simple to work on, Ben10 won't work on it if it's too time consuming.</blockquote><br />
If we work together as a community, do most of the work for him,  all he has to do is his magic coding stuff instead of all of the other stuff, it will be easier for him.<br />
<br />
so, step 1, lets get the ideas for the challenges set in stone.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Main Campaign missions</span></span></span><br />
like in every video game, we have a starting quests for playing the game, this would be for a brand new account to see what pr2 is for the first time.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">classic campaign missions:</span><br />
Complete newbieland 2<br />
Complete newbieland 2 1:30 or under<br />
send a message in main chat.<br />
hat acquired. - get 1 hat<br />
Rank up! - achieve rank 1<br />
Complete Mario Bros remix v.1.3(time atttack)<br />
Complete Mario Bros remix v.1.3(time attack) under 1:30<br />
<br />
<br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Daily Challenges</span></span></span><br />
smash 100 brick blocks in campaigns<br />
swim a distance of 6.43738 kilometers in water<br />
beat Zerostar(- -) by zerostar(oO) (76127) while the beebody is equipped <br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Weekly Challenges</span></span></span><br />
win a race with the stats 50 - 50 - 50 (or in tournament server)<br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Monthly Challenges<br />
</span></span></span>9000000 exp in all time best<br />
obtain the artifact in 3 different levels<br />
feature a level in weekly best 3 different times<br />
win 1st place in 300 races with 2+ other players<br />
[ Any of the GGP levels and required times to beat as a challenge for the month ]<br />
<br />
lets all think about what challenges we can come up with together to make the challenges as a community! <br />
 <br />
Step 2: Ideas for the rewards.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Badges</span></span></span><br />
Badge for completing all daily challenge for a month straight! (return of the overdrive award??)<br />
Play in a race with Jiggmin (i know this is a old thing, but would have been cool to see back in the day.)<br />
Spend money in the VoM (to show appreciation i guess xD)<br />
have every part in the game (i am still lacking the gecko and dog set c: )<br />
a F@H badge... (Multiple for milestones?)<br />
badge for finally getting rank 15 (now ready to play the final level of the campaigns)<br />
winning a contest on jv ( each would be exclusive for which ever contest you won, some harder to aquire than others) <br />
MYSTERIOUS BADGES (unknown ?????????????)<br />
<br />
<br />
what ideas for badges do you guys have? ill add more as i can come up with them.<br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Experience points</span></span></span><br />
100 - 500 per each easy challenge<br />
600 - 1000 per each harder challenge<br />
1100 - 10000 for each expert challenge (depending on how time consuming and difficult) <br />
what do you guys think the exp rewards should be for the challenges?<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Free VoM </span></span></span><br />
Super Boosters<br />
( instead of one time per day Super Booster, why not have a quanity of them, and can use as many times as they want? )<br />
an Epic part of choice, (Epic part token of some sort) - would be earned with hard challenges as a reward<br />
( Via Epic Everything, you could choose what epic part you would like to acquire with earning a Epic Part Token )<br />
<br />
Jiggmin Coins are earnable through challenges, so you would be able to get anything from the store, as long as they have enough jiggmin coins. (Not sure if you would like to change the price for the items if this becomes a thing)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Different suggestions]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4522</link>
			<pubDate>Wed, 22 Nov 2023 09:39:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=843">J m i</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4522</guid>
			<description><![CDATA[<span style="color: #000000;" class="mycode_color">Hello everybody!  <img src="https://jiggmin2.com/forums/images/jvsmilies/bow.gif" alt="Bow" title="Bow" class="smilie smilie_36" /> </span><br />
<br />
<span style="color: #000000;" class="mycode_color">As some of you guys might know, I've made some puzzle levels during the latest years.</span><br />
<span style="color: #000000;" class="mycode_color">My most recent levels were called "Scape Square" saga. I enjoyed a lot making these both levels because after 3 years without connecting to PR2 (since flash player died), i had some new ideas that wanted to be created. </span><br />
<span style="color: #000000;" class="mycode_color">Some may remember the old puzzle levels i used to make which were called "Mystery in........" (and then different places). Although those were easier compared to the ones i am making now.</span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color">So talking about these all, while i was creating "Scape Square" levels, i got some ideas which might be interesting to have in PR2 just like the following:</span><br />
<br />
<span style="color: #000000;" class="mycode_color">1- </span><span style="color: #aaaaaa;" class="mycode_color">Adding settings to purple block (also called Moving block), so then player can control its direction and maybe its speed in level editor. About the direction, maybe adding some personal "series", for example:</span><br />
<span style="color: #aaaaaa;" class="mycode_color">Left - Right - Left - Right - Left.......     OR    LEFT - RIGHT - UP - LEFT - RIGHT - UP .... ETC<br />
Of course letting the option to put this on DEFAULT so purple block will move randomly as always (just in the case the player doesn't want to control it somehow).<br />
</span><br />
<br />
<span style="color: #000000;" class="mycode_color">2- </span><span style="color: #aaaaaa;" class="mycode_color">Adding settings to the EGG so then you can configurate its weapons.</span><br />
<span style="color: #aaaaaa;" class="mycode_color">So then egg might have only ice wave for example (instead of ice wave, gun and sword...), or whatever...</span><br />
<br />
<span style="color: #000000;" class="mycode_color">3- </span><span style="color: #aaaaaa;" class="mycode_color">In my levels art is important to resolve some puzzles. So maybe add the "obligatory activation of the art" to be able to play a level (if you choose that option on level editor, of course)</span><br />
<br />
<span style="color: #000000;" class="mycode_color">4- </span><span style="color: #aaaaaa;" class="mycode_color">Maybe someday we might add an elevator block which moves up to down OR left to right with the player on the block.<br />
</span><br />
<br />
By the way, i couldn't thanks to @<a id="mention_1" href="https://jiggmin2.com/forums/member.php?action=profile&amp;uid=1" class="mentionme_mention" title="bls1999's profile"><span style="color: #870a6f;"><strong><u>bls1999</u></strong></span></a> about what he did to the art fixing, just to be able to add more art on levels.<br />
<br />
Thank you mate!  <img src="https://jiggmin2.com/forums/images/jvsmilies/redface.gif" alt="Embarrassed" title="Embarrassed" class="smilie smilie_27" />]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;" class="mycode_color">Hello everybody!  <img src="https://jiggmin2.com/forums/images/jvsmilies/bow.gif" alt="Bow" title="Bow" class="smilie smilie_36" /> </span><br />
<br />
<span style="color: #000000;" class="mycode_color">As some of you guys might know, I've made some puzzle levels during the latest years.</span><br />
<span style="color: #000000;" class="mycode_color">My most recent levels were called "Scape Square" saga. I enjoyed a lot making these both levels because after 3 years without connecting to PR2 (since flash player died), i had some new ideas that wanted to be created. </span><br />
<span style="color: #000000;" class="mycode_color">Some may remember the old puzzle levels i used to make which were called "Mystery in........" (and then different places). Although those were easier compared to the ones i am making now.</span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color">So talking about these all, while i was creating "Scape Square" levels, i got some ideas which might be interesting to have in PR2 just like the following:</span><br />
<br />
<span style="color: #000000;" class="mycode_color">1- </span><span style="color: #aaaaaa;" class="mycode_color">Adding settings to purple block (also called Moving block), so then player can control its direction and maybe its speed in level editor. About the direction, maybe adding some personal "series", for example:</span><br />
<span style="color: #aaaaaa;" class="mycode_color">Left - Right - Left - Right - Left.......     OR    LEFT - RIGHT - UP - LEFT - RIGHT - UP .... ETC<br />
Of course letting the option to put this on DEFAULT so purple block will move randomly as always (just in the case the player doesn't want to control it somehow).<br />
</span><br />
<br />
<span style="color: #000000;" class="mycode_color">2- </span><span style="color: #aaaaaa;" class="mycode_color">Adding settings to the EGG so then you can configurate its weapons.</span><br />
<span style="color: #aaaaaa;" class="mycode_color">So then egg might have only ice wave for example (instead of ice wave, gun and sword...), or whatever...</span><br />
<br />
<span style="color: #000000;" class="mycode_color">3- </span><span style="color: #aaaaaa;" class="mycode_color">In my levels art is important to resolve some puzzles. So maybe add the "obligatory activation of the art" to be able to play a level (if you choose that option on level editor, of course)</span><br />
<br />
<span style="color: #000000;" class="mycode_color">4- </span><span style="color: #aaaaaa;" class="mycode_color">Maybe someday we might add an elevator block which moves up to down OR left to right with the player on the block.<br />
</span><br />
<br />
By the way, i couldn't thanks to @<a id="mention_1" href="https://jiggmin2.com/forums/member.php?action=profile&amp;uid=1" class="mentionme_mention" title="bls1999's profile"><span style="color: #870a6f;"><strong><u>bls1999</u></strong></span></a> about what he did to the art fixing, just to be able to add more art on levels.<br />
<br />
Thank you mate!  <img src="https://jiggmin2.com/forums/images/jvsmilies/redface.gif" alt="Embarrassed" title="Embarrassed" class="smilie smilie_27" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Egg minion]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4511</link>
			<pubDate>Fri, 10 Nov 2023 00:56:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=3241">jc66266</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4511</guid>
			<description><![CDATA[Whether an egg moves to the left or right when spawning is completely random each test in a Level Editor, but outside LE it is entirely deterministic.<br />
<br />
Regular match (this hapens every time.)<br />
<img src="https://i.imgur.com/uCiOpyf.png" loading="lazy"  alt="[Image: uCiOpyf.png]" class="mycode_img" /><br />
<br />
Level editor (random results. chaotic. beautiful.)<br />
<img src="https://i.imgur.com/bduoQUQ.png" loading="lazy"  alt="[Image: bduoQUQ.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Whether an egg moves to the left or right when spawning is completely random each test in a Level Editor, but outside LE it is entirely deterministic.<br />
<br />
Regular match (this hapens every time.)<br />
<img src="https://i.imgur.com/uCiOpyf.png" loading="lazy"  alt="[Image: uCiOpyf.png]" class="mycode_img" /><br />
<br />
Level editor (random results. chaotic. beautiful.)<br />
<img src="https://i.imgur.com/bduoQUQ.png" loading="lazy"  alt="[Image: bduoQUQ.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Attack Protection Hat Ideas (MRS. Santa and BLS1999 hat)]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4448</link>
			<pubDate>Sat, 16 Sep 2023 02:31:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=3199">cremedefromage</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4448</guid>
			<description><![CDATA[(I'll leave the art to somone who has more experince drawing)<br />
The party hat protects against lighting. The crown hat protects against mines, guns and swords. (oh my!) But there's one attack that has no defense, the ice wave. Sure it isn't used much in item blocks, and eggs can weild this frozen weapon, even if eggs aren't used much themselves. But that doesn't mean that it doesn't need a counter. I've played a few levels where eggs are constantly freezing me and interupting precise jumps. Even if it won't get much play, which there are a few hats that are seldome used, it still should be added to atleast complete the set. The set of attack protection hats. <br />
<br />
The Jigg hat also has no protection. Even though it is a minor attack and only slightly annoying, I have still used it to ruin someon's race by stepping on them mid jump and sending them hurtling down to their death. And again its a missing pice of the puzzle. A missing part of the set of attack blocking hats. (more attack hats are a topic for another day, if we are completing sets)<br />
<br />
I propose a Mrs. Santa hat, which I'm sure isn't a new idea. But my verion will protect you from freezing, which stops ice waves and nuetralizes ice blocks into basic blocks. Frosty the Snowman hat maybe? Big Foot Hat? There are a few snow themes that fit here. <br />
<br />
Okay this next one is perhaps too silly, but since the Jigg hat honers Jiggmin are beloved creator of this awesome game, and we descided that there should be a defense to it, I propse the BLS1999 Hat. Why not have a hat for each developer? (I appoligize if I misspelled any names here). BLS1999 is doing tremendous work keepin up the game, with help from admins of corse, but since he's the primary developer he should have a lasting mark in the game. A mark named after him, since nobody really remembers which developer added what without going to the credits. <br />
<br />
What does the peanut gallery think? Hopefully we can get some tracktion here.]]></description>
			<content:encoded><![CDATA[(I'll leave the art to somone who has more experince drawing)<br />
The party hat protects against lighting. The crown hat protects against mines, guns and swords. (oh my!) But there's one attack that has no defense, the ice wave. Sure it isn't used much in item blocks, and eggs can weild this frozen weapon, even if eggs aren't used much themselves. But that doesn't mean that it doesn't need a counter. I've played a few levels where eggs are constantly freezing me and interupting precise jumps. Even if it won't get much play, which there are a few hats that are seldome used, it still should be added to atleast complete the set. The set of attack protection hats. <br />
<br />
The Jigg hat also has no protection. Even though it is a minor attack and only slightly annoying, I have still used it to ruin someon's race by stepping on them mid jump and sending them hurtling down to their death. And again its a missing pice of the puzzle. A missing part of the set of attack blocking hats. (more attack hats are a topic for another day, if we are completing sets)<br />
<br />
I propose a Mrs. Santa hat, which I'm sure isn't a new idea. But my verion will protect you from freezing, which stops ice waves and nuetralizes ice blocks into basic blocks. Frosty the Snowman hat maybe? Big Foot Hat? There are a few snow themes that fit here. <br />
<br />
Okay this next one is perhaps too silly, but since the Jigg hat honers Jiggmin are beloved creator of this awesome game, and we descided that there should be a defense to it, I propse the BLS1999 Hat. Why not have a hat for each developer? (I appoligize if I misspelled any names here). BLS1999 is doing tremendous work keepin up the game, with help from admins of corse, but since he's the primary developer he should have a lasting mark in the game. A mark named after him, since nobody really remembers which developer added what without going to the credits. <br />
<br />
What does the peanut gallery think? Hopefully we can get some tracktion here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Small Hat Fixes]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4445</link>
			<pubDate>Thu, 14 Sep 2023 16:51:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=3199">cremedefromage</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4445</guid>
			<description><![CDATA[Wouldn't it be cool if the allien eggs could shoot lightning at you? Its the only attack that they are missing, unless they could lay mines. Hopefully both eggs and the Party Hat would see more play this way.  Or mayb ad a lightning storm option to level creation? More environmental effects woudl be cool as long as they aren't over used. <br />
<br />
The other idea I had was fixing up the Thief Hat. Its really hard to win and doesn't se much play sine there aren't many racers on for multiplayer races. I think its real issue is that it swapps hats, making it easy for the other person to take their hat back The Thief Hat could either allow you to keep it and the new hat, or take a random players hat at the start of each race. Or even picking up dropped hats would be neet. The player who dropped their hat should get a few seconds to reclaim it before any theives steal it. <br />
<br />
Just a few brief Ideas. Feel free to expland or rewark them as needed.]]></description>
			<content:encoded><![CDATA[Wouldn't it be cool if the allien eggs could shoot lightning at you? Its the only attack that they are missing, unless they could lay mines. Hopefully both eggs and the Party Hat would see more play this way.  Or mayb ad a lightning storm option to level creation? More environmental effects woudl be cool as long as they aren't over used. <br />
<br />
The other idea I had was fixing up the Thief Hat. Its really hard to win and doesn't se much play sine there aren't many racers on for multiplayer races. I think its real issue is that it swapps hats, making it easy for the other person to take their hat back The Thief Hat could either allow you to keep it and the new hat, or take a random players hat at the start of each race. Or even picking up dropped hats would be neet. The player who dropped their hat should get a few seconds to reclaim it before any theives steal it. <br />
<br />
Just a few brief Ideas. Feel free to expland or rewark them as needed.]]></content:encoded>
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