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		<title><![CDATA[Jiggmin's Village - PR4 Suggestions]]></title>
		<link>https://jiggmin2.com/forums/</link>
		<description><![CDATA[Jiggmin's Village - https://jiggmin2.com/forums]]></description>
		<pubDate>Fri, 05 Jun 2026 17:00:29 +0000</pubDate>
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			<title><![CDATA[Moving/Flowing Water]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=5015</link>
			<pubDate>Tue, 10 Dec 2024 23:23:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=773">Camer the Dragon</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=5015</guid>
			<description><![CDATA[Found this suggestion from basically 12 years ago (19th Dec 2012) lol<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/9q5HIlmuRD4" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[Found this suggestion from basically 12 years ago (19th Dec 2012) lol<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/9q5HIlmuRD4" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My PR4 Ideas]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4901</link>
			<pubDate>Tue, 27 Aug 2024 05:40:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=417">Overbeing</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4901</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Campaigns:</span></span><br />
The PR2 and PR3 campaign contests were a lot of fun, but ended up with a high variance of quality and with a lot of work that went to waste. They had everyone scrambling to make as many decent levels as they could in the themes or working really hard on one great level, and what if it isn't chosen?<br />
<br />
I would have a team of contracted level makers and level testers who are working together and spreading out the load. By working together, they would have more time to work on the things that they are good at and give one another feedback. Ideally they would be contracted/paid in some way so that they could put a lot of work into it.<br />
The community made levels of these games is what brings them to life, but some all out levels that are the first things people are playing and set the tone for the whole game is important. (I would love to be involved. I think I have a great grasp of level design and campaign design. I have been working on my own side campaign project on the profile The Duck. They could be elevated a lot more, but they are a solid proof of concept. (and the project is not done, but has 24 levels atm.))<br />
<br />
I would separate out the campaign into themes that i talk about below, but having a designated tutorial would be nice. then having a racing campaign, a challenge campaign and a non-race/battle campaign would be awesome. that way each can focus on what it does best instead of one campaign that is trying to do it all. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Menus:</span></span><br />
<br />
the goal is to help players find the types of levels that they want to play and other players that want the same thing. PR2 ended up with most players playing the campaign levels when looking for races. The ATB and Weekly lists didn't see a lot of action for groups.<br />
PR3 set up the campaign as more of a trial experience, but because there was no multiplayer campaign tab, they didn't really get as much attention as the pr2 campaign. And the campaign was trying to do a lot of different things that didn't always lend itself to multiplayer races or replayability. like the tutorial levels. If there are too many different tabs though, it'll spread out the players too much and will make it harder for players to find the types of races they want to play with others.<br />
The pr3 queued tab was great for helper racers find one another, but having a hybrid could be really nice. when someone queues in the multiplayer campaign tab, itll also be added to the active queue tab.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Solo</span>:<br />
<br />
Tutorial (levels that introduce blocks and mechanics.)<br />
<br />
Time trial race campaign (levels designed for racing and/or time trials. Having more campaigns come out in the future will also help, but these should be the levels that people will want to race on over and over, and to get records on. Cosmetics and achievements will also center around them.)<br />
<br />
Challenge campaign time trials (for the hard core players, some difficult and challenging levels that give good rewards upon completion)<br />
<br />
Featured levels time trials (level of the day/week/month/season levels picked by the staff or voted by the community. Maybe some of these could be added to a campaign at some point too! They will likely have achievements on them as well, but maybe with a time limit.)<br />
<br />
Some tabs with some of the more useful things that someone would search, like Highest Rated, most favorited, most played, new, hot (meaning popular and recent), weekly best<br />
<br />
Custom map time trials/solo play (a search menu, but you won't be added to the multiplayer queue)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Multiplayer:</span><br />
<br />
Active queue (the levels that people are wanting to find racers for should be on the side of the multiplayer menu at all times, but can be expanded to full screen and you can do an advance search and search for specific race type tags of the queued levels)<br />
<br />
Races:<br />
Race campaign: the same campaign(s) for time trials, but now people are racing their hearts out on them. Some will have been designed for consistency, but others will use elements to allow the players to interact to increase variance and be more casual. This all be a great place to earn cosmetics and finish achievements.)<br />
<br />
Featured levels (the same featured levels, but now in a multiplayer queue, limited time rewards should be on them.)<br />
<br />
The same tabs for common useful searches. ( like Highest Rated, most favorited, most played, new, hot (meaning popular and recent), weekly best)<br />
<br />
<br />
Battles or non-race tab.<br />
Battle campaign (a compact selection of some good non-racing maps that introduce the different types and give people some worth mastering and playing over and over. Cosmetics and achievements!)<br />
<br />
Featured battles (community made levels that are being highlighted, possibly with contests. Cosmetics and achievements, possibly limited time)<br />
<br />
Highest rated battles, most played most favorited, you get the idea.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Search feature:</span><br />
(Being able to swap between solo and multiplayer searches should be easy. You should also be able to choose as you select a level.)<br />
<br />
Advanced search. (Multiple searches at once. Ex, levels with over 100 plays and over a 3.0 rating).<br />
Search by gold medal time/length, date published, featured level creators (maybe there could be some badges that level makers earn when they have a featured level that signifies to players that theirs are of high quality.), featured levels, <br />
Search by level Tags. Race, battle, frust/trial, trap, don't move/idle, puzzle, teamwork, pathfinding, glitch, long, short, scenery, silly, concept, adventure, ect. <br />
Maybe allow players to create new tags for levels and searches.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Favorite levels.</span> Pulls up levels that you have favorited. I would love it to have a search bar and for you to be able to add your own tags to them to be able to sort by. And I'd love if you could look at other people's favorite levels list.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Random Map Mode:</span><br />
It would be fun to be able to race or solo a bunch of random maps. being able to use filters to only have certain tags, lengths, number of plays, featured creators, number of finishers or gold medals, ect. would be awesome too.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shop: </span><br />
You can use your in game currency to purchase cosmetics. Shows you active quests that award currency and links you to the levels they are on.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Community: </span><br />
link to contests, discord, forums, social media, featured levels.<br />
Leaderboards, sorted by different criteria like most gold medals, highest level, best of week/month/year/all time. Challenge winners. (Give racers a reason to show off their skills and climb on top.)<br />
Daily/weekly/seasonally challenges, either give parts outright or an in game currency to use at the shop. With links<br />
friends list (being able to write notes on each friend would be awesome. example: we raced and had fun. they have amazing levels. a really strong racer.)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Editor:</span><br />
level, block, sticker. Being able to load in offline would be great.<br />
Being able to restrict which hats are ok to use or even force a specific hat on everyone from the start would be great. Forcing specific stats from the start would also be nice, just like being able to set the gravity, setting and/or adjusting the speed, jump, accel would be very helpful.<br />
<br />
Be able to select blocks, copy them, rotate, mirror, paste, move them.<br />
being able to make your own stickers would be awesome. it would allow level makers to decorate better and with less effort.<br />
Being able to have level collaborations with other level makers would be awesome. each level maker's name would be on the level and it would show up in each of their profiles, but the level would be the same ID. This would encourage players to work together and make things of really high quality.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mechanics:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Zooming</span>. (when going fast in a level, it is impossible to see what is coming up. I'd love to be able to scroll the mouse wheel or set hotkeys for zooming in and out. Having a feature that zoomed out when you speed up and zoomed in when you slow down would be nice to be able to toggle on and off.)<br />
<br />
there should be a <span style="text-decoration: underline;" class="mycode_u">competitive mode </span><span style="text-decoration: underline;" class="mycode_u">toggle</span> when selecting a level. leaderboards and medals should only use set stats that make sense and limit to only cosmetic hats, or maybe a split leaderboard for competitive and casual times. This'll give more competitive racers show their skill. It'll also lower the barrier of entry for newer players to compete with players who have more hats and stats.<br />
<br />
The Hats and the stats in platform racing are too powerful. Some are awesome for fun and casual gameplay, but many break the game, or at least many levels. being able to restrict hats would be nice, but I would power them down so that it would be less necessary.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Edit 1. Ramblings:</span></span><br />
<br />
The more I think about it, the more I would prefer it players were <span style="font-weight: bold;" class="mycode_b">not able to change stats</span>, but I understand that they are pretty ingrained into the game. The upsides of set stats are that levels can be designed for the stats that everyone will be using. the level maker will be able to use blocks and settings to effect the players stats. It would also unify the leaderboards and the medal system so that players are all on the same playing field. Gold medals could get too easy for high level players and take some of the challenge away. It feels bad for a new player to not only have less developed skills and knowledge about the game, but to also be slower in every way?<br />
otherwise, a <span style="font-weight: bold;" class="mycode_b">Regulation Mode</span> and a <span style="font-weight: bold;" class="mycode_b">Casual Mode</span>, could solve a lot of the issues. Regulation mode would automatically restrict hats and set stats.<br />
<br />
I would love for world record <span style="font-weight: bold;" class="mycode_b">ghosts</span>, gold medal ghosts and personal best ghosts to be available on every level when playing solo. <br />
<br />
I would prefer a <span style="font-weight: bold;" class="mycode_b">thumbs up/thumbs down</span> or <img src="https://jiggmin2.com/forums/images/jvsmilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_33" />  <img src="https://jiggmin2.com/forums/images/jvsmilies/confused.gif" alt="Confused" title="Confused" class="smilie smilie_31" /> system instead of a 5 star system. Players tend to interact with levels with either 5 or 1 star anyway. But a level with a bunch of 3 star votes ends up looking the same as a level with equal 1 star and 5 star votes. It also lets people try to bomb the ratings of level just to be mean. I think that showing the up votes, the down votes, the times favorited, and the plays a level has is more informative than the rating.<br />
<br />
Id love to be able to tell if I have <span style="font-weight: bold;" class="mycode_b">played</span> a level <span style="font-weight: bold;" class="mycode_b">before </span>when it looking through the menus.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hot levels!</span> a tab showing custom levels that have been played or interacted with the most in the recent days would be awesome.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">followed</span> level makers: In addition to being able to mark favorite levels, it would be nice to follow or favorite level makers and have a tab in your profile by the favorite levels that pulls up all of the levels of your followed level makers. I would also want an advanced filter in just about every menu that has custom levels. sort by tags, level types, ect.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">cups/tourneys</span>: inspired by mario kart, it would be nice if campaigns were put into cups and you could choose to race in cups of 3 or 4 levels with the same players back to back and have a score system with prizes at the end. Being able to set up custom cups would be fun too!<br />
<br />
sending race invites to friends, pinging players by using @ username in chat, being able to mute notifications. Receiving <span style="font-weight: bold;" class="mycode_b">notifications </span>and invites from inside levels and level editor. <br />
<br />
being able to set up <span style="font-weight: bold;" class="mycode_b">private groups</span> by hosting a level or cup and sending invites instead of having it public would be really nice. Being able to have the invite pull players from other servers or from inside another level or the level editor would be nice too.<br />
<br />
A <span style="font-weight: bold;" class="mycode_b">cosmetic </span>and <span style="font-weight: bold;" class="mycode_b">season </span>system like the one in the game Fall Guys would make a lot of sense. I would have 2 currencies. Fred <span style="font-weight: bold;" class="mycode_b">Coins</span> and Creator Coins. Fred coins will be obtained from official maps like the campaigns, spotlighted maps or achievements. Creator coins could be earned for every medal you get in custom maps and by winning races. Different cosmetics could be purchased in the store with the different currencies.<br />
Having Daily, Weekly and Seasonal <span style="font-weight: bold;" class="mycode_b">achievements </span>would be a great way to reward players for just getting on the game, or for going all in on a season.<br />
Having the 2 different coins would reward players for playing the way that they would want to anyway. It gives player a reason to master the campaign and spotlight levels, play random levels that they have never played before, and to race on anything and everything against random players.<br />
<br />
I am personally not a fan of the <span style="font-weight: bold;" class="mycode_b">Super Jump</span>. It probably prevents players from getting trapped in levels, but it feels slow means that map makers need to make levels with it in mind, which to me feels limiting instead of opening up new fun possibilities. But I won't complain too much if it stays.<br />
<br />
It would be cool to be able to set modes on levels that essentially gave a permanent <span style="font-weight: bold;" class="mycode_b">buff/power</span> to the player, like having permanent items. Having the players all start with a specific infinite item, a specific hat, super flying cowboy mode also comes to mind. I don't have too many specific ideas on what that would look like, but I think that there are a lot of possibilities. there would have to be some sort of visual marker to show how the level is modified when on the level select screens.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Edit 2:</span></span><br />
<br />
Having checkpoints and/or unsafe blocks would be nice.<br />
<br />
having saved backgrounds<br />
be able to copy, adjust, resize and customize stickers.<br />
copying blocks or art, loading a new level, then pasting<br />
<br />
be able to restart a level at any time. hotkey? for multiplayer this could start a new lobby for the level and take you there.<br />
the ability to see the level name and level maker from inside the level easily. description, tags, ratings, be able to favorite and follow the level maker while playing the level and in the end of level screen.<br />
<br />
The atmospheric effect that pr2 has is a good idea, but being able to turn it on or off would go a long way.<br />
one of the issues it made was not being able to find the color you used because the atmospheric effect always made the color look different, so you cant find the color you used again. being able to hotkey some colors in the level editor would be nice.<br />
<br />
being able to set up your own custom cups/campaigns and post them. even if they don't contain your own levels.<br />
<br />
the ability to detach the camera from the player and look around the map while playing. that way the player can plan ahead or solve a puzzle. the ability for the level maker to lock this ability would be good too.<br />
<br />
giving the level maker the ability to adjust the players camera would be cool. make it zoom in or out or even detach it and zoom way out and play with your tiny character running around the screen. then when you get to the edge, the camera jumps forward to another "panel".<br />
<br />
being able to block the "art off" option for a level.<br />
<br />
race against friends ghosts.<br />
<br />
linking finish blocks so that on an objective level, you only need one of each of the linked ones. the ability to set a finish block amount would also be nice, that way they don't need to get all of them.<br />
<br />
effect lines or zones instead of just hitting blocks with heads. cross a line or enter a zone to finish, change hats, get an item, change stats, change gravity. then things revert when you leave the zone or hit a reset line.<br />
<br />
be able to draw on multiple layers on the same "layer". Overall, modernizing the art system to be more similar to art programs today.<br />
<br />
<br />
Planning for types of players.<br />
<br />
The lead designer of Magic the Gathering, Mark Rosewater, has a system that I like that applies here.<br />
<br />
He has archetypes of players that they design cards for:<br />
Timmy: Casual, Exciting, Variance, Social, often Young.<br />
Johnny: Innovative, Creative, Self Expression, Puzzles to solve, Routing.<br />
Spike: Competitive, Consistent, Optimizing, Goal Oriented.<br />
Vorthos: Story, Aesthetic, Character, Art<br />
<br />
Making sure that there are game modes and support for each type of player is important.<br />
<br />
A Timmy wants to see cool items and effects. They want to battle with weapons. Get their friends involved and make new friends in the game. They tend to come and go more quickly, but be most of the player base at any given time.<br />
Having user friendly modes where they can play over and over, and even if they aren't the best at the game, they still have a chance of winning is important. which is where high variance comes into play.<br />
They need something cool, flashy and epic. These are the types of players who love seeing Don't Move levels or seeing simple glitches. Then get in the editor and make some quick levels themselves.<br />
Having flashy and cool levels and effects that are user friendly, having a user friendly level editor and letting them interact with one another and be social is a great way to get a Timmy and keep them for as long as possible.<br />
Timmy won't want to play much single player, they will be drawn to multiplayer a lot more.<br />
<br />
Johnny: They want a challenge to solve. More likely to try to find a faster world record route or even a shortcut. This is the type of player that will want to break the game in their own way and make levels that could only be from them. Giving them ways to innovate and express themselves is important both in racing and level making. They want to find new combinations and ways to interact with the game.<br />
Finely tuned, interesting mechanics, depth of mechanics, complicated or wacky elements that are consistent enough to use in a practical way.<br />
These are the players who discover new interactions or glitches, master mechanics and make progress in the game.<br />
A Johnny will use single player to explore and to solve. When playing multiplayer, they will want ways to show off their style and approach racing in a unique way.<br />
<br />
Spike: A Spike wants to win. They will level up to get faster, they will master the levels that people race on and win again and again. They will learn the routes and try to optimize to get world records. They will not only beat the hardest level, they will try to do it better and faster. They will beat their friends and will be on top of that leaderboard. They want consistency. A race shouldn't be left to chance. The best player should win every time. They want ways to compete and show off their cultivated skills. Raise the bar, then raise it again.<br />
Spike will play multiplayer to race and single player to time trial and beat challenges. As long as there are wins or rewards to be had, they will go for them.<br />
<br />
Vorthos: They want a mascot, characters, a story, lore, theming, setting. Having custom cups and campaigns would help make levels that fit together in a story. You could do them in chapters, sequels, beginning middle and end. Even having a cute little guy here in there throughout a campaign can go a long way. I would want some of the campaign levels to have a story to them and even fit together. Some of the backgrounds and default art should fit right into some main themes of the game. Fred the Giant Cactus is a great example. One small thing for these types of players to attach themselves to.<br />
<br />
<br />
When designing levels, game modes and features, I would be trying to either make something specific and perfect for one of these types of players or I would make sure that it had something for 2 or more of these players to like about it.<br />
having tags on levels will help each player type find the types of levels that they want to play.<br />
A good campaign would start by teaching well for everyone, but the young Timmy especially, introduce characters and story for Vorthos, have flashy epic gameplay for Timmy, introduce interesting mechanics for Johnny, give Spike ways to compete and win all within the first handful of levels. Then have modes that are tailor made for them to grow into as they find out what type of player they are and discover what they want out of the game.<br />
I think that is what has made Platform Racing so successful. It really gave all types of players a reason to play and get involved.<br />
It is a new era of gaming, and PR4 has a chance to be very intentional and successful with the way it is presented with the menus and game modes that are available.<br />
As long as the community doesn't get too spread apart with the different modes. Which is why having overlap with target audiences with content, as well as challenges and achievements giving every player a reason to try out each type. At least until they get the reward and can go back to the way they want to play.<br />
<br />
Long Live Platform Racing.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Campaigns:</span></span><br />
The PR2 and PR3 campaign contests were a lot of fun, but ended up with a high variance of quality and with a lot of work that went to waste. They had everyone scrambling to make as many decent levels as they could in the themes or working really hard on one great level, and what if it isn't chosen?<br />
<br />
I would have a team of contracted level makers and level testers who are working together and spreading out the load. By working together, they would have more time to work on the things that they are good at and give one another feedback. Ideally they would be contracted/paid in some way so that they could put a lot of work into it.<br />
The community made levels of these games is what brings them to life, but some all out levels that are the first things people are playing and set the tone for the whole game is important. (I would love to be involved. I think I have a great grasp of level design and campaign design. I have been working on my own side campaign project on the profile The Duck. They could be elevated a lot more, but they are a solid proof of concept. (and the project is not done, but has 24 levels atm.))<br />
<br />
I would separate out the campaign into themes that i talk about below, but having a designated tutorial would be nice. then having a racing campaign, a challenge campaign and a non-race/battle campaign would be awesome. that way each can focus on what it does best instead of one campaign that is trying to do it all. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Menus:</span></span><br />
<br />
the goal is to help players find the types of levels that they want to play and other players that want the same thing. PR2 ended up with most players playing the campaign levels when looking for races. The ATB and Weekly lists didn't see a lot of action for groups.<br />
PR3 set up the campaign as more of a trial experience, but because there was no multiplayer campaign tab, they didn't really get as much attention as the pr2 campaign. And the campaign was trying to do a lot of different things that didn't always lend itself to multiplayer races or replayability. like the tutorial levels. If there are too many different tabs though, it'll spread out the players too much and will make it harder for players to find the types of races they want to play with others.<br />
The pr3 queued tab was great for helper racers find one another, but having a hybrid could be really nice. when someone queues in the multiplayer campaign tab, itll also be added to the active queue tab.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Solo</span>:<br />
<br />
Tutorial (levels that introduce blocks and mechanics.)<br />
<br />
Time trial race campaign (levels designed for racing and/or time trials. Having more campaigns come out in the future will also help, but these should be the levels that people will want to race on over and over, and to get records on. Cosmetics and achievements will also center around them.)<br />
<br />
Challenge campaign time trials (for the hard core players, some difficult and challenging levels that give good rewards upon completion)<br />
<br />
Featured levels time trials (level of the day/week/month/season levels picked by the staff or voted by the community. Maybe some of these could be added to a campaign at some point too! They will likely have achievements on them as well, but maybe with a time limit.)<br />
<br />
Some tabs with some of the more useful things that someone would search, like Highest Rated, most favorited, most played, new, hot (meaning popular and recent), weekly best<br />
<br />
Custom map time trials/solo play (a search menu, but you won't be added to the multiplayer queue)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Multiplayer:</span><br />
<br />
Active queue (the levels that people are wanting to find racers for should be on the side of the multiplayer menu at all times, but can be expanded to full screen and you can do an advance search and search for specific race type tags of the queued levels)<br />
<br />
Races:<br />
Race campaign: the same campaign(s) for time trials, but now people are racing their hearts out on them. Some will have been designed for consistency, but others will use elements to allow the players to interact to increase variance and be more casual. This all be a great place to earn cosmetics and finish achievements.)<br />
<br />
Featured levels (the same featured levels, but now in a multiplayer queue, limited time rewards should be on them.)<br />
<br />
The same tabs for common useful searches. ( like Highest Rated, most favorited, most played, new, hot (meaning popular and recent), weekly best)<br />
<br />
<br />
Battles or non-race tab.<br />
Battle campaign (a compact selection of some good non-racing maps that introduce the different types and give people some worth mastering and playing over and over. Cosmetics and achievements!)<br />
<br />
Featured battles (community made levels that are being highlighted, possibly with contests. Cosmetics and achievements, possibly limited time)<br />
<br />
Highest rated battles, most played most favorited, you get the idea.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Search feature:</span><br />
(Being able to swap between solo and multiplayer searches should be easy. You should also be able to choose as you select a level.)<br />
<br />
Advanced search. (Multiple searches at once. Ex, levels with over 100 plays and over a 3.0 rating).<br />
Search by gold medal time/length, date published, featured level creators (maybe there could be some badges that level makers earn when they have a featured level that signifies to players that theirs are of high quality.), featured levels, <br />
Search by level Tags. Race, battle, frust/trial, trap, don't move/idle, puzzle, teamwork, pathfinding, glitch, long, short, scenery, silly, concept, adventure, ect. <br />
Maybe allow players to create new tags for levels and searches.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Favorite levels.</span> Pulls up levels that you have favorited. I would love it to have a search bar and for you to be able to add your own tags to them to be able to sort by. And I'd love if you could look at other people's favorite levels list.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Random Map Mode:</span><br />
It would be fun to be able to race or solo a bunch of random maps. being able to use filters to only have certain tags, lengths, number of plays, featured creators, number of finishers or gold medals, ect. would be awesome too.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shop: </span><br />
You can use your in game currency to purchase cosmetics. Shows you active quests that award currency and links you to the levels they are on.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Community: </span><br />
link to contests, discord, forums, social media, featured levels.<br />
Leaderboards, sorted by different criteria like most gold medals, highest level, best of week/month/year/all time. Challenge winners. (Give racers a reason to show off their skills and climb on top.)<br />
Daily/weekly/seasonally challenges, either give parts outright or an in game currency to use at the shop. With links<br />
friends list (being able to write notes on each friend would be awesome. example: we raced and had fun. they have amazing levels. a really strong racer.)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Editor:</span><br />
level, block, sticker. Being able to load in offline would be great.<br />
Being able to restrict which hats are ok to use or even force a specific hat on everyone from the start would be great. Forcing specific stats from the start would also be nice, just like being able to set the gravity, setting and/or adjusting the speed, jump, accel would be very helpful.<br />
<br />
Be able to select blocks, copy them, rotate, mirror, paste, move them.<br />
being able to make your own stickers would be awesome. it would allow level makers to decorate better and with less effort.<br />
Being able to have level collaborations with other level makers would be awesome. each level maker's name would be on the level and it would show up in each of their profiles, but the level would be the same ID. This would encourage players to work together and make things of really high quality.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mechanics:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Zooming</span>. (when going fast in a level, it is impossible to see what is coming up. I'd love to be able to scroll the mouse wheel or set hotkeys for zooming in and out. Having a feature that zoomed out when you speed up and zoomed in when you slow down would be nice to be able to toggle on and off.)<br />
<br />
there should be a <span style="text-decoration: underline;" class="mycode_u">competitive mode </span><span style="text-decoration: underline;" class="mycode_u">toggle</span> when selecting a level. leaderboards and medals should only use set stats that make sense and limit to only cosmetic hats, or maybe a split leaderboard for competitive and casual times. This'll give more competitive racers show their skill. It'll also lower the barrier of entry for newer players to compete with players who have more hats and stats.<br />
<br />
The Hats and the stats in platform racing are too powerful. Some are awesome for fun and casual gameplay, but many break the game, or at least many levels. being able to restrict hats would be nice, but I would power them down so that it would be less necessary.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Edit 1. Ramblings:</span></span><br />
<br />
The more I think about it, the more I would prefer it players were <span style="font-weight: bold;" class="mycode_b">not able to change stats</span>, but I understand that they are pretty ingrained into the game. The upsides of set stats are that levels can be designed for the stats that everyone will be using. the level maker will be able to use blocks and settings to effect the players stats. It would also unify the leaderboards and the medal system so that players are all on the same playing field. Gold medals could get too easy for high level players and take some of the challenge away. It feels bad for a new player to not only have less developed skills and knowledge about the game, but to also be slower in every way?<br />
otherwise, a <span style="font-weight: bold;" class="mycode_b">Regulation Mode</span> and a <span style="font-weight: bold;" class="mycode_b">Casual Mode</span>, could solve a lot of the issues. Regulation mode would automatically restrict hats and set stats.<br />
<br />
I would love for world record <span style="font-weight: bold;" class="mycode_b">ghosts</span>, gold medal ghosts and personal best ghosts to be available on every level when playing solo. <br />
<br />
I would prefer a <span style="font-weight: bold;" class="mycode_b">thumbs up/thumbs down</span> or <img src="https://jiggmin2.com/forums/images/jvsmilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_33" />  <img src="https://jiggmin2.com/forums/images/jvsmilies/confused.gif" alt="Confused" title="Confused" class="smilie smilie_31" /> system instead of a 5 star system. Players tend to interact with levels with either 5 or 1 star anyway. But a level with a bunch of 3 star votes ends up looking the same as a level with equal 1 star and 5 star votes. It also lets people try to bomb the ratings of level just to be mean. I think that showing the up votes, the down votes, the times favorited, and the plays a level has is more informative than the rating.<br />
<br />
Id love to be able to tell if I have <span style="font-weight: bold;" class="mycode_b">played</span> a level <span style="font-weight: bold;" class="mycode_b">before </span>when it looking through the menus.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hot levels!</span> a tab showing custom levels that have been played or interacted with the most in the recent days would be awesome.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">followed</span> level makers: In addition to being able to mark favorite levels, it would be nice to follow or favorite level makers and have a tab in your profile by the favorite levels that pulls up all of the levels of your followed level makers. I would also want an advanced filter in just about every menu that has custom levels. sort by tags, level types, ect.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">cups/tourneys</span>: inspired by mario kart, it would be nice if campaigns were put into cups and you could choose to race in cups of 3 or 4 levels with the same players back to back and have a score system with prizes at the end. Being able to set up custom cups would be fun too!<br />
<br />
sending race invites to friends, pinging players by using @ username in chat, being able to mute notifications. Receiving <span style="font-weight: bold;" class="mycode_b">notifications </span>and invites from inside levels and level editor. <br />
<br />
being able to set up <span style="font-weight: bold;" class="mycode_b">private groups</span> by hosting a level or cup and sending invites instead of having it public would be really nice. Being able to have the invite pull players from other servers or from inside another level or the level editor would be nice too.<br />
<br />
A <span style="font-weight: bold;" class="mycode_b">cosmetic </span>and <span style="font-weight: bold;" class="mycode_b">season </span>system like the one in the game Fall Guys would make a lot of sense. I would have 2 currencies. Fred <span style="font-weight: bold;" class="mycode_b">Coins</span> and Creator Coins. Fred coins will be obtained from official maps like the campaigns, spotlighted maps or achievements. Creator coins could be earned for every medal you get in custom maps and by winning races. Different cosmetics could be purchased in the store with the different currencies.<br />
Having Daily, Weekly and Seasonal <span style="font-weight: bold;" class="mycode_b">achievements </span>would be a great way to reward players for just getting on the game, or for going all in on a season.<br />
Having the 2 different coins would reward players for playing the way that they would want to anyway. It gives player a reason to master the campaign and spotlight levels, play random levels that they have never played before, and to race on anything and everything against random players.<br />
<br />
I am personally not a fan of the <span style="font-weight: bold;" class="mycode_b">Super Jump</span>. It probably prevents players from getting trapped in levels, but it feels slow means that map makers need to make levels with it in mind, which to me feels limiting instead of opening up new fun possibilities. But I won't complain too much if it stays.<br />
<br />
It would be cool to be able to set modes on levels that essentially gave a permanent <span style="font-weight: bold;" class="mycode_b">buff/power</span> to the player, like having permanent items. Having the players all start with a specific infinite item, a specific hat, super flying cowboy mode also comes to mind. I don't have too many specific ideas on what that would look like, but I think that there are a lot of possibilities. there would have to be some sort of visual marker to show how the level is modified when on the level select screens.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Edit 2:</span></span><br />
<br />
Having checkpoints and/or unsafe blocks would be nice.<br />
<br />
having saved backgrounds<br />
be able to copy, adjust, resize and customize stickers.<br />
copying blocks or art, loading a new level, then pasting<br />
<br />
be able to restart a level at any time. hotkey? for multiplayer this could start a new lobby for the level and take you there.<br />
the ability to see the level name and level maker from inside the level easily. description, tags, ratings, be able to favorite and follow the level maker while playing the level and in the end of level screen.<br />
<br />
The atmospheric effect that pr2 has is a good idea, but being able to turn it on or off would go a long way.<br />
one of the issues it made was not being able to find the color you used because the atmospheric effect always made the color look different, so you cant find the color you used again. being able to hotkey some colors in the level editor would be nice.<br />
<br />
being able to set up your own custom cups/campaigns and post them. even if they don't contain your own levels.<br />
<br />
the ability to detach the camera from the player and look around the map while playing. that way the player can plan ahead or solve a puzzle. the ability for the level maker to lock this ability would be good too.<br />
<br />
giving the level maker the ability to adjust the players camera would be cool. make it zoom in or out or even detach it and zoom way out and play with your tiny character running around the screen. then when you get to the edge, the camera jumps forward to another "panel".<br />
<br />
being able to block the "art off" option for a level.<br />
<br />
race against friends ghosts.<br />
<br />
linking finish blocks so that on an objective level, you only need one of each of the linked ones. the ability to set a finish block amount would also be nice, that way they don't need to get all of them.<br />
<br />
effect lines or zones instead of just hitting blocks with heads. cross a line or enter a zone to finish, change hats, get an item, change stats, change gravity. then things revert when you leave the zone or hit a reset line.<br />
<br />
be able to draw on multiple layers on the same "layer". Overall, modernizing the art system to be more similar to art programs today.<br />
<br />
<br />
Planning for types of players.<br />
<br />
The lead designer of Magic the Gathering, Mark Rosewater, has a system that I like that applies here.<br />
<br />
He has archetypes of players that they design cards for:<br />
Timmy: Casual, Exciting, Variance, Social, often Young.<br />
Johnny: Innovative, Creative, Self Expression, Puzzles to solve, Routing.<br />
Spike: Competitive, Consistent, Optimizing, Goal Oriented.<br />
Vorthos: Story, Aesthetic, Character, Art<br />
<br />
Making sure that there are game modes and support for each type of player is important.<br />
<br />
A Timmy wants to see cool items and effects. They want to battle with weapons. Get their friends involved and make new friends in the game. They tend to come and go more quickly, but be most of the player base at any given time.<br />
Having user friendly modes where they can play over and over, and even if they aren't the best at the game, they still have a chance of winning is important. which is where high variance comes into play.<br />
They need something cool, flashy and epic. These are the types of players who love seeing Don't Move levels or seeing simple glitches. Then get in the editor and make some quick levels themselves.<br />
Having flashy and cool levels and effects that are user friendly, having a user friendly level editor and letting them interact with one another and be social is a great way to get a Timmy and keep them for as long as possible.<br />
Timmy won't want to play much single player, they will be drawn to multiplayer a lot more.<br />
<br />
Johnny: They want a challenge to solve. More likely to try to find a faster world record route or even a shortcut. This is the type of player that will want to break the game in their own way and make levels that could only be from them. Giving them ways to innovate and express themselves is important both in racing and level making. They want to find new combinations and ways to interact with the game.<br />
Finely tuned, interesting mechanics, depth of mechanics, complicated or wacky elements that are consistent enough to use in a practical way.<br />
These are the players who discover new interactions or glitches, master mechanics and make progress in the game.<br />
A Johnny will use single player to explore and to solve. When playing multiplayer, they will want ways to show off their style and approach racing in a unique way.<br />
<br />
Spike: A Spike wants to win. They will level up to get faster, they will master the levels that people race on and win again and again. They will learn the routes and try to optimize to get world records. They will not only beat the hardest level, they will try to do it better and faster. They will beat their friends and will be on top of that leaderboard. They want consistency. A race shouldn't be left to chance. The best player should win every time. They want ways to compete and show off their cultivated skills. Raise the bar, then raise it again.<br />
Spike will play multiplayer to race and single player to time trial and beat challenges. As long as there are wins or rewards to be had, they will go for them.<br />
<br />
Vorthos: They want a mascot, characters, a story, lore, theming, setting. Having custom cups and campaigns would help make levels that fit together in a story. You could do them in chapters, sequels, beginning middle and end. Even having a cute little guy here in there throughout a campaign can go a long way. I would want some of the campaign levels to have a story to them and even fit together. Some of the backgrounds and default art should fit right into some main themes of the game. Fred the Giant Cactus is a great example. One small thing for these types of players to attach themselves to.<br />
<br />
<br />
When designing levels, game modes and features, I would be trying to either make something specific and perfect for one of these types of players or I would make sure that it had something for 2 or more of these players to like about it.<br />
having tags on levels will help each player type find the types of levels that they want to play.<br />
A good campaign would start by teaching well for everyone, but the young Timmy especially, introduce characters and story for Vorthos, have flashy epic gameplay for Timmy, introduce interesting mechanics for Johnny, give Spike ways to compete and win all within the first handful of levels. Then have modes that are tailor made for them to grow into as they find out what type of player they are and discover what they want out of the game.<br />
I think that is what has made Platform Racing so successful. It really gave all types of players a reason to play and get involved.<br />
It is a new era of gaming, and PR4 has a chance to be very intentional and successful with the way it is presented with the menus and game modes that are available.<br />
As long as the community doesn't get too spread apart with the different modes. Which is why having overlap with target audiences with content, as well as challenges and achievements giving every player a reason to try out each type. At least until they get the reward and can go back to the way they want to play.<br />
<br />
Long Live Platform Racing.]]></content:encoded>
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			<title><![CDATA[Hat Suggestions]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4879</link>
			<pubDate>Sun, 04 Aug 2024 23:58:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=3241">jc66266</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4879</guid>
			<description><![CDATA[<span style="color: #44b8ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Jester Hat</span></span><br />
<br />
Double tap up to cycle between an extra available item slot.<br />
<br />
- Useful utility in regular races, pulling out surprises is on brand for a Jester.<br />
- Picking up more Jester Hats can give you even more item slots.<br />
- Optional limitation: replace control scheme, double tap down while touching a block to cycle - makes it harder to pass over-top level obstacles.<br />
<br />
<span style="color: #44b8ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Fedora Hat</span></span><br />
<br />
When your moonwalk ends, quickly return to where it began. Hold backwards while running to moonwalk.<br />
<br />
- Its effectiveness is limited by the movement direction lockout imposed by moonwalking. It offers an alternative path when backtracking is not favourable.<br />
- Moonwalking itself (from PR2) should be in the game because it offers more analog movement with no downside - helpful for fine-tuning landings.<br />
- In PR2, moon-walking basically stops your acceleration in a direction when you hold backwards. And it appears like you are running backwards (like the moonwalk dance popularized by MJ)<br />
- Moonwalk return effect would visually appear like you are quickly running forward over your path. Like a Tracer recall from Overwatch<br />
<br />
<span style="color: #44b8ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Box Hat (alternative: Pet Rock)</span></span><br />
<br />
Ledges are wider and fast-falls are faster.<br />
<br />
- Make the game feel a tad more like PR3.<br />
- Holding down gives a stronger fast-fall. Ledges are very easy to land on and can be jumped off with precision.<br />
<br />
<span style="color: #44b8ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Fez Hat</span></span><br />
<br />
Double tap horizontally to dash. Refills when charging super-jumps.<br />
<br />
- Useful for getting overs gaps or quick turn-arounds.<br />
- Charge meter is filled up when charging a super-jump.<br />
<br />
<span style="color: #44b8ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Beanie Hat</span></span><br />
<br />
Touch the side of a block to warp on-top of it.<br />
<br />
- Works when there is water or air ontop of a block.<br />
- Can be used to seamlessly run up one high staircases.<br />
- Can get up to ledges more easily.<br />
<br />
<span style="color: #44b8ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Trapper Hat</span></span><br />
<br />
Gain increased control over movement at low speeds.]]></description>
			<content:encoded><![CDATA[<span style="color: #44b8ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Jester Hat</span></span><br />
<br />
Double tap up to cycle between an extra available item slot.<br />
<br />
- Useful utility in regular races, pulling out surprises is on brand for a Jester.<br />
- Picking up more Jester Hats can give you even more item slots.<br />
- Optional limitation: replace control scheme, double tap down while touching a block to cycle - makes it harder to pass over-top level obstacles.<br />
<br />
<span style="color: #44b8ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Fedora Hat</span></span><br />
<br />
When your moonwalk ends, quickly return to where it began. Hold backwards while running to moonwalk.<br />
<br />
- Its effectiveness is limited by the movement direction lockout imposed by moonwalking. It offers an alternative path when backtracking is not favourable.<br />
- Moonwalking itself (from PR2) should be in the game because it offers more analog movement with no downside - helpful for fine-tuning landings.<br />
- In PR2, moon-walking basically stops your acceleration in a direction when you hold backwards. And it appears like you are running backwards (like the moonwalk dance popularized by MJ)<br />
- Moonwalk return effect would visually appear like you are quickly running forward over your path. Like a Tracer recall from Overwatch<br />
<br />
<span style="color: #44b8ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Box Hat (alternative: Pet Rock)</span></span><br />
<br />
Ledges are wider and fast-falls are faster.<br />
<br />
- Make the game feel a tad more like PR3.<br />
- Holding down gives a stronger fast-fall. Ledges are very easy to land on and can be jumped off with precision.<br />
<br />
<span style="color: #44b8ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Fez Hat</span></span><br />
<br />
Double tap horizontally to dash. Refills when charging super-jumps.<br />
<br />
- Useful for getting overs gaps or quick turn-arounds.<br />
- Charge meter is filled up when charging a super-jump.<br />
<br />
<span style="color: #44b8ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Beanie Hat</span></span><br />
<br />
Touch the side of a block to warp on-top of it.<br />
<br />
- Works when there is water or air ontop of a block.<br />
- Can be used to seamlessly run up one high staircases.<br />
- Can get up to ledges more easily.<br />
<br />
<span style="color: #44b8ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Trapper Hat</span></span><br />
<br />
Gain increased control over movement at low speeds.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Platform Racing 4 Suggestions (with gameplay footage)]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4878</link>
			<pubDate>Sun, 04 Aug 2024 23:06:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=765">karakara</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4878</guid>
			<description><![CDATA[Hello. I combined things in this video that I would like to see in Platform Racing 4. Some of these are my own suggestions and some are from the others.<br />
<br />
The "gameplay demo" you see in the video is made by me, and made just to demonstrate how these would work in the actual game. All this was done in one day, so not everything is perfect.<br />
<br />
I'm not going to write in this post everything I would like for the game. All things are listed in the description of the video, and explained precisely in the video itself, however, not all of the ideas have a demonstration video made.<br />
<br />
I might make a new/updated version of this video if I get new ideas.<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/HuuJi_MzbNU" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[Hello. I combined things in this video that I would like to see in Platform Racing 4. Some of these are my own suggestions and some are from the others.<br />
<br />
The "gameplay demo" you see in the video is made by me, and made just to demonstrate how these would work in the actual game. All this was done in one day, so not everything is perfect.<br />
<br />
I'm not going to write in this post everything I would like for the game. All things are listed in the description of the video, and explained precisely in the video itself, however, not all of the ideas have a demonstration video made.<br />
<br />
I might make a new/updated version of this video if I get new ideas.<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/HuuJi_MzbNU" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Appear Block]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4871</link>
			<pubDate>Fri, 02 Aug 2024 12:08:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=2773">solarfiction</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4871</guid>
			<description><![CDATA[This seems self-explanatory, it's basically the opposite of the vanish block. Normally, vanish blocks don't collide until they're fully visible. Appear blocks would do the same so you could walk through them but once they're fully visible you can't walk through them again. They would be orange vanish blocks in general.<br />
<br />
Taken from the Platform Racing 4 fangame (shown in the video) : <a href="https://youtu.be/TM7Iz7td2Sc?si=s4DYwUPPPfOyn6az" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/TM7Iz7td2Sc?si=s4DYwUPPPfOyn6az</a> (appears at 3:05)]]></description>
			<content:encoded><![CDATA[This seems self-explanatory, it's basically the opposite of the vanish block. Normally, vanish blocks don't collide until they're fully visible. Appear blocks would do the same so you could walk through them but once they're fully visible you can't walk through them again. They would be orange vanish blocks in general.<br />
<br />
Taken from the Platform Racing 4 fangame (shown in the video) : <a href="https://youtu.be/TM7Iz7td2Sc?si=s4DYwUPPPfOyn6az" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/TM7Iz7td2Sc?si=s4DYwUPPPfOyn6az</a> (appears at 3:05)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Block: Non Solid Teleport "Block"]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4868</link>
			<pubDate>Thu, 01 Aug 2024 15:48:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=765">karakara</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4868</guid>
			<description><![CDATA[The current version of teleport blocks only teleports players, and take them to another teleport block from the point where the previous teleport block was touched.<br />
<br />
This new teleporter "block" would also teleport other things besides players. These would be entities like, for example: players' hats, lasers from the pistols and egg minions.<br />
<br />
If the player went through these, it would not lose it's velocity. Also players using the sun/moon/firefly "powers" would not lose this power when teleporting.<br />
<br />
This block could not be destroyed.<br />
<br />
Here is a video of how it could work:<br />
<a href="https://youtu.be/HuuJi_MzbNU?si=arnq-bAC8j1P0HIc&amp;t=70" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/HuuJi_MzbNU?si=arnq-bAC8j1P0HIc&amp;t=70</a>]]></description>
			<content:encoded><![CDATA[The current version of teleport blocks only teleports players, and take them to another teleport block from the point where the previous teleport block was touched.<br />
<br />
This new teleporter "block" would also teleport other things besides players. These would be entities like, for example: players' hats, lasers from the pistols and egg minions.<br />
<br />
If the player went through these, it would not lose it's velocity. Also players using the sun/moon/firefly "powers" would not lose this power when teleporting.<br />
<br />
This block could not be destroyed.<br />
<br />
Here is a video of how it could work:<br />
<a href="https://youtu.be/HuuJi_MzbNU?si=arnq-bAC8j1P0HIc&amp;t=70" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/HuuJi_MzbNU?si=arnq-bAC8j1P0HIc&amp;t=70</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Block: Mine Block That Doesn't Stun/Hurt Players]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4867</link>
			<pubDate>Thu, 01 Aug 2024 15:28:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=765">karakara</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4867</guid>
			<description><![CDATA[This block would work exactly the same as a normal mine block, but this would not hurt or stun the player.<br />
<br />
Although the normal mine block is mainly harmful, it also has benefits, like getting to places, and getting through crumble blocks super fast. All the benefit would be best extracted from a mine that wouldn't stun/hurt the player.<br />
<br />
Even if this version of the mine is otherwise harmless, it would be a nuisance to unwary players (because the explosion)<br />
<br />
This mine would look different, and maybe have a different explosion effect.<br />
<br />
You could also get these items from the item blocks.]]></description>
			<content:encoded><![CDATA[This block would work exactly the same as a normal mine block, but this would not hurt or stun the player.<br />
<br />
Although the normal mine block is mainly harmful, it also has benefits, like getting to places, and getting through crumble blocks super fast. All the benefit would be best extracted from a mine that wouldn't stun/hurt the player.<br />
<br />
Even if this version of the mine is otherwise harmless, it would be a nuisance to unwary players (because the explosion)<br />
<br />
This mine would look different, and maybe have a different explosion effect.<br />
<br />
You could also get these items from the item blocks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Chat message deletion]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4848</link>
			<pubDate>Sat, 20 Jul 2024 23:28:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=787">Mia</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4848</guid>
			<description><![CDATA[In PR2, if someone uses an offensive slur or hateful language, the only option for staff is to clear the chat (and ban/warn, of course). It would be nice if PR4 staff had the ability to delete specific chat messages, so other conversations don't get deleted in the process.]]></description>
			<content:encoded><![CDATA[In PR2, if someone uses an offensive slur or hateful language, the only option for staff is to clear the chat (and ban/warn, of course). It would be nice if PR4 staff had the ability to delete specific chat messages, so other conversations don't get deleted in the process.]]></content:encoded>
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			<title><![CDATA[Spectating any matches]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4846</link>
			<pubDate>Sat, 20 Jul 2024 20:55:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=13">Jeremiah</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4846</guid>
			<description><![CDATA[There already exists a spectator mode in PR2 thanks to @<a id="mention_1" href="https://jiggmin2.com/forums/member.php?action=profile&amp;uid=1" class="mentionme_mention" title="bls1999's profile"><span style="color: #870a6f;"><strong><u>bls1999</u></strong></span></a>, but let's go a step further (if possible.)<br />
<br />
How about the ability to specate any matches, even if you haven't joined them. Could be used for a lot of people, less skilled or don't have the patience, to watch an extremely skilled player complete a hard level/trap/frust, or for friends to watch other friends play the level they couldn't join in time.<br />
<br />
If that feels too intrusive, there could be a simple password system to only let those in the know to spectate the match, or let it be only available to the friends of the match hoster.]]></description>
			<content:encoded><![CDATA[There already exists a spectator mode in PR2 thanks to @<a id="mention_1" href="https://jiggmin2.com/forums/member.php?action=profile&amp;uid=1" class="mentionme_mention" title="bls1999's profile"><span style="color: #870a6f;"><strong><u>bls1999</u></strong></span></a>, but let's go a step further (if possible.)<br />
<br />
How about the ability to specate any matches, even if you haven't joined them. Could be used for a lot of people, less skilled or don't have the patience, to watch an extremely skilled player complete a hard level/trap/frust, or for friends to watch other friends play the level they couldn't join in time.<br />
<br />
If that feels too intrusive, there could be a simple password system to only let those in the know to spectate the match, or let it be only available to the friends of the match hoster.]]></content:encoded>
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			<title><![CDATA[Quality of Life Improvements Related To Level Select and Chat]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4842</link>
			<pubDate>Mon, 15 Jul 2024 16:05:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=765">karakara</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4842</guid>
			<description><![CDATA[Hi! This is my old suggestion video I made back in 2019 (this video is re-upload) and it was posted on these forums years ago, but thats not available anymore, so I wanted to repost my old suggestion video here:<br />
<br />
<a href="https://youtu.be/MLdI8pgKMhw" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/MLdI8pgKMhw</a><br />
<br />
Ideas (shown in the video):<br />
- Refresh Button for the "newest" level page<br />
- A visual alert, that shows if new level was published<br />
- A visual that shows when the other players are typing/has sent message.<br />
<br />
These ideas have not been implemented in Platform Racing 2, but it would be cool to see these in Platform Racing 4.<br />
Those who still upgrade Pr2 could also take a note too  <img src="https://jiggmin2.com/forums/images/jvsmilies/wink.gif" alt="Wink" title="Wink" class="smilie smilie_30" />]]></description>
			<content:encoded><![CDATA[Hi! This is my old suggestion video I made back in 2019 (this video is re-upload) and it was posted on these forums years ago, but thats not available anymore, so I wanted to repost my old suggestion video here:<br />
<br />
<a href="https://youtu.be/MLdI8pgKMhw" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/MLdI8pgKMhw</a><br />
<br />
Ideas (shown in the video):<br />
- Refresh Button for the "newest" level page<br />
- A visual alert, that shows if new level was published<br />
- A visual that shows when the other players are typing/has sent message.<br />
<br />
These ideas have not been implemented in Platform Racing 2, but it would be cool to see these in Platform Racing 4.<br />
Those who still upgrade Pr2 could also take a note too  <img src="https://jiggmin2.com/forums/images/jvsmilies/wink.gif" alt="Wink" title="Wink" class="smilie smilie_30" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Add Coyote Time to PR4]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4793</link>
			<pubDate>Mon, 13 May 2024 18:54:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=773">Camer the Dragon</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4793</guid>
			<description><![CDATA[I don't know if this is a thing in Pr2 (but it doesn't feel like it)<br />
But coyote time is when there's a leniency of being able to jump even though you just left the ground, which is to account for human reaction time being a bit delayed and also being a bit friendlier (it's in a lot of modern platformers I would say)<br />
I.e. allow jump actions up to 0.1s (this number can be adjusted to what feels right, but I hear 0.1s is a good amount) after going from being on the ground to falling]]></description>
			<content:encoded><![CDATA[I don't know if this is a thing in Pr2 (but it doesn't feel like it)<br />
But coyote time is when there's a leniency of being able to jump even though you just left the ground, which is to account for human reaction time being a bit delayed and also being a bit friendlier (it's in a lot of modern platformers I would say)<br />
I.e. allow jump actions up to 0.1s (this number can be adjusted to what feels right, but I hear 0.1s is a good amount) after going from being on the ground to falling]]></content:encoded>
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			<title><![CDATA[The Dash]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4792</link>
			<pubDate>Mon, 13 May 2024 15:54:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=458">~JBG~</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4792</guid>
			<description><![CDATA[<div style="text-align: left;" class="mycode_align"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">I have no idea what the art style of the game will be like but I figured I'd crosspost this from the pr2 suggestions thread.</span><br />
</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Gwibble;" class="mycode_font">The Dash vs Dr. Cerebrum</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: large;" class="mycode_size">-Quest of the Hats-</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">The Dash</span><br />
A racer turned superhero after getting struck by lightning as a teen. After that fateful night The Dash had a newfound power of dashing ahead of his opponents in races.</div>
<img src="https://i.imgur.com/RT7EACj.png" loading="lazy"  alt="[Image: RT7EACj.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dr. Cerebrum</span><br />
The mad scientist Dr. Cerebrum, known for his scientific breakthrough of giving ordinary hats powers. However he went a step too far when he stole The Dash's superpower and infused it into a hat.<br />
<span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/AXbPofH.png" loading="lazy"  alt="[Image: AXbPofH.png]" class="mycode_img" /></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hat minion</span><br />
Dr. Cerebrum's henchmen, they carry around the hats the doctor has made. If you crush them your hat gets replaced by the hat they were carrying.<br />
<span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/bwlc7MV.png" loading="lazy"  alt="[Image: bwlc7MV.png]" class="mycode_img" /></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Spike Block</span><br />
Spike blocks were designed by Dr. Cerebrum to protect his laboratory. They temporarily stun the player that touches them. Spikes regenerate after X seconds, spikes are a permanent hazard in maps.<br />
<span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/9h6mzaL.png" loading="lazy"  width="200" height="200" alt="[Image: 9h6mzaL.png]" class="mycode_img" /></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sombrero hat</span><br />
Dr. Cerebrum has stolen the powers of The Dash and infused it into a hat. By pressing the ctrl button this hat allows you to dash in the direction your facing giving you a slight edge in races. This power has a cooldown of X seconds before it can be used again.<br />
<span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/jA5xrNO.png" loading="lazy"  alt="[Image: jA5xrNO.png]" class="mycode_img" /></span><br />
<img src="https://i.imgur.com/4zxQwaV.gif" loading="lazy"  width="391" height="207" alt="[Image: 4zxQwaV.gif]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Paperboat hat</span><br />
This hat has the power to let you swim faster in water.<br />
<img src="https://i.imgur.com/JXli7tE.png" loading="lazy"  alt="[Image: JXli7tE.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Witch hat</span><br />
Wicked witchery allows you to double jump, but at the cost of the second jump being weaker than the first jump.<br />
<img src="https://i.imgur.com/DpeWUty.png" loading="lazy"  alt="[Image: DpeWUty.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Jester hat</span><br />
If picked up by opponents this hat reverses their controls causing chaos and confusion.<br />
<img src="https://i.imgur.com/rfYGusJ.png" loading="lazy"  alt="[Image: rfYGusJ.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Pirate hat</span><br />
Pirate hat not only lets you swing a sword in front of and behind you but it also increases the distance of your swing.<br />
<img src="https://i.imgur.com/fZ5sTUQ.png" loading="lazy"  alt="[Image: fZ5sTUQ.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fedora hat</span><br />
This mysterious hat renders other hats useless as it strips them of their powers when you join a race.<br />
<img src="https://i.imgur.com/izNo7S3.png" loading="lazy"  alt="[Image: izNo7S3.png]" class="mycode_img" /><br />
<br />
<br />
<br />
And the ever elusive detective All-c-Eye<br />
<img src="https://i.imgur.com/4TKrO8v.png" loading="lazy"  width="279" height="351" alt="[Image: 4TKrO8v.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: left;" class="mycode_align"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">I have no idea what the art style of the game will be like but I figured I'd crosspost this from the pr2 suggestions thread.</span><br />
</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Gwibble;" class="mycode_font">The Dash vs Dr. Cerebrum</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: large;" class="mycode_size">-Quest of the Hats-</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">The Dash</span><br />
A racer turned superhero after getting struck by lightning as a teen. After that fateful night The Dash had a newfound power of dashing ahead of his opponents in races.</div>
<img src="https://i.imgur.com/RT7EACj.png" loading="lazy"  alt="[Image: RT7EACj.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dr. Cerebrum</span><br />
The mad scientist Dr. Cerebrum, known for his scientific breakthrough of giving ordinary hats powers. However he went a step too far when he stole The Dash's superpower and infused it into a hat.<br />
<span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/AXbPofH.png" loading="lazy"  alt="[Image: AXbPofH.png]" class="mycode_img" /></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hat minion</span><br />
Dr. Cerebrum's henchmen, they carry around the hats the doctor has made. If you crush them your hat gets replaced by the hat they were carrying.<br />
<span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/bwlc7MV.png" loading="lazy"  alt="[Image: bwlc7MV.png]" class="mycode_img" /></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Spike Block</span><br />
Spike blocks were designed by Dr. Cerebrum to protect his laboratory. They temporarily stun the player that touches them. Spikes regenerate after X seconds, spikes are a permanent hazard in maps.<br />
<span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/9h6mzaL.png" loading="lazy"  width="200" height="200" alt="[Image: 9h6mzaL.png]" class="mycode_img" /></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sombrero hat</span><br />
Dr. Cerebrum has stolen the powers of The Dash and infused it into a hat. By pressing the ctrl button this hat allows you to dash in the direction your facing giving you a slight edge in races. This power has a cooldown of X seconds before it can be used again.<br />
<span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/jA5xrNO.png" loading="lazy"  alt="[Image: jA5xrNO.png]" class="mycode_img" /></span><br />
<img src="https://i.imgur.com/4zxQwaV.gif" loading="lazy"  width="391" height="207" alt="[Image: 4zxQwaV.gif]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Paperboat hat</span><br />
This hat has the power to let you swim faster in water.<br />
<img src="https://i.imgur.com/JXli7tE.png" loading="lazy"  alt="[Image: JXli7tE.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Witch hat</span><br />
Wicked witchery allows you to double jump, but at the cost of the second jump being weaker than the first jump.<br />
<img src="https://i.imgur.com/DpeWUty.png" loading="lazy"  alt="[Image: DpeWUty.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Jester hat</span><br />
If picked up by opponents this hat reverses their controls causing chaos and confusion.<br />
<img src="https://i.imgur.com/rfYGusJ.png" loading="lazy"  alt="[Image: rfYGusJ.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Pirate hat</span><br />
Pirate hat not only lets you swing a sword in front of and behind you but it also increases the distance of your swing.<br />
<img src="https://i.imgur.com/fZ5sTUQ.png" loading="lazy"  alt="[Image: fZ5sTUQ.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fedora hat</span><br />
This mysterious hat renders other hats useless as it strips them of their powers when you join a race.<br />
<img src="https://i.imgur.com/izNo7S3.png" loading="lazy"  alt="[Image: izNo7S3.png]" class="mycode_img" /><br />
<br />
<br />
<br />
And the ever elusive detective All-c-Eye<br />
<img src="https://i.imgur.com/4TKrO8v.png" loading="lazy"  width="279" height="351" alt="[Image: 4TKrO8v.png]" class="mycode_img" />]]></content:encoded>
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			<title><![CDATA[Game Physics Switch]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4791</link>
			<pubDate>Mon, 13 May 2024 12:53:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=24">Ajayci 100</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4791</guid>
			<description><![CDATA[I really don't know if this is a realistic ask, but for every level the level creator has a option to have their level take on the physics of one of the previous games, PR1/2/3 this would make the game more united for those who just want a more modern version of those games but not miss out on stuff like old glitches/bugs and anything that game brought physics wise.]]></description>
			<content:encoded><![CDATA[I really don't know if this is a realistic ask, but for every level the level creator has a option to have their level take on the physics of one of the previous games, PR1/2/3 this would make the game more united for those who just want a more modern version of those games but not miss out on stuff like old glitches/bugs and anything that game brought physics wise.]]></content:encoded>
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		<item>
			<title><![CDATA[Guilds & Leaderboards]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4786</link>
			<pubDate>Sat, 11 May 2024 21:01:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=155">MoonFiredk</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4786</guid>
			<description><![CDATA[<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Guilds</span></div>
<br />
Guilds can be a large way of socialize, or be a way of working together with the members of a guild.<br />
<br />
Being a part of a guild can be cool, but what I really enjoy in video games, is when they make it in a way, where the guild members can contribute and work towards specific milestones, or fight to be the best guild, or if they prefer doing it more casually, there would also be spare for that.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Progression in a Guild</span><br />
<br />
Playing races, doing seasonal challenges, or potentially doing Guild Wars, could be a way of earning Guild Currency and Guild xp for your guild. Gaining enough xp for a Guild Level up, could reward niche perks, such as 1% more xp after every match, or 1% more Guild Currency rewarded from races etc. It could also be other perks.<br />
<br />
The Guild currency could be used in a Guild Shop. Leveling the Guild up, could both be a seasonal leveling system, and a global level system. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Global Guild Levels</span><br />
<br />
The Global Levels of a guild, should be the level that showcases the actual level of the Guild, and shouldn't be reset after a season. The Global Guild Level, will get harder and harder to level up, the higher level it gets, but the whole guild will be working together leveling it up, and after certain milestones, could reward or unlock maybe the Guild Shop, or maybe unlock extra Member Slots for the guild or maybe doesn't have to unlock anything, but maybe give some niche perks, such as small xp bonus or something. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Seasonal Guild Levels</span><br />
<br />
This idea is from Albion Online. In Albion Online, there is Guild Seasons. In Guild Seasons you and your guild fight to be the best guild in a guild season. Doing Guild Wars, doing Seasonal challenges, and playing the game by playing races and such, will work towards gaining Season Points, and after certain milestones, the guild gets to higher ranks giving better and better rewards.<br />
<br />
<img src="https://media.discordapp.net/attachments/907962031745933332/1238954665576632371/image.png?ex=664129f2&amp;is=663fd872&amp;hm=955abb75dcbcdf657a19fdadae588908e23bc140eccc229df2b9467b3c628259&amp;=&amp;format=webp&amp;quality=lossless&amp;width=473&amp;height=516" loading="lazy"  alt="[Image: image.png?ex=664129f2&amp;is=663fd872&amp;hm=955...height=516]" class="mycode_img" /><br />
<br />
In Albion Online, getting 1000 Season Points in a season rewards The Iron Rank - by reaching that, does the Guild Avatar Border, get a Iron border, and it rewards an Iron Avatar Frame for the members aswell. In PR4 It could reward a medal or something when the season ends, depending on how rank your rank was.<br />
<br />
After iron there is Bronze at 7500 Points, Silver at 25000, Gold at 80000 and Crystal at 250.000. It wouldn't have to be the same rank names and all that, its just to give an example of how it is. <br />
<br />
Crystal rank is the highest rank in Albion Online, but as there is no limit of how many points you can get, so there will be a lot of competition to get to the top spots. In Albion, if your guild gets number 3 in a guild season, all the members of a guild gets an Crystal Avatar Border with a number 3 number, showcasing that they got number 3. And the same with number 2 and 1.<br />
<br />
<img src="https://media.discordapp.net/attachments/907962031745933332/1238952029414625431/image.png?ex=6641277e&amp;is=663fd5fe&amp;hm=3c250539d5d6e1530dfc64648e74f9afd09c3ae1cd532f3439f3024a386e2fb3&amp;=&amp;format=webp&amp;quality=lossless&amp;width=473&amp;height=516" loading="lazy"  alt="[Image: image.png?ex=6641277e&amp;is=663fd5fe&amp;hm=3c2...height=516]" class="mycode_img" /><br />
<br />
If a Guild wins a guild season in Albion, does it add an lighting effect at the banner, and winning 3 times adds a total of 3 lights. Winning more than 3 Guild Seasons, adds a number instead of the light in the middle to showcase the total wins. It doesn't have to be the same way it could work in PR4, but showcasing total Guild Seaon wins could be really nice!<br />
<br />
<img src="https://media.discordapp.net/attachments/907962031745933332/1238954142731341988/image.png?ex=66412976&amp;is=663fd7f6&amp;hm=574b411bc6b12b40ae8dada3cac4d9083ea9417d0cdf0bad4c0772f712a1338e&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: image.png?ex=66412976&amp;is=663fd7f6&amp;hm=574...y=lossless]" class="mycode_img" /> <img src="https://cdn.discordapp.com/attachments/907962031745933332/1238954187069460570/image.png?ex=66412980&amp;is=663fd800&amp;hm=c7b5f4bec6965f0ae3570519065a5272e643033b8bba88627b398b445f156f70&amp;" loading="lazy"  alt="[Image: image.png?ex=66412980&amp;is=663fd800&amp;hm=c7b...45f156f70&amp;]" class="mycode_img" /> <img src="https://cdn.discordapp.com/attachments/907962031745933332/1238954260838748210/image.png?ex=66412992&amp;is=663fd812&amp;hm=e437ebb587470ff6cbf015732403437c498c36e119159a2472fa1652ab8b154c&amp;" loading="lazy"  alt="[Image: image.png?ex=66412992&amp;is=663fd812&amp;hm=e43...2ab8b154c&amp;]" class="mycode_img" /><br />
<br />
You would also be able to see the leaderboards from older seasons, and you would also be able to see all the seasons your guild has been participating in, and what rank they got<br />
<br />
<img src="https://media.discordapp.net/attachments/907962031745933332/1238955036336324639/image.png?ex=66412a4b&amp;is=663fd8cb&amp;hm=7d41b347b058f8cfbf661872d1669fa1784aac61b171a221489a745db06204cf&amp;=&amp;format=webp&amp;quality=lossless&amp;width=580&amp;height=517" loading="lazy"  alt="[Image: image.png?ex=66412a4b&amp;is=663fd8cb&amp;hm=7d4...height=517]" class="mycode_img" /><br />
<img src="https://media.discordapp.net/attachments/907962031745933332/1238954083235139634/image.png?ex=66412968&amp;is=663fd7e8&amp;hm=35aa59ab0f653e4966904413c86f5b61a18d687647de321b8219382c4aaaa1d4&amp;=&amp;format=webp&amp;quality=lossless&amp;width=472&amp;height=517" loading="lazy"  alt="[Image: image.png?ex=66412968&amp;is=663fd7e8&amp;hm=35a...height=517]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Guild Wars</span><br />
<br />
Guild Wars would be a tab for itself, where 2 guilds will race against eachother in an random verified map from a poll of maps who is made for it. I'm not fully sure how it would be implemented best, but having this Guild Wars, rewarding Season Points for the Guild, and possibly trophies or idk.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Leaderboards for Players &amp; Guilds</span><br />
 <br />
I love checking stats out on people including myself. Being able to see a leaderboard, not only showcasing top 100, but a global leaderboard showcasing every single player and guild could be really nice.<br />
<br />
it could showcase different things, such as highest level player in the game, or highest level guild in the game, fully down to the lowest level guild with the fewest xp and same to player.<br />
<br />
It could also showcase, most Guild Wars won, or most deathmatches won, or most races won, and such. There is a lot there could be on a leaderboard, but I do believe adding too many things could make it a bit chaotic, depending on the design of it.<br />
<br />
I'm sorry if this thread is really long, and im sorry if it makes no sense at all, im really tired. The pictures and such, is from Albion Online, and some of the ideas is from there aswell. It wouldn't have to be the exact same, either wouldn't the names and such have to be the same, but its just some examples I gave and such.<br />
<br />
Let me know if you think any of these things sound interesting.<br /><!-- start: postbit_attachments_attachment -->
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			<content:encoded><![CDATA[<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Guilds</span></div>
<br />
Guilds can be a large way of socialize, or be a way of working together with the members of a guild.<br />
<br />
Being a part of a guild can be cool, but what I really enjoy in video games, is when they make it in a way, where the guild members can contribute and work towards specific milestones, or fight to be the best guild, or if they prefer doing it more casually, there would also be spare for that.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Progression in a Guild</span><br />
<br />
Playing races, doing seasonal challenges, or potentially doing Guild Wars, could be a way of earning Guild Currency and Guild xp for your guild. Gaining enough xp for a Guild Level up, could reward niche perks, such as 1% more xp after every match, or 1% more Guild Currency rewarded from races etc. It could also be other perks.<br />
<br />
The Guild currency could be used in a Guild Shop. Leveling the Guild up, could both be a seasonal leveling system, and a global level system. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Global Guild Levels</span><br />
<br />
The Global Levels of a guild, should be the level that showcases the actual level of the Guild, and shouldn't be reset after a season. The Global Guild Level, will get harder and harder to level up, the higher level it gets, but the whole guild will be working together leveling it up, and after certain milestones, could reward or unlock maybe the Guild Shop, or maybe unlock extra Member Slots for the guild or maybe doesn't have to unlock anything, but maybe give some niche perks, such as small xp bonus or something. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Seasonal Guild Levels</span><br />
<br />
This idea is from Albion Online. In Albion Online, there is Guild Seasons. In Guild Seasons you and your guild fight to be the best guild in a guild season. Doing Guild Wars, doing Seasonal challenges, and playing the game by playing races and such, will work towards gaining Season Points, and after certain milestones, the guild gets to higher ranks giving better and better rewards.<br />
<br />
<img src="https://media.discordapp.net/attachments/907962031745933332/1238954665576632371/image.png?ex=664129f2&amp;is=663fd872&amp;hm=955abb75dcbcdf657a19fdadae588908e23bc140eccc229df2b9467b3c628259&amp;=&amp;format=webp&amp;quality=lossless&amp;width=473&amp;height=516" loading="lazy"  alt="[Image: image.png?ex=664129f2&amp;is=663fd872&amp;hm=955...height=516]" class="mycode_img" /><br />
<br />
In Albion Online, getting 1000 Season Points in a season rewards The Iron Rank - by reaching that, does the Guild Avatar Border, get a Iron border, and it rewards an Iron Avatar Frame for the members aswell. In PR4 It could reward a medal or something when the season ends, depending on how rank your rank was.<br />
<br />
After iron there is Bronze at 7500 Points, Silver at 25000, Gold at 80000 and Crystal at 250.000. It wouldn't have to be the same rank names and all that, its just to give an example of how it is. <br />
<br />
Crystal rank is the highest rank in Albion Online, but as there is no limit of how many points you can get, so there will be a lot of competition to get to the top spots. In Albion, if your guild gets number 3 in a guild season, all the members of a guild gets an Crystal Avatar Border with a number 3 number, showcasing that they got number 3. And the same with number 2 and 1.<br />
<br />
<img src="https://media.discordapp.net/attachments/907962031745933332/1238952029414625431/image.png?ex=6641277e&amp;is=663fd5fe&amp;hm=3c250539d5d6e1530dfc64648e74f9afd09c3ae1cd532f3439f3024a386e2fb3&amp;=&amp;format=webp&amp;quality=lossless&amp;width=473&amp;height=516" loading="lazy"  alt="[Image: image.png?ex=6641277e&amp;is=663fd5fe&amp;hm=3c2...height=516]" class="mycode_img" /><br />
<br />
If a Guild wins a guild season in Albion, does it add an lighting effect at the banner, and winning 3 times adds a total of 3 lights. Winning more than 3 Guild Seasons, adds a number instead of the light in the middle to showcase the total wins. It doesn't have to be the same way it could work in PR4, but showcasing total Guild Seaon wins could be really nice!<br />
<br />
<img src="https://media.discordapp.net/attachments/907962031745933332/1238954142731341988/image.png?ex=66412976&amp;is=663fd7f6&amp;hm=574b411bc6b12b40ae8dada3cac4d9083ea9417d0cdf0bad4c0772f712a1338e&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: image.png?ex=66412976&amp;is=663fd7f6&amp;hm=574...y=lossless]" class="mycode_img" /> <img src="https://cdn.discordapp.com/attachments/907962031745933332/1238954187069460570/image.png?ex=66412980&amp;is=663fd800&amp;hm=c7b5f4bec6965f0ae3570519065a5272e643033b8bba88627b398b445f156f70&amp;" loading="lazy"  alt="[Image: image.png?ex=66412980&amp;is=663fd800&amp;hm=c7b...45f156f70&amp;]" class="mycode_img" /> <img src="https://cdn.discordapp.com/attachments/907962031745933332/1238954260838748210/image.png?ex=66412992&amp;is=663fd812&amp;hm=e437ebb587470ff6cbf015732403437c498c36e119159a2472fa1652ab8b154c&amp;" loading="lazy"  alt="[Image: image.png?ex=66412992&amp;is=663fd812&amp;hm=e43...2ab8b154c&amp;]" class="mycode_img" /><br />
<br />
You would also be able to see the leaderboards from older seasons, and you would also be able to see all the seasons your guild has been participating in, and what rank they got<br />
<br />
<img src="https://media.discordapp.net/attachments/907962031745933332/1238955036336324639/image.png?ex=66412a4b&amp;is=663fd8cb&amp;hm=7d41b347b058f8cfbf661872d1669fa1784aac61b171a221489a745db06204cf&amp;=&amp;format=webp&amp;quality=lossless&amp;width=580&amp;height=517" loading="lazy"  alt="[Image: image.png?ex=66412a4b&amp;is=663fd8cb&amp;hm=7d4...height=517]" class="mycode_img" /><br />
<img src="https://media.discordapp.net/attachments/907962031745933332/1238954083235139634/image.png?ex=66412968&amp;is=663fd7e8&amp;hm=35aa59ab0f653e4966904413c86f5b61a18d687647de321b8219382c4aaaa1d4&amp;=&amp;format=webp&amp;quality=lossless&amp;width=472&amp;height=517" loading="lazy"  alt="[Image: image.png?ex=66412968&amp;is=663fd7e8&amp;hm=35a...height=517]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Guild Wars</span><br />
<br />
Guild Wars would be a tab for itself, where 2 guilds will race against eachother in an random verified map from a poll of maps who is made for it. I'm not fully sure how it would be implemented best, but having this Guild Wars, rewarding Season Points for the Guild, and possibly trophies or idk.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Leaderboards for Players &amp; Guilds</span><br />
 <br />
I love checking stats out on people including myself. Being able to see a leaderboard, not only showcasing top 100, but a global leaderboard showcasing every single player and guild could be really nice.<br />
<br />
it could showcase different things, such as highest level player in the game, or highest level guild in the game, fully down to the lowest level guild with the fewest xp and same to player.<br />
<br />
It could also showcase, most Guild Wars won, or most deathmatches won, or most races won, and such. There is a lot there could be on a leaderboard, but I do believe adding too many things could make it a bit chaotic, depending on the design of it.<br />
<br />
I'm sorry if this thread is really long, and im sorry if it makes no sense at all, im really tired. The pictures and such, is from Albion Online, and some of the ideas is from there aswell. It wouldn't have to be the exact same, either wouldn't the names and such have to be the same, but its just some examples I gave and such.<br />
<br />
Let me know if you think any of these things sound interesting.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://jiggmin2.com/forums/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1095" target="_blank" title="">guild winner 4.png</a> (Size: 33.86 KB / Downloads: 53)
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<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1101" target="_blank" title="">Points Towards Next Rank.png</a> (Size: 232.63 KB / Downloads: 51)
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			<title><![CDATA[Music!]]></title>
			<link>https://jiggmin2.com/forums/showthread.php?tid=4777</link>
			<pubDate>Thu, 09 May 2024 05:49:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jiggmin2.com/forums/member.php?action=profile&uid=1138">Adulock77</a>]]></dc:creator>
			<guid isPermaLink="false">https://jiggmin2.com/forums/showthread.php?tid=4777</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Hey!</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Do you know what makes racing on platforms great? If your answer is potatoes, close enough!</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">ITS MUSIC!!</span></span></span></div>
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align">Music in Platform Racing games has always been a huge part of its legacy and I wanted to share my very humble suggestion of music as a contribution to the <span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">(upcoming...?)</span></span> new <span style="font-size: x-large;" class="mycode_size"><span style="color: #4cea5e;" class="mycode_color"><span style="font-family: Gwibble;" class="mycode_font">PR4!</span></span> </span>I have a wide range of variety to my music that perfectly captures that old-school feeling while giving it that fresh modern touch. I feel it could give the game a very nostalgic feeling while playing all the cool levels I know this wonderful community will make while vibing to the following music!</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #1e92f7;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Impact;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Oldschool Uprising!</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #1e92f7;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Impact;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">(PR2/1  music)</span></span></span></span></div>
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fdistorted-fantasy%3Fin%3Dadulock77%2Fsets%2Frun-n-jump-ep&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fat-the-edge-of-time%3Fin%3Dadulock77%2Fsets%2Fmandatory-memory-trip-of-the&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fomeg4-swing%3Fin%3Dadulock77%2Fsets%2Fmandatory-memory-trip-of-the&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fthe-desert%3Fin%3Dadulock77%2Fsets%2Fmandatory-memory-trip-of-the&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Felemental-flux&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Favl-the-philosophers-dragon%3Fsi%3Dc4372968fb2b4d8f9eead5efa08c083c%26amp%3Bamp%3Butm_source%3Dclipboard%26amp%3Bamp%3Butm_medium%3Dtext%26amp%3Bamp%3Butm_campaign%3Dsocial_sharing&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fpr1-future-theme-umbra&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fpr1-future-theme-penumbra&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fsunset-raiders-pr2-version&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #2ecc40;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Modern</span></span><span style="color: #2ecc40;" class="mycode_color"><span style="font-size: large;" class="mycode_size"> </span><span style="font-size: x-large;" class="mycode_size">Impact!</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #2ecc40;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">(PR3/New age of PR Music!)</span></span></div>
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Frun-n-strike-bonus-track&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fincinerated-304&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Ff-777-before-midnight-avl-remix&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Favl-swamp-of-nova-remake&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Favl-ocean-highway&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Favl-le-zspookz-town&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Favl-the-lost-planet&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fjoin-the-darkside&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fwestern-connection-ambient-mix%3Fin%3Dadulock77%2Fsets%2Fmandatory-memory-trip-of-the&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Ffaded-away-pr2-version%3Fin%3Dadulock77%2Fsets%2Feverlasting-memories-ep&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">[Exclusive tracks coming soon on this thread!]</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">AVL - Sunset Riders (PR4 Version) <span style="color: #ff851b;" class="mycode_color">[Postponed]</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">AVL - HEAVEN99// <span style="color: #4cea5e;" class="mycode_color">[OUT]</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">AVL - Omni Bass <span style="color: #2ecc40;" class="mycode_color">[OUT!]</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">AVL - Traveler's Path </span><span style="color: #ff851b;" class="mycode_color"><span style="font-size: large;" class="mycode_size">[Postponed]</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">So give this post a big ''THANK YOU'' if you wanna hear any of these</span> <span style="color: #e82a1f;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Cr<span style="font-family: Impact;" class="mycode_font">A</span>z<span style="font-family: Georgia;" class="mycode_font">y </span></span></span><span style="font-size: medium;" class="mycode_size">tracks In PR4!!!</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Thank you so much and have a nice day! </span><span style="font-size: xx-large;" class="mycode_size">?</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-small;" class="mycode_size">and by the way... if Jiggmin is reading this... don't you ever forget that the</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Ftext-tool-is-still-winning-sunset-riders-vs-jiggmin&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size">time to do it all over again Jiggy. The text tool is still looking for you Jiggy. RUN Jiggy RUN.</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Hey!</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Do you know what makes racing on platforms great? If your answer is potatoes, close enough!</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">ITS MUSIC!!</span></span></span></div>
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align">Music in Platform Racing games has always been a huge part of its legacy and I wanted to share my very humble suggestion of music as a contribution to the <span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">(upcoming...?)</span></span> new <span style="font-size: x-large;" class="mycode_size"><span style="color: #4cea5e;" class="mycode_color"><span style="font-family: Gwibble;" class="mycode_font">PR4!</span></span> </span>I have a wide range of variety to my music that perfectly captures that old-school feeling while giving it that fresh modern touch. I feel it could give the game a very nostalgic feeling while playing all the cool levels I know this wonderful community will make while vibing to the following music!</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #1e92f7;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Impact;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Oldschool Uprising!</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #1e92f7;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Impact;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">(PR2/1  music)</span></span></span></span></div>
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fdistorted-fantasy%3Fin%3Dadulock77%2Fsets%2Frun-n-jump-ep&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fat-the-edge-of-time%3Fin%3Dadulock77%2Fsets%2Fmandatory-memory-trip-of-the&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fomeg4-swing%3Fin%3Dadulock77%2Fsets%2Fmandatory-memory-trip-of-the&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fthe-desert%3Fin%3Dadulock77%2Fsets%2Fmandatory-memory-trip-of-the&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Felemental-flux&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Favl-the-philosophers-dragon%3Fsi%3Dc4372968fb2b4d8f9eead5efa08c083c%26amp%3Bamp%3Butm_source%3Dclipboard%26amp%3Bamp%3Butm_medium%3Dtext%26amp%3Bamp%3Butm_campaign%3Dsocial_sharing&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fpr1-future-theme-umbra&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fpr1-future-theme-penumbra&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fsunset-raiders-pr2-version&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #2ecc40;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Modern</span></span><span style="color: #2ecc40;" class="mycode_color"><span style="font-size: large;" class="mycode_size"> </span><span style="font-size: x-large;" class="mycode_size">Impact!</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #2ecc40;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">(PR3/New age of PR Music!)</span></span></div>
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Frun-n-strike-bonus-track&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fincinerated-304&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Ff-777-before-midnight-avl-remix&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Favl-swamp-of-nova-remake&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Favl-ocean-highway&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Favl-le-zspookz-town&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Favl-the-lost-planet&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fjoin-the-darkside&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Fwestern-connection-ambient-mix%3Fin%3Dadulock77%2Fsets%2Fmandatory-memory-trip-of-the&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Ffaded-away-pr2-version%3Fin%3Dadulock77%2Fsets%2Feverlasting-memories-ep&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">[Exclusive tracks coming soon on this thread!]</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">AVL - Sunset Riders (PR4 Version) <span style="color: #ff851b;" class="mycode_color">[Postponed]</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">AVL - HEAVEN99// <span style="color: #4cea5e;" class="mycode_color">[OUT]</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">AVL - Omni Bass <span style="color: #2ecc40;" class="mycode_color">[OUT!]</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: medium;" class="mycode_size">AVL - Traveler's Path </span><span style="color: #ff851b;" class="mycode_color"><span style="font-size: large;" class="mycode_size">[Postponed]</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">So give this post a big ''THANK YOU'' if you wanna hear any of these</span> <span style="color: #e82a1f;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Cr<span style="font-family: Impact;" class="mycode_font">A</span>z<span style="font-family: Georgia;" class="mycode_font">y </span></span></span><span style="font-size: medium;" class="mycode_size">tracks In PR4!!!</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Thank you so much and have a nice day! </span><span style="font-size: xx-large;" class="mycode_size">?</span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-small;" class="mycode_size">and by the way... if Jiggmin is reading this... don't you ever forget that the</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><iframe width='100%' height='164' scrolling='no' frameborder='no' src='https://w.soundcloud.com/player/?url=https%3A%2F%2Fsoundcloud.com%2Fadulock77%2Ftext-tool-is-still-winning-sunset-riders-vs-jiggmin&amp;color=0066cc&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false'></iframe></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size">time to do it all over again Jiggy. The text tool is still looking for you Jiggy. RUN Jiggy RUN.</span></div>]]></content:encoded>
		</item>
	</channel>
</rss>