Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Drawing info textbox size
Post: Drawing info textbox size

Note to self: on objective mode, sometimes the info display is too small to fit the time, number of objectives reached, and (gone) when the player ultimately leaves.
bls1999 Bugs and Suggestions 0 506 27th January 2023, 3:05 AM
    Thread: PR2 v168.0.2: Hotfix
Post: PR2 v168.0.2: Hotfix

PR2 v168.0.2: Hotfix This update is a hotfix. Fixes - Teleport blocks now function properly. In some circumstances, players noticed teleport blocks not resetting properly. A big thanks to @"Magniloq...
bls1999 Announcements 0 953 27th November 2022, 2:41 AM
    Thread: PR2 Server Improvements
Post: PR2 Server Improvements

Before I implement any of the more significant PR2 suggestions as of late (e.g., [thread=1910]spectate mode[/thread], [thread=2918]replay system[/thread]), I want to make some major, long-overdue impr...
bls1999 Announcements 4 2,406 20th September 2022, 12:31 PM
    Thread: While testing a level, if you hit a rotate block and reset, it messes up
Post: RE: While testing a level, if you hit a rotate blo...

Fixed in v164!
bls1999 Bugs and Suggestions 14 10,808 13th April 2021, 1:47 AM
    Thread: PR2 v164: Blocks of Options
Post: PR2 v164: Blocks of Options

PR2 v164: Blocks of Options This update contains a significant new game mechanic, a new block, and some bug fixes. Changes/Additions - The object deletion button in the LE is a lot cleaner now....
bls1999 Announcements 6 4,658 12th April 2021, 7:35 PM
    Thread: Merry Thankful
Post: Merry Thankful

Happy Thanksgiving! I'm thankful for all of you wonderful people who keep these games alive. Hoping you all had a great day and a lot of tasty food!
bls1999 Blogs 0 1,457 29th November 2019, 3:18 AM
    Thread: PR2 v155: Artifact Fairness
Post: RE: PR2 v155: Artifact Fairness

Northadox Wrote: (22nd April 2019, 9:36 PM) -- ???NEW UPDATE??? Still, making an effort to find the artifact first makes me groan, though. I did it once, wouldn't want to do it again. How is one su...
TRUC Announcements 13 12,021 23rd April 2019, 12:01 AM
    Thread: The Problems with Adobe Flash
Post: The Problems with Adobe Flash

Ah, flash. My old friend. For those who don't know what it is, Adobe Flash Player (also known as Shockwave Flash) is a virtual environment plug-in and standalone program designed to make running rich...
bls1999 Announcements 5 6,592 20th April 2019, 10:45 PM
    Thread: PR2 v154
Post: PR2 v154

This update changes a few things and provides essential bug fixes. Changes/Additions - Replaced every song with Sicko Mode, Despacito, and B**** Lasagna - Since it took way too long to load art f...
bls1999 Announcements 11 6,928 1st April 2019, 12:15 AM
    Thread: Half Blocks
Post: Half Blocks

We need half blocks, or the ability to place blocks off grid.
AspectZero PR2 Suggestions 5 4,486 13th March 2019, 3:12 AM
    Thread: Motley Monday: Doing the Impossible
Post: RE: Motley Monday: Doing the Impossible

Wolfie Wrote: (11th February 2019, 11:41 AM) -- I don't think people realise how much you've actually done for this game and the community. Things we thought were never going to happen again, have ha...
bls1999 Announcements 9 10,803 11th February 2019, 3:03 PM
    Thread: Repurpose Moon Hat
Post: RE: Repurpose Moon Hat

Hey! This ended up happening after all! :D
bls1999 PR2 Suggestions 7 5,704 9th February 2019, 1:05 AM
    Thread: PR2 v153: Gravitational Flight
Post: RE: PR2 v153: Gravitational Flight

bart172 Wrote: (8th February 2019, 10:30 AM) -- I guess the update is already online? So you don't need Jigg anymore to push updates? -- Nah, Jiggmin still controls the servers. I only post the cha...
bls1999 Announcements 13 10,438 8th February 2019, 10:31 AM
    Thread: While testing a level, if you hit a rotate block and reset, it messes up
Post: RE: While testing a level, if you hit a rotate blo...

This isn't fixed xd
Ashley766 Bugs and Suggestions 14 10,808 6th February 2019, 11:15 AM
    Thread: Game down?
Post: RE: Game down?

Jiggmin and I had a mishap while merging the new client. Don't worry; it should be fixed (with the new client up and running) within the next 24 hours.
bls1999 Platform Racing 2 2 2,958 17th January 2019, 6:00 AM
    Thread: PR2 Client Status Update
Post: RE: PR2 Client Status Update

Northadox Wrote: (15th January 2019, 12:46 PM) -- what’s the ETA on Jiggmin responding anyway -- February of 2027
bls1999 Announcements 17 11,539 15th January 2019, 2:54 PM
    Thread: 5 Jan - PR2 Dev Status
Post: RE: 5 Jan - PR2 Dev Status

bart172 Wrote: (7th January 2019, 4:27 AM) -- @bls1999 why do you have to send Jigg the files for the update(s)? I thought it was you and Eternal who ran the servers now -- Nope, Jiggmin still runs...
bls1999 Announcements 15 10,484 11th January 2019, 3:59 AM
    Thread: 5 Jan - PR2 Dev Status
Post: RE: 5 Jan - PR2 Dev Status

bart172 Wrote: (5th January 2019, 7:00 AM) -- This means you managed to (or are very close to) adding new stuff to the client? -- Yes, that is correct. There are tons of surprises we have in store ...
Eternal Announcements 15 10,484 5th January 2019, 7:53 AM
    Thread: 5 Jan - PR2 Dev Status
Post: 5 Jan - PR2 Dev Status

I am very, very close to having a final version of my initial PR2 client edits (including a GitHub pull that will make sure the server works with the new changes). I would estimate that I'll have some...
bls1999 Announcements 15 10,484 5th January 2019, 4:03 AM
    Thread: Huge Announcement
Post: RE: Huge Announcement

Northadox Wrote: (25th November 2018, 7:36 PM) -- For those who don’t want to wade through five minutes of bls managing his stream and choosing Undertale music, here’s what the gist is, or so what I’...
bls1999 Announcements 4 4,201 25th November 2018, 7:45 PM