26th February 2018, 8:58 AM
Suggestion:
Essentially, this suggestion is regarding the ability to have our hat be able to fall off while testing inside the Level Editor, after taking damage (e.g. hitting a mine, getting attacked by alien egg).
Now that the client is modifiable again, I think this should be possible (thanks @bls1999!)
Usage:
It's useful for testing hat removers, certain types of traps, or other similar features, without having to publish the level each time.
Notes:
- Should the option be toggled off by default to avoid confusion?
Concept:
Since the link to the old image is dead, I've created another mock-up of what it could look like:
Credits:
Thanks to @Camer the Dragon and @Master Raiden for the reminders
Essentially, this suggestion is regarding the ability to have our hat be able to fall off while testing inside the Level Editor, after taking damage (e.g. hitting a mine, getting attacked by alien egg).
Now that the client is modifiable again, I think this should be possible (thanks @bls1999!)
Usage:
It's useful for testing hat removers, certain types of traps, or other similar features, without having to publish the level each time.
Notes:
- Should the option be toggled off by default to avoid confusion?
Concept:
Since the link to the old image is dead, I've created another mock-up of what it could look like:
Credits:
Thanks to @Camer the Dragon and @Master Raiden for the reminders
GitHub link: https://github.com/jacob-grahn/platform-...r/pull/222
TL;DR: Implement a toggle button for it so we can test things such as 'Hat removers' easily without having to publish it everytime.
example:
https://image.prntscr.com/image/ZA4V59tj...oYU0rw.png
TL;DR: Implement a toggle button for it so we can test things such as 'Hat removers' easily without having to publish it everytime.
example:
https://image.prntscr.com/image/ZA4V59tj...oYU0rw.png