Jiggmin's Village
Spike block - Printable Version

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Spike block - ~JBG~ - 28th April 2021

I've been thinking about blocks that don't go away after hurting/stunning a player. 
So I decided to try and draw a spike block in a similar style as the mine that's already in the game
[Image: 9h6mzaL.png]


RE: Spike block - TRUC - 28th April 2021

The idea has been around for a long while, but I really like the design. Balanced between a mine and a net.

Now I just had a silly brain cell light up, but what if this block did something a little different ? Impervious mines I think they were called in PR3, those mines that would not disappear ?

What if coming in contact with this block triggered the Jigg Hat effect on the player that touched it ?
This event never or rarely sees any action in the game.


RE: Spike block - ~JBG~ - 28th April 2021

(28th April 2021, 6:41 PM)TRUC Wrote: The idea has been around for a long while, but I really like the design. Balanced between a mine and a net.

Now I just had a silly brain cell light up, but what if this block did something a little different ? Impervious mines I think they were called in PR3, those mines that would not disappear ?

What if coming in contact with this block triggered the Jigg Hat effect on the player that touched it ?
This event never or rarely sees any action in the game.
Yeah I was thinking something similar actually!


RE: Spike block - John m. - 28th April 2021

(28th April 2021, 6:41 PM)TRUC Wrote: The idea has been around for a long while, but I really like the design. Balanced between a mine and a net.

Now I just had a silly brain cell light up, but what if this block did something a little different ? Impervious mines I think they were called in PR3, those mines that would not disappear ?

What if coming in contact with this block triggered the Jigg Hat effect on the player that touched it ?
This event never or rarely sees any action in the game.

I had almost the same idea but the block freezes you like the ice ray Or temporarily slows you down like snowballs from pr3


RE: Spike block - Battlealvin2009 - 29th April 2021

(28th April 2021, 4:21 PM)~JBG~ Wrote: I've been thinking about blocks that don't go away after hurting/stunning a player. 
So I decided to try and draw a spike block in a similar style as the mine that's already in the game
[Image: 9h6mzaL.png]
I mean with the newest custom item blocks update, we can set parameters on regular mime blocks to serve the function you intended.


RE: Spike block - Different - 1st May 2021

This is actually not a bad idea. Did you draw this in Adobe Illustrator @~JBG~?


RE: Spike block - ~JBG~ - 1st May 2021

(1st May 2021, 4:24 PM)Fam93 Wrote: This is actually not a bad idea. Did you draw this in Adobe Illustrator @~JBG~?

Didn't use Adobe Illustrator this time around since blocks aren't .svg files in the game.
Used a great little program called aseprite, it's essentially photoshop but for pixel art.