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I've been thinking about blocks that don't go away after hurting/stunning a player.
So I decided to try and draw a spike block in a similar style as the mine that's already in the game
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PR2 Name: TRUC
The idea has been around for a long while, but I really like the design. Balanced between a mine and a net.
Now I just had a silly brain cell light up, but what if this block did something a little different ? Impervious mines I think they were called in PR3, those mines that would not disappear ?
What if coming in contact with this block triggered the Jigg Hat effect on the player that touched it ?
This event never or rarely sees any action in the game.
If you're reading this, it means I have not made a cool signature yet and you should be proud of yourself.
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28th April 2021, 7:06 PM
(This post was last modified: 28th April 2021, 7:07 PM by ~JBG~. Edited 1 time in total.)
(28th April 2021, 6:41 PM)TRUC Wrote: The idea has been around for a long while, but I really like the design. Balanced between a mine and a net.
Now I just had a silly brain cell light up, but what if this block did something a little different ? Impervious mines I think they were called in PR3, those mines that would not disappear ?
What if coming in contact with this block triggered the Jigg Hat effect on the player that touched it ?
This event never or rarely sees any action in the game.
Yeah I was thinking something similar actually!
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28th April 2021, 11:18 PM
(28th April 2021, 6:41 PM)TRUC Wrote: The idea has been around for a long while, but I really like the design. Balanced between a mine and a net.
Now I just had a silly brain cell light up, but what if this block did something a little different ? Impervious mines I think they were called in PR3, those mines that would not disappear ?
What if coming in contact with this block triggered the Jigg Hat effect on the player that touched it ?
This event never or rarely sees any action in the game.
I had almost the same idea but the block freezes you like the ice ray Or temporarily slows you down like snowballs from pr3
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(28th April 2021, 4:21 PM)~JBG~ Wrote: I've been thinking about blocks that don't go away after hurting/stunning a player.
So I decided to try and draw a spike block in a similar style as the mine that's already in the game
![[Image: 9h6mzaL.png]](https://i.imgur.com/9h6mzaL.png)
I mean with the newest custom item blocks update, we can set parameters on regular mime blocks to serve the function you intended.
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This is actually not a bad idea. Did you draw this in Adobe Illustrator @
~JBG~?
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(1st May 2021, 4:24 PM)Fam93 Wrote: This is actually not a bad idea. Did you draw this in Adobe Illustrator @~JBG~?
Didn't use Adobe Illustrator this time around since blocks aren't .svg files in the game.
Used a great little program called aseprite, it's essentially photoshop but for pixel art.
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