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    Thread: So now that we're adding new hats again...
Post: RE: So now that we're adding new hats again...

Camer the Dragon Wrote: (16th August 2019, 3:43 AM) -- Why is knowing exactly where the actual collision lines bad that makes no sense -- Anyways I have no interest on my part to continue this threa...
GlitchR PR2 Suggestions 12 7,991 18th August 2019, 5:22 AM
    Thread: So now that we're adding new hats again...
Post: RE: So now that we're adding new hats again...

Northadox Wrote: (14th August 2019, 7:06 PM) -- A hitbox visualization would just make things less frustrating. There's nothing about this suggestion that would make PR2's most brutal maps any easier...
GlitchR PR2 Suggestions 12 7,991 15th August 2019, 7:03 AM
    Thread: So now that we're adding new hats again...
Post: RE: So now that we're adding new hats again...

AspectZero Wrote: (14th August 2019, 9:08 PM) -- No, this would not make pr2 easier in the least. You would be able to have a better feel of when you are going to hit a block/etc., but frame inputs w...
GlitchR PR2 Suggestions 12 7,991 15th August 2019, 2:07 AM
    Thread: So now that we're adding new hats again...
Post: RE: So now that we're adding new hats again...

Hitbox would be overpowered and make the game a lot easier not fan at all.
GlitchR PR2 Suggestions 12 7,991 14th August 2019, 11:52 AM