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Thread: So now that we're adding new hats again...
Post: RE: So now that we're adding new hats again...
Camer the Dragon Wrote: (16th August 2019, 3:43 AM)
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Why is knowing exactly where the actual collision lines bad
that makes no sense
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Anyways I have no interest on my part to continue this threa... |
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GlitchR |
PR2 Suggestions
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12 |
7,991 |
18th August 2019, 5:22 AM |
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Thread: So now that we're adding new hats again...
Post: RE: So now that we're adding new hats again...
Northadox Wrote: (14th August 2019, 7:06 PM)
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A hitbox visualization would just make things less frustrating. There's nothing about this suggestion that would make PR2's most brutal maps any easier... |
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GlitchR |
PR2 Suggestions
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12 |
7,991 |
15th August 2019, 7:03 AM |
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Thread: So now that we're adding new hats again...
Post: RE: So now that we're adding new hats again...
AspectZero Wrote: (14th August 2019, 9:08 PM)
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No, this would not make pr2 easier in the least. You would be able to have a better feel of when you are going to hit a block/etc., but frame inputs w... |
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GlitchR |
PR2 Suggestions
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12 |
7,991 |
15th August 2019, 2:07 AM |
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Thread: So now that we're adding new hats again...
Post: RE: So now that we're adding new hats again...
Hitbox would be overpowered and make the game a lot easier not fan at all. |
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GlitchR |
PR2 Suggestions
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12 |
7,991 |
14th August 2019, 11:52 AM |