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Thread: Using Lua to create games in PR3R
Post: RE: Using Lua to create games in PR3R
and we have transparency
https://i.imgur.com/HjPldnu.png |
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ThePizzaEater1000 |
Platform Racing 3
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12 |
7,725 |
30th October 2020, 3:51 PM |
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Thread: Using Lua to create games in PR3R
Post: RE: Using Lua to create games in PR3R
512 colors works.
I have set up an emulator that maps old colors to new colors, and it works great! A little bit laggier but that is to be expected with such a large palette
https://i.imgur.com/... |
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ThePizzaEater1000 |
Platform Racing 3
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12 |
7,725 |
28th October 2020, 6:14 PM |
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Thread: Using Lua to create games in PR3R
Post: RE: Using Lua to create games in PR3R
https://i.imgur.com/xIA9Ju7.png
Getting ready for 9-bit color display |
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ThePizzaEater1000 |
Platform Racing 3
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12 |
7,725 |
28th October 2020, 2:36 PM |
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Thread: Using Lua to create games in PR3R
Post: RE: Using Lua to create games in PR3R
we did the is!!!
https://youtu.be/HR4kAWm6gNo |
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ThePizzaEater1000 |
Platform Racing 3
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12 |
7,725 |
13th October 2020, 5:42 PM |
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Thread: Using Lua to create games in PR3R
Post: RE: Using Lua to create games in PR3R
Delphinoid Wrote: (10th October 2020, 9:24 PM)
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The way you're using complex numbers right now seems totally unnecessary. The idea is fine, but you don't actually need to use a complex number libra... |
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ThePizzaEater1000 |
Platform Racing 3
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12 |
7,725 |
11th October 2020, 3:38 PM |
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Thread: Using Lua to create games in PR3R
Post: RE: Using Lua to create games in PR3R
Started working on some basic 3d. Right now, it's looking to support camera position and rotation on one axis; the main reason for only one axis of rotation is because that way I can use complex numbe... |
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ThePizzaEater1000 |
Platform Racing 3
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12 |
7,725 |
10th October 2020, 6:22 PM |
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Thread: Using Lua to create games in PR3R
Post: RE: Using Lua to create games in PR3R
Delphinoid Wrote: (25th September 2020, 11:15 PM)
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If you can draw points, you can draw lines, and rendering 3D wireframes is one of the most basic possible applications of that. If you're not happ... |
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ThePizzaEater1000 |
Platform Racing 3
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12 |
7,725 |
26th September 2020, 2:46 PM |
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Thread: Using Lua to create games in PR3R
Post: RE: Using Lua to create games in PR3R
Camer the Dragon Wrote: (23rd September 2020, 4:22 PM)
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it's very cool
I find the 3d ship demo very good also cos it's literally 3d wireframe made in pr3
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I'm considering writing up a framework ... |
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ThePizzaEater1000 |
Platform Racing 3
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12 |
7,725 |
23rd September 2020, 10:03 PM |
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Thread: Using Lua to create games in PR3R
Post: Using Lua to create games in PR3R
Recently (actually a bit over a month ago), there has been a significant breakthrough in PR3 lua. The user gasterskyRAW has figured out an easy to implement optimization of block.getblock.teleportto. ... |
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ThePizzaEater1000 |
Platform Racing 3
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12 |
7,725 |
22nd September 2020, 8:26 PM |