A Board Game
#1
I don't know if this will reach anyone that will be interested, but I might as well try.

There's a new abstract board game that's simple but deep. If you like Chess or Go or anything similar to that, or just interested in math and patterns, you might be into it.

It's called MigoYugo:
https://www.migoyugo.com/

The entire game is digitized. You can play against an AI and the level 3 and level 4 AI are decently strong. Will probably defeat you a lot if you are new.

The Rules of the Game are:
- You play on an 8x8 board (A chessboard will do)
- Each player takes turns placing 1 stone somewhere on the board (These stones are called 'Migos')
- Once a player gets 4 allied stones in a row, either horizontally, vertically, or diagonally left, or diagonally right then all the allied Migos in that row disappear and the final stone placed is a Level-2 Stone. (These are called 'Yugos')
- The first person to get 4 Yugos in a row wins... If neither wins this way then, when the board is full, we go to a tiebreaker where whoever has more Yugos win.
- There is one extra rule: You can never make a line of more than 4 pieces in a row. So no 5, 6, 7, rows etc.

---
The community is too small right now. Probably only a dozen players and a few active players. I want to see it get bigger, maybe have a tournament or something one day.

It's surprisingly deep. There's probably a lot of fundamental Tactics in it. Some Chess Tactics that carry over to it are Forced Moves, Tempos, Overloading, Chains, Simplifying the Board, Zugzwang, etc. Strategy is probably about controlling the center and making your pieces aligned, but since it's a new unstudied game who knows.

If you're not the competitive type, which I'm not completely, it's just cool how patterns emerge from it. A lot like Go or Conway's Game of Life, although this is definitely a lot more convoluted and less predictable. If you're into math you might find things to study or interest you in it. I might write about it later if anybody is interested/show some of my diagrams.
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#2
Hello Sunlight123.

I just came across this post, and I want to thank you for taking the time to write about Migoyugo.

I am the inventor of Migoyugo, and I agree that the community is too small, but I'm doing what I can to spread the word. If you have any questions about the game, feel free to ask.

I do have a Migoyugo Discord and Youtube channel, and I host daily live streams on Twitch where I play against other members.

https://discord.com/channels/14266246101...5747934228
https://www.youtube.com/@Migoyugo
https://www.twitch.tv/migoyugo
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#3
This is a fun game. I was really into Connect Four a few years ago, and this feels like Connect Four on another level!
I played against all four AIs and managed to beat them all! Big Grin


And here is an interesting game against AI - Level 3.
I spammed Yugos all around the board, creating numerous winning threats and locking the AI's pieces in place.
[Image: q2GRKUL.png]
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#4
I just played this game yesterday and it had a wild finish. It begs the question, is there a 'best' opening strategy, or, as in chess, are there numerous strategies, each with their own strengths, and specific responses to counter them?

https://youtu.be/uTlyJJnMalQ

Here are the moves:
1. E5 C3
2. D3 C6
3. D5 F6
4. D6 D4
5. C4 F3
6. B3 C5
7. B6 E4
8. E6 (1 yugo) C4 (1 yugo)
9. C6 (1 yugo) F4 (1 yugo)
10. F5 E4
11. E3 C3
12. C5 D5
13. B6 D6
14. D4 (1 yugo) C2
15. B2 C5 (1 yugo)
16. C3 (1 yugo) E5
17. D2 B4
18. B6 E7 (1 yugo)
19. D6 (1 yugo) B6
20. B5 B2
21. B3 G2 (1 yugo)
22. E3 (1 yugo) D3
23. F3 G3
24. H2 G5
25. G4 E4
26. A4 D7
27. B4 B3
28. D5 A2
29. C2 C7
30. B7 F7 (1 yugo)
31. D7 (3 yugos) D5 (1 yugo)
32. B5 B3
33. C8 G4 (1 yugo)
34. H4 G7
35. H8 H7 (1 yugo)
36. G7 G6
37. C7 E2
38. F2 F1 (1 yugo)
39. G1 (1 yugo) F2
40. E2 G3
41. G5 E1
42. D1 A2 (1 yugo)
43. D3 (2 yugos) B3 (1 yugo)
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#5
I find the placement of Yugos to be more important than the placement of Migos, so I tend to begin games by placing Migos slightly away from the center with the aim of eventually creating Yugos in the center.
Yugos feel like offensive pieces and Migos feel like defensive pieces.

Also, if I haven't missed anything, you had Igo in 4 after 32. ...b3
Can you solve it?

[Image: 9V6nnUQ.png]
[Image: q2GRKUL.png]
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#6
Interesting game. I’m not seeing a level 4 AI, but here’s a few of my games

Playing white against level 2 AI
1. c3 d4
2. b2 e4
3. d3 d5
4. e3 e5
5. f3 (1 yugo) d6
6. d3 d7 (1 yugo)
7. c3 e3
8. e2 e6 (1 yugo)
9. e3 (1 yugo) d5
10. d3 c3
11. g3 (1 yugo) d3
12. h3 (1 yugo)

Playing white against level 3 AI:
1. c3 d4
2. d3 d6
3. e3 d2
4. f3 (1 yugo) d5
5. e3 e5
6. d3 d7 (1 yugo)
7. g3 (1 yugo) d5
8. d3 e3
9. f4 e7
10. f5 f2
11. f6 (1 yugo) d4
12. g1 c5 (1 yugo)
13. g2 e3
14. g4 (1 yugo) f5 (1 yugo)
15. g5 g6
16. g2 (1 yugo) g5
17. g1 (1 yugo)
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#7
I think Level 4 AI does not show up on mobile yet. I assume it is a very minor bug.
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#8
(7th January 2026, 8:45 AM)Master Raiden Wrote: I find the placement of Yugos to be more important than the placement of Migos, so I tend to begin games by placing Migos slightly away from the center with the aim of eventually creating Yugos in the center.
Yugos feel like offensive pieces and Migos feel like defensive pieces.

Also, if I haven't missed anything, you had Igo in 4 after 32. ...b3
Can you solve it?

[Image: 9V6nnUQ.png]

It looks like F5 is the play, as black has a Pi line that prevents a block.
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