10th October 2018, 2:24 PM
PR3. Even though it may not have as many players, or as good of a community (albeit I am beginning to doubt that the PR2 community is as good as it claims to be), the way the game is set up is far more conducive to interesting and fun concepts. With gamemodes such as Coin Fiend and the ability to customize coin fiend value, you can make games where you have to try to find the more valuable blocks or something like that. With the ability to have more than three unique teleports, builders can separate the level without having to deal with the technical difficulties of limited teleports. I myself am creating a level with some concepts that are completely impossible outside of PR3. Oh, and I can draw art that is directly in front of a block but not where it notably moves when a player walks by. Plus, I never really found PR2 fun after I found PR3.
i failed the mario twitter challenge