Rewrite PR2 in C#
#1
The title says it all. Rewriting PR2 in C# would bring many benefits, and would preserve the life of the game and remove hassle of trying to keep it supported via emulators or such nonsense. I've seen it done twice before, the PR2 physics rewritten in C# by suuper, in his TAS program (which you can use as a base point for rewriting the physics) and by Lame, who rewrote the physics of PR2, in a game project that was never finished called "platform dash" which would be essentially a PR2 parody. The biggest bonus of a rewrite, in my opinion, for all players, would be a boost in the maximum frames per second, increasing the amount of visual jump points, which would essentially make the game easier to play, even for beginners, if the game were to run at 60 Frames per seconds, we would see players breaking limits, and beating hard levels such as Depression, The Net Dance, and 150 Steps, which on 27 FPS, are currently impossible.
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Messages In This Thread
Rewrite PR2 in C# - by ExceedZero - 18th February 2020, 1:41 AM
RE: Rewrite PR2 in C# - by a7x3 - 18th February 2020, 8:33 AM
RE: Rewrite PR2 in C# - by Atari4600 - 18th February 2020, 9:27 AM
RE: Rewrite PR2 in C# - by Camer the Dragon - 18th February 2020, 9:43 AM
RE: Rewrite PR2 in C# - by bls1999 - 18th February 2020, 10:17 AM

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