2nd July 2020, 1:25 AM
I've already brought up some of these features in my own level editor suggestion thread, but nonetheless, I don't object to any of these - these are all excellent decisions.
The woes of filling in a too-big canvas can just be alleviated if block fill had a maximum fill area (maybe to the zoom of your current screen).
The woes of filling in a too-big canvas can just be alleviated if block fill had a maximum fill area (maybe to the zoom of your current screen).
![[Image: aGf8Xvh.png]](https://i.imgur.com/aGf8Xvh.png)