Poll: How much Exp Pts should be implemented to the game, on average?
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1.5k
4.17%
1 4.17%
2k
0%
0 0%
3k
0%
0 0%
5k
4.17%
1 4.17%
Leave it the way it is
91.67%
22 91.67%
Total 24 vote(s) 100%
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Pr2 Exp Change- Why isn't anybody talking about this?
#20
I agree w/ @FDX3 & @Eternal (yes I know.. Colind is agreeing w/ a staff... it's shocking.)

I feel like since I made many tries to get the staff and the community to let the macroer/simmers to let's have our own perks... all I can say is that maybe it's just not best for the PR2 serie to get any exp update and maybe if any other new PR (platform racing) serie does come out then it'd be the time to make it fair for everyone who has their own hobbies in the game even if it's trapping, frust/glitching, deathmatches, racing and simmers/macroers to have their own unique way to get their exp and be happy about it.

I do want to say though, even if @Jiggmin didn't expect players to go high in his game, he shouldn't restrict players that love to gain/level up in games since you should value all type of clique.

Another options that I said is, I loved the idea that Fred The G. Cactus each hour got a different rank, I wouldn't be opposed if you guys can make every player do that instead...

For example; Most things in PR2 you'd need certain stats to do each thing so instead make it where each hour you can go from Rank 45 (being the lowest rank you can go) to Rank 150 where it's the highest that you can go.

I know that @AlphaZ, @FDX3 & others high rank will hate this but personally for me I don't care for Rank/Level. I ranked just because it was a hobby of mine and it destress me from my IRL problems...

Anyways, I like that you want to change things in PR2 @Different but maybe give ideas that can actually happened in a new PR serie and not ones where it just can't be added and it's just too late due to the activity of the game.
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RE: Pr2 Exp Change- Why isn't anybody talking about this? - by Colind - 10th September 2021, 4:42 PM

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