2nd April 2022, 12:40 PM
(1st April 2022, 11:06 PM)Delphinoid Wrote: Unfortunately, everyone can come up with ideas like this, your specialty is dime-a-dozen. It's important to not only be able to come up with creative ideas, but to be able to actually realize them. There's no honour in being able to imagine a beautiful painting without being able to paint it! Besides, knowing a bit about how to realize your ideas also helps develop better and more sophisticated ideas, imo.
Also, bls isn't really a programmer and wouldn't be able to do something like this rofl, which is probably already enough to end a project like this given that afaik he seems to be the only one allowed to directly make changes to the game, rip.
Actually, I was refer to the background ideas in Pr2. I'm sure anyone can come up with the AI Bot ideas. But no one's really bothered to take the time out to actually go into photoshop and blend Pr2 objects with other backgrounds because they don't care.
Yeah I initially thought @bls1999 was a programmer as well as a coder, so I had my hopes up lol.
(1st April 2022, 11:06 PM)Delphinoid Wrote: First, you'll need to learn the basics of a programming language (C, for instance; in fact, with this you could build from the game engine @Northadox is writing, which would give you an easy way of visualizing your AI). The rest is just research. Programming is essentially problem-solving, and solving problems without standard solutions means doing a lot of research. I would start by looking at AI for other, similar games and studying how they work and how you could potentially adapt them to PR2. When I've been talking about AI for PR2, I've been taking inspiration from things like the Source engine (e.g. with the hint system) and various Mario AIs.
Sounds good! I'll look into learning the programming language, specifically C, and I'll share my thoughts on how that goes. If I run into trouble with anything, I'll reach out to you.