6th March 2023, 8:10 AM
Yeah, working in game development can be a terrible experience. I could never work there given that it seems like a battle between executives who want to push out games as fast as possible to maximize revenue and developers who want to make a good game.
Crunch sounds like a cheat to get the best of both . . .Β at the expense of the developers' work-life balance.
I think it's important to remember what makes games memorable. Two of the most highly-rated games in the last decade,Β Grand Theft Auto V and Red Dead Redemption II, have this in common - they were both delayed for months. But while that angered people, it rewarded them with an unforgettable game that people talk about for years. Well, unforgettable for the right reasons. Because I can name some pretty buggy games (which I don't even play) due to viral clips of ridiculous glitches that almost make them unplayable.
Once a game is released, it's out there forever. So make it good.
The below quote sums it up well:
"A delayed game is eventually good, but a rushed game is forever bad."
-Β Shigeru Miyamoto
Crunch sounds like a cheat to get the best of both . . .Β at the expense of the developers' work-life balance.
I think it's important to remember what makes games memorable. Two of the most highly-rated games in the last decade,Β Grand Theft Auto V and Red Dead Redemption II, have this in common - they were both delayed for months. But while that angered people, it rewarded them with an unforgettable game that people talk about for years. Well, unforgettable for the right reasons. Because I can name some pretty buggy games (which I don't even play) due to viral clips of ridiculous glitches that almost make them unplayable.
Once a game is released, it's out there forever. So make it good.
The below quote sums it up well:
"A delayed game is eventually good, but a rushed game is forever bad."
-Β Shigeru Miyamoto
![[Image: q2GRKUL.png]](https://i.imgur.com/q2GRKUL.png)