17th June 2023, 11:35 AM
(This post was last modified: 17th June 2023, 11:37 AM by Different. Edited 1 time in total.)
(17th June 2023, 11:19 AM)~JBG~ Wrote: Honestly sounds like there's too much going on in this one hat, you might have better luck dividing it into a couple of hats/items instead.
You also have to keep in mind if a hat is too powerful that it basically cheats the game people won't want to race against it like with the cowboy hat.
I see what you mean. Which is why I'm going to suggest a 'superpower wheel' for this specific hat, where you're only allowed at least 3-5 superpowers per race. The X command is still by default. As for items, I have plans to make grenades and flammable weapons, instead.
If game mechanics are a big concern, then I'm more than happy to dive deeper into that subject. However, I would still need to keep the superpowers for the abbreviated letters because if not, then the hat would no longer be special.