(17th June 2023, 12:07 PM)Camer the Dragon Wrote: Here's what I initially think of the ideas individually:
Aggression - Cool idea but would be cosmetic and just mess up ppls customisation for the race, if this were to fully randomise their loadout for 5-15s then this could actually be useful since if you're lining up for a glitch etc. it's harder to do this with diff parts to usual.
F5 Fury - If this is basically a weaker lightning that applies a bit of up velocity to someone this could be fine
Forcefield - This is OP imo, even for 10s it just outclasses crown entirely. If this were 5s and once per race I could see the argument for it more though
Rocket - I feel this'd break a few levels that have impassable gaps even w/ 100/100/100 Speed as this may be able to clear those, also levels that require you to go off somewhere to get a speed burst. Even if this hat were to be banned from those levels this'd still just be akin to having a free jumpstart hat in levels longer than 5-10s
Massive Earthquake - Since the game can't detect if you're in last for racing mode, I'd say this could be able to be triggered whenever and still be fine
Assault - I'd say this is fine for the most part apart from the trident which is broken, in most situations where this'd break levels it'd be in the favour of the person you hit.
Toxic-Shoxic Teleportation - This would just break too many levels imo and then without the tele this seems too similar to F5 Fury
Hell Unleashed - Would be OP and break levels
Superpowers BONUS - This is fine imo it's an interesting tradeoff
Stepback - if this can only be performed if the path behind you is at least 2 tall and flat ground this could be good yeah
Invulnerability to all but fire - This would mostly make the forcefield useless plus it'd outclass crown entirely unless crown protected against fire
Cons Section - If someone takes this hat off you and you're not the one to put it back on, only you should be cursed and the hat should lose all effects.
Here's what I initially think of the ideas overall:
Fine for adding, may even need a buff:
- Massive Earthquake
- Aggression
Fine for adding no buffs/nerfs:
- Superpowers BONUS
Fine for adding provided certain conditions:
- F5 Fury
- Stepback
Requires a bit of fundamental change, i.e. nerfing, to be fine:
- Stat Curse (Only to you, then removing hat's effects)
- Assault (Removing Trident)
Too OP:
- Forcefield
- Rocket
- Toxic-Shoxic Teleportation
- Hell Unleashed
- Invulnerability to all but Fire
Honestly overall this hat idea is a lot less OP than I would've first imagined, but there are still a lot of OP aspects to it.
Reply #1
1. The idea of turning them red is just an alternative aside from burning them into ashes, which would be an animation that I would have to demonstrate and include in the game. I’m sure people grow tired of seeing the damaged character just sit down and get back up.
Elaborate more on randomizing load outs.
2. It’s a much stronger version than the lightning. You basically have a spinning tornado that spins your opponents really fast (when in contact with them) and randomly releases them high in the air.
3. Well, I’m wiling to negotiate how many times this can be done in a race, even if one time is necessary. Although, I’d have to at least give it 7 seconds.
4. Well, think of it as an everlasting jumpstart hat that’s more improved, but can only be used in one go. Maybe a few levels, depending on how you use it and where you go. The upside is that you could possibly get through glitches that you normally couldn’t.
5. Absolutely! I’ll make sure that spamming this superpower will be prohibited, though.
6. I gotta defend the trident, bro; sorry. If I remove the trident, then this superpower is essentially worthless. I’m willing to set some parameters for how the trident can be used, but I can’t completely strip it of its superpowers.
7. I doubt it. I don’t see how this could break the game, imo. All you need to do is measure the distance you can teleport, which exceeds the regular ones. It’s different from the F5 Fury. Remember, you’re spawning tornadoes, which is completely different than this.
8. Not if you put enough blocks in the race. If there’s not enough, than you won’t be able to utilize this superpower. Remember, destroyed blocks are restored.
9. Absolutely!
10. This can be performed no matter what. If you hit a barrier before you get all of the jump out of the step, then it’ll still behave like normal. I would say about 2-3ft, yeah.
11. Not really because there’s a difference in how you’re naturally invincible vs. the forcefields’ powers. The difference is that the forcefield can make you invincible to anything. But, naturally you’re not invincible to everything. So, the only extra invincibility difference (with the forcefield) is fire.
12. I can understand that. But, that same concept applies to the new person that loses the hat.
Reply #2: Well, it's really the trident that makes the hat more OP than anything else because once you equip that, you'll be more powerful than you think.
(17th June 2023, 12:07 PM)Camer the Dragon Wrote: Pr2 already has that it's called the Cowboy Hat
Cowboy is limited to what it can do. Aftermath is way more powerful and OP than Cowboy hat. Anyone can take the cowboy hat off. But, Aftermath will give you some serious problems.
I'm guessing you're ok with the 'Executioner' superpower? 🤔