(17th June 2023, 10:57 PM)Camer the Dragon Wrote: Re-Reply #1
1. Having different animations would be cool yeah, also by random loadouts I basically mean what happens when you click the loadout randomisation button in the character selection bit, the item block above the hat colour picker.
2. Releasing opponents high in the air I would say is probably fine for the reasons I said assault knockback is fine plus would be interesting.
3. 1 Time for 7s could be fine yeah.
4. If this was only available on new levels I think this would be fine, ngl a few of the features on this hat I would say would be fine if all old levels, levels made before the introduction of the hat, disallowed the hat automatically but new ones allowed it automatically
5. Yeah, this powerup I feel is perfectly fine as suggested.
6. Unfortunately I feel like this is a point we're gonna have to agree to disagree on, in terms of should the trident be there.
7. Quite a few levels incorporate systems where the finish is near to the start and teleporting would result in effectively insta-wins, and even if not this extreme there are plenty of levels which prohibit teleport and using one could be a large unintended and unwanted skip, maybe if the teleport power could only be used in levels which don't explicitly prohibit the teleport item, and to have it just be a regular sized teleport.
8. Destroyed blocks may be restored sure but having to make each wall 11 thick would make it difficult to design a level in ways that don't compromise the gameplay, also what happens if the block is restored whilst you're in it, if it makes you fall through the floor this could also cause many unintended skips.
9. Ye Agreed.
10. How far is 2-3ft in terms of pr2 blocks, I think that equates to about 0.6-0.9 blocks but I just wanna confirm.
11. Being naturally invincible to everything that's not another one of the same hat I would say is too much, even if you could attack without the hat via a new fire-based item I still feel this is far too strong and unfun to play against if you're not using the hat or have lost it.
12. I'll still say it should just lose power since it's sorta it wouldn't see the new users as worthy, nor would it see the original user as worthy due to losing it to another player.
Re-Reply #2
Which is exactly why I feel it's a bit much, I get where you come from with new hats should be exciting and awesome to use, but they should also not be awful to play against in a general situation.
I'm going to sum of everything and address some points that are the most significant here.
1. There seems to be a big concern with how many times you're allowed to utilize the hats superpowers. So, what I'm willing to do is rethink some of these, as in placing a limit on some of these superpowers (with the exception that you would still need rechargeable batteries on superpowers like ZEUS).
2. The Trident weapon is a very special addition to the hat. It's what assists the hat in dominating its opponents. I will say that if you bring the Trident weapon to a race, then I'm wiling to only allow that one superpower. Trident is an exclusive addition to the hat, that you must fold for. I'll be one of the beta testers testing it out.
3. Being naturally invincible to everything (except for fire) can have its pros and cons. The cons are, if they're no fire weapons, then the hat operates like the crown hat, only enhanced. If fire is involved, then you can burn your opponents (or even trigger fireballs at them) draining their health bar to zero. Once it's drained, the hat falls off like the others. Only fire can drain it. Tumultuous force field will be a 7-10 sec, one time use, so use it sporadically.
4. Remember when everyone used to think that Crown Hat wasn't fun to play with? Well, that's what this hat is, only ten times more highly favorable to those who have it on.
5. Final thoughts: I really appreciate you challenging me on these superpowers because it helps me understand the games' mechanics and behavior. A lot of these will definitely be taken into consideration, including the ZEUS laser. But, at the end of the day, I intentionally made this hat OP because I wanted to teach everyone that everything isn't always fair, so hopefully it'll force them to step up and get an Aftermath Hat, just like everyone else. Think of it as a challenge.