17th June 2023, 11:43 PM
(17th June 2023, 11:20 PM)Master Raiden Wrote: These superpowers are probably better suited for items. No hat (except the Jellyfish hat) gives you any attacking ability.
If I had this hat, here's what I would do:
As soon as the race starts, I would use Assault to blast away all my opponents and take their hats
Then I would unleash F5 Fury on them as I use the Rocket to sprint away from them.
If any of them manage to catch up to me, I can use Executioner or Hell unleashed to slow them down.
So yeah, I think this is way too overpowered. The only way for anyone to have a chance in a race with this hat is if they had the Crown Hat to withstand your attacks or the Jump Start Hat to get away from you at the start.
And if someone tries to use the Cowboy Hat, I would just take that as well and I would be completely unstoppable with Cowboy + Aftermath Hat.
These powers would be fun to use in DM though. And the Earthquake would be a nice idea for a new item.
I like the way you think! However, it was never my intention to make any of these superpowers into item blocks because then the hat wouldn't be special anymore, let alone the abbreviated letters would be essentially useless. My plan is to direct traffic to the Aftermath hat, only. So, I'm intentionally making it OP.
I'm just not wiling to negotiate on switching up the superpowers on the hat because of the above reason. I can certainly make adjustments on limitations and when you can use it, though.