18th June 2023, 11:01 PM
(This post was last modified: 18th June 2023, 11:02 PM by Different. Edited 1 time in total.)
(18th June 2023, 10:14 PM)Lego-man945 Wrote: I've noticed that a lot of people's problems with the hat are that it would outclass anything else used in the race.
One way to fix this would be to have it similar to the super flying cowboy mode in the level editor.
This would stop it from ruining old maps, level the playing field, and still let everyone try out the fun bits. I could definitely see people enabling such an option in deathmatches. The downside would be that for balancing purposed you wouldn't be able to use the hat outside of those maps.
It's interesting how everyone's mentioned the issue of the hat "outclassing" the others because that's exactly what I want it to do. I'm really only lenient towards the number of times you can use the hats' superpowers, taking 3-5 superpowers with you in a race, etc. The best defense is to probably make new levels that don't allow the Aftermath hat in the race.
I refuse to let the hat be balanced with the others because I want it to be in a class of its own. Yes, it's not fair, but those are my intentions. I'm hoping it'll incentivize people to boss up, so they can hang with them. I've always wanted an OP hat that dominates others. But, I understand where you're coming from, and I appreciate your concerns.