Different suggestions
#2
Perhaps adding a list of "[ ] Up, [ ] Down, [ ] Left, [ ] Right" to a move block when you click on it would work, just like with an item block. I don't know how it uses RNG, but it's definitely possible to use the same RNG generator so it wouldn't mess up any simming levels either. Not sure about the speed tho.

The same would definitely work with eggs as well.

With art, maybe add an option in settings called "[ ] Require art on", and if a player tries to enter level with art off, their settings get overwritten for that one level. Every past level's missing default value would be "off", so it shouldn't affect anything else.

Elevator blocks are definitely never happening. The game isn't programmed to calculate complex player interactions with blocks like that, and I doubt anyone would want to spend their precious time on a borderline dead game reprogramming the game's base code to make this a possibility lmao



Otherwise, the first 3 ideas are really good tho! The custom move block has game defining potential and the custom eggs would be a good quality of life change. I would definitely require Art ON for my Prop Hunt level because the 3 runners are supposed to hide behind layer 0 art in that deathmatch against the 1 hunter. Wouldn't want hunters cheating by turning art off.
[Image: xmKCETn.png]
The Following 2 Users Say Thank You to Vaza For This Useful Post:
  • GHSimon3, Magniloquent
Reply


Messages In This Thread
Different suggestions - by J m i - 22nd November 2023, 4:39 AM
RE: Different suggestions - by Vaza - 22nd November 2023, 6:41 AM
RE: Different suggestions - by J m i - 22nd November 2023, 6:58 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)