27th April 2024, 2:41 PM
PR2's level editor could do with a few QOL things for sure
some things that seem like they'd be easy to implement are
- Always place/remove a block if the mouse is down, regardless of whether the cursor is actually moving (like in PR3)
- Scroll wheel to zoom in and out (like in PR3)
those are the main things that make PR2's editor feel worse to use (for me)
I imagine incorporating anything actual feature stuff (custom art layers or custom blocks) from pr3's editor is probably a nightmare considering all the extra stuff you'd have to implement, both for UI, in physics, for saving, etc (I've seen pr2's client code and oh my god)
some things that seem like they'd be easy to implement are
- Always place/remove a block if the mouse is down, regardless of whether the cursor is actually moving (like in PR3)
- Scroll wheel to zoom in and out (like in PR3)
those are the main things that make PR2's editor feel worse to use (for me)
I imagine incorporating anything actual feature stuff (custom art layers or custom blocks) from pr3's editor is probably a nightmare considering all the extra stuff you'd have to implement, both for UI, in physics, for saving, etc (I've seen pr2's client code and oh my god)
i failed the mario twitter challenge