Replay System
#1
It would be cool if the game was developed with the possibility of supporting a replay system in mind. Assuming the game logic ends up being deterministic, one could get away with just storing the random seed together with each player's (effective) inputs for each tick (maybe you could also store entity positions at fixed "keyframes" - maybe every 5 seconds for instance - to assist skipping to a particular point in a replay without having to watch everything that came before it). At the end of a match, the game could then give you the option to save the replay locally so you can watch or share it. Replays could also let you see other player's POVs.
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Messages In This Thread
Replay System - by Delphinoid_ - 7th May 2024, 9:39 PM
RE: Replay System - by Northadox - 7th May 2024, 9:50 PM
RE: Replay System - by Master Raiden - 7th May 2024, 9:54 PM
RE: Replay System - by Different - 7th May 2024, 10:42 PM
RE: Replay System - by Delphinoid_ - 7th May 2024, 11:02 PM
RE: Replay System - by Magniloquent - 8th May 2024, 10:56 AM
RE: Replay System - by oxy - 12th May 2024, 8:57 PM

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