Follow Up Event after Duck Season
#3
It was fun to compete, even though I really only had the time to do the first week of the contest.

I'd love to have a semi annual contest.

(1st July 2025, 2:58 PM)Overbeing Wrote: Here are some brainstormed ideas:
Player built and chosen levels, maybe choosing the levels could be an event of it's own and get players building more levels.
Duck season versions of the levels so that we can patch some issues with older levels for the event that would be on an event profile.
Better defined rules about glitches and cuts.
Rules chosen by the community

Player built/chosen levels sounds nice, only issue might be that those players might have an upper hand on their own levels but not like that matters much.
If older levels are chosen then it makes perfect sense to have a "duck season variant" of the level so any glaring issues about the levels can be fixed.
I personally like having glitches and cuts allowed in speedrunning contests but can understand that maybe not everyone is into that. I liked how the levels that had too big skips in them in duck season got updated in the later weeks, could do similar if there are big glitch skips in levels.

(1st July 2025, 2:58 PM)Overbeing Wrote: Some questions:
What rules would you change or add?
How would you adjust the structure? Did you like the 3 week structure?
How many levels should be included in the event? Was 30 a bad number?
Is there a better way to time speed runs than the ingame timer? Can a better timer be implemented into the game?
What types of levels would you want to see in the event? A wide variety? Levels designed for speed running? Casual classic levels? New levels designed for the event? Frusts? Rng? Levels where skips and glitches are specifically allowed? Hats allowed? 
What stat distribution rules should there be?
What rewards should be up for grabs? How was the prize structure for duck season?
When should the next event of this size be?
How were the duck time challanges? Too easy? Inconsistent?
What levels were fun to run? What levels did you dread having to speedrun? Why?

Not sure what rules I'd change or add aside from allowing some form of glitching.
I did like the fact that the event went 3 weeks and had level updates throughout each week.
Amount of levels I think should be tied to how long the event is planned to run. 30 was a lot of levels but it was pretty fun when I had time to do runs.
Sadly the best way to time it would be to count frames, I guess we could also try to have a timer running when doing runs kind of like how speedrunners do. Hopefully a better timer can be implemented to the game even though I doubt it.
I think a variety of level types makes it fun. Makes it a bit more chaotic and ups the chances for some people to make better runs than others based on their differing skills.
Stat distribution is tricky imo, gotta find a nice middle ground for people that aren't extremely high ranks and people that have moderate ranks.
I think the prizes were good, exp rewards were good. Would be fun to get new sets/parts/hats but that's all depending on the game being updateable again.
Duck times were easy for the most part but I don't think that was a bad thing, they could be made more difficult but then it's just a question of how you'd determine those times.
I personally liked the levels where you could find skips the most haha the long levels were somewhat of a dread to run since late mistakes meant you'd have to redo the entire level again but I think that's fine as long as there aren't too many of them.
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Messages In This Thread
Follow Up Event after Duck Season - by Overbeing - 1st July 2025, 2:58 PM
RE: Follow Up Event after Duck Season - by Overbeing - 1st July 2025, 3:05 PM
RE: Follow Up Event after Duck Season - by ~JBG~ - 2nd July 2025, 8:46 AM
RE: Follow Up Event after Duck Season - by TRUC - 2nd July 2025, 8:51 AM
RE: Follow Up Event after Duck Season - by Tejs - 2nd July 2025, 10:20 AM
RE: Follow Up Event after Duck Season - by ~JBG~ - 2nd July 2025, 10:38 AM

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