2nd July 2025, 8:51 AM
Would be down to fool around again whenever it's back 
As for feedback and suggestions, I think it's good that different events/contests have different formats and rulesets, especially when it comes to racing. I've hosted or participated in a of them in the past few years, and as far as I'm aware we won't ever have a perfect setup with the limitations we have via the game or the platform (pun half intended).
30 levels was a lot for someone who kind of went in casually, but the target times for the duck bonuses were not rough for the most part, so I don't think it was a problem, especially given there were 3 whole weeks to get them all. Made a lot of sense within the prize and point system to encourage any kind of participation but still favour those who put in more time overall.
As for the levels and actual rules, like I said previously, I don't think we'll get an ideal magical recipe, but Season 1 worked well. A level cap was nice, and the levels had built-in hat restrictions. Glitchless/clipless is usually the preferred format for those big general events but if more people want access to those things, why not ? Level-wise I think it would be better to have a little less levels that are heavily reset prone (major difficulty spike somewhere, RNG galore, and gimmicky stuff), as it easily gets tedious, but once again it wasn't particularly noticeable personally when I went through Season 1. Whether or not to go to user-made levels for the next set is entirely dependent on how much you want to manage different aspects of it. Wouldn't mind going back into the LE to try and make some interesting levels, though

As for feedback and suggestions, I think it's good that different events/contests have different formats and rulesets, especially when it comes to racing. I've hosted or participated in a of them in the past few years, and as far as I'm aware we won't ever have a perfect setup with the limitations we have via the game or the platform (pun half intended).
30 levels was a lot for someone who kind of went in casually, but the target times for the duck bonuses were not rough for the most part, so I don't think it was a problem, especially given there were 3 whole weeks to get them all. Made a lot of sense within the prize and point system to encourage any kind of participation but still favour those who put in more time overall.
As for the levels and actual rules, like I said previously, I don't think we'll get an ideal magical recipe, but Season 1 worked well. A level cap was nice, and the levels had built-in hat restrictions. Glitchless/clipless is usually the preferred format for those big general events but if more people want access to those things, why not ? Level-wise I think it would be better to have a little less levels that are heavily reset prone (major difficulty spike somewhere, RNG galore, and gimmicky stuff), as it easily gets tedious, but once again it wasn't particularly noticeable personally when I went through Season 1. Whether or not to go to user-made levels for the next set is entirely dependent on how much you want to manage different aspects of it. Wouldn't mind going back into the LE to try and make some interesting levels, though

If you're reading this, it means I have not made a cool signature yet and you should be proud of yourself.