Widescreen mode / Adding support for different aspect ratios
#8
(19th January 2019, 3:04 PM)bls1999 Wrote: I have a feeling this would be too ambitious since it would require making a completely new client made specifically for widescreen monitors. On top of that, I'd have to then go and adjust every visual element based on x/y coordinates (there are a lot of those).

A compromise: I can look into how to implement a button for PR2 Hub and JV that will make the game appear in full screen (similar to Kongregate's cinema mode).

Sorry to dead-bump, but any update on a fullscreen mode?
The Following 1 User Says Thank You to Fresh Cookies For This Useful Post:
  • bls1999


Messages In This Thread
RE: Widescreen mode / Adding support for different aspect ratios - by Fresh Cookies - 29th April 2020, 8:34 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)