22nd April 2019, 5:55 PM
(This post was last modified: 22nd April 2019, 6:30 PM by bls1999. Edited 2 times in total.)
This update provides fairer mechanics for winning the artifact prizes.
Changes/Additions
- New artifact mechanics
- Changed the Jigg Hat obtain message in part listing from part popup
Fixes
- Hopefully fixes random disconnects (increased time needed before socket server timeout)
- Context (right-click) menu is now correctly hidden
Here are the new mechanics for obtaining the artifact first:
- If the first finder doesn't have bubbles, then they get the bubbles as normal
- If the first finder has bubbles, the finder gets 10,000 EXP as a consolation prize
- If the artifact has already been found but the bubbles haven't been claimed, the bubbles go to the first person to find the artifact that doesn't already have bubbles
This can't really be tested privately without affecting the public servers, so I just pushed this straight to the server and skipped the beta testing phase. If you encounter any problems, please let me know!
Changes/Additions
- New artifact mechanics
- Changed the Jigg Hat obtain message in part listing from part popup
Fixes
- Hopefully fixes random disconnects (increased time needed before socket server timeout)
- Context (right-click) menu is now correctly hidden
Here are the new mechanics for obtaining the artifact first:
- If the first finder doesn't have bubbles, then they get the bubbles as normal
- If the first finder has bubbles, the finder gets 10,000 EXP as a consolation prize
- If the artifact has already been found but the bubbles haven't been claimed, the bubbles go to the first person to find the artifact that doesn't already have bubbles
This can't really be tested privately without affecting the public servers, so I just pushed this straight to the server and skipped the beta testing phase. If you encounter any problems, please let me know!