Futurism Forum Game
#2
If I remember: There was this "normal" card. It had a leeching attack, poison, bees (1 damage to random enemy) and trees (1 HP card).

Positioning mattered. If a card was behind another, it couldn't be attacked.

Maximum HP and OP was 10, every point and move increased pride cost by 1.

Commanders could change futures (Which were modifiers) and summon cards.
Reply


Messages In This Thread
Futurism Forum Game - by Residays - 28th April 2019, 4:33 PM
RE: Futurism Forum Game - by Residays - 28th April 2019, 4:35 PM
RE: Futurism Forum Game - by Northadox - 28th April 2019, 5:39 PM
RE: Futurism Forum Game - by Camer the Dragon - 28th April 2019, 5:40 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)