2nd June 2019, 12:20 AM
(This post was last modified: 2nd June 2019, 12:53 AM by bls1999. Edited 1 time in total.)
Most crashes happen after a certain number of database queries. Something about a packet limit shows up in the log...? I'll have to look into it more. Happy Hours would have to be restructured (again) to allow for server crashes... I'll think about this too.
For the crashes that aren't caused by the database freaking out, all player data (parts/exp) is saved appropriately on shutdown.
For the crashes that aren't caused by the database freaking out, all player data (parts/exp) is saved appropriately on shutdown.