18th April 2020, 8:38 AM
(17th April 2020, 6:58 PM)bls1999 Wrote: I like the idea of adding EXP/part prizes for trap levels; however, I don't believe there should be a campaign centered around traps levels. Campaigns have always has been an introduction to the game with tastefully difficult levels-- not about advanced maneuvers, glitches, or traps.i'm not really sure what you mean when you talk about "not about advanced maneuvers, glitches or traps" when we have The Legend, Apocalypse and EXP Grind 3 in the campaign, all including atleast 2 of those.
A trap campaign could be a good idea for players wanting to learn how to trap. It could consist of easier trap maps to begin with and gradually get harder. If a player needs to learn how to move, there are 6 other campaign pages that teach that on the very first level. At this point we should be helping players grow their skills in the different gamemodes that PR2 has to offer instead of limiting them to just racing and learning how to move.