18th April 2020, 9:00 AM
(18th April 2020, 8:38 AM)__ Wrote: i'm not really sure what you mean when you talk about "not about advanced maneuvers, glitches or traps" when we have The Legend, Apocalypse and EXP Grind 3 in the campaign, all including atleast 2 of those.You summed up my thoughts pretty well with this one. @Tejs made a good point stating how much of the community has different definitions of what is difficult. I suppose the task of identifying levels that we see fit could be tackled, once and if necessary. In regards to adding a campaign, I support and see the perspective of encouraging players to begin to expand their skillset. I also see @bls1999 perspective that campaign has been simple, traditional race levels which are based around laid-back racing and all players can complete these levels. I suppose the decision comes down to which direction he would like to take with this game. I see the two options as maintaining a simple, laid back game with rare body parts and hats going out to contest winners, or creating a skill gap in which certain players will be able to acquire certain parts, and other less skilled players will need to improve before acquiring said parts.
A trap campaign could be a good idea for players wanting to learn how to trap. It could consist of easier trap maps to begin with and gradually get harder. If a player needs to learn how to move, there are 6 other campaign pages that teach that on the very first level. At this point we should be helping players grow their skills in the different gamemodes that PR2 has to offer instead of limiting them to just racing and learning how to move.