18th April 2020, 10:06 AM
(This post was last modified: 18th April 2020, 10:15 AM by Magniloquent. Edited 1 time in total.)
(17th April 2020, 6:58 PM)bls1999 Wrote: I like the idea of adding EXP/part prizes for trap levels; however, I don't believe there should be a campaign centered around traps levels. Campaigns have always has been an introduction to the game with tastefully difficult levels-- not about advanced maneuvers, glitches, or traps.
I see no reason to continue to design campaigns for new players, of which there are very few. Over the past 12 years, the average skill of our community has increased drastically, so much so that campaign maps are utterly trivial and therefore boring (solo, at least). We have 6 pages of campaign that all accomplish the same thing: introduce beginners to Pr2, then gradually and very slightly increase in difficulty. Why, then, would we not use campaign to introduce some more advanced mechanics (i.e advanced races, basic traps, basic glitches, basic frusts), to introduce players to the incredible complexity Pr2 has to offer while providing a central hub of carefully curated maps?