18th April 2020, 10:26 AM
You guys need to think about this on a bigger scale, you stated the reasons as to why It's a good idea, but if you want to make this project work you also need to consider why It isn't.
Humans are greedy by nature, this is no different. The people that are against this idea know beforehand that they probably won't be able to complete this campaign on their own to obtain the parts, meaning that before even considering it being a good idea, they will be against it.
This is where you need a plausible counter argument against those thoughts, and I shall propose my version of this idea;
- A campaign consisting of 9 levels
- Increasing difficulty
- 3 Basic difficulty trapworks > 3 Easy difficulty trapworks > 2 Medium difficulty trapworks > 1 Medium - Hard difficulty trapwork.
> This way, it introduces the players to traps and allows to progress through the challenges.
- The 3 last levels need 3 players minimum in order to have the special parts, making this campaign feel more like a campaign-challenge.
> As said previously by Magniloquent and Tejs, Campaigns as they are right now are just lame and repetitive, only a few levels are challenging enough to be considering "fun to play".
The game is old, so are the players. We shouldn't have a fix point of view, rather we should move forward. And this campaign accomplishes exactly that.
Humans are greedy by nature, this is no different. The people that are against this idea know beforehand that they probably won't be able to complete this campaign on their own to obtain the parts, meaning that before even considering it being a good idea, they will be against it.
This is where you need a plausible counter argument against those thoughts, and I shall propose my version of this idea;
- A campaign consisting of 9 levels
- Increasing difficulty
- 3 Basic difficulty trapworks > 3 Easy difficulty trapworks > 2 Medium difficulty trapworks > 1 Medium - Hard difficulty trapwork.
> This way, it introduces the players to traps and allows to progress through the challenges.
- The 3 last levels need 3 players minimum in order to have the special parts, making this campaign feel more like a campaign-challenge.
> As said previously by Magniloquent and Tejs, Campaigns as they are right now are just lame and repetitive, only a few levels are challenging enough to be considering "fun to play".
The game is old, so are the players. We shouldn't have a fix point of view, rather we should move forward. And this campaign accomplishes exactly that.