Trapping Rewards
#35
(18th April 2020, 10:26 AM)KIRAAAAAAAAAAAAAAAAA Wrote: You guys need to think about this on a bigger scale, you stated the reasons as to why It's a good idea, but if you want to make this project work you also need to consider why It isn't.

Humans are greedy by nature, this is no different. The people that are against this idea know beforehand that they probably won't be able to complete this campaign on their own to obtain the parts, meaning that before even considering it being a good idea, they will be against it.

This is where you need a plausible counter argument against those thoughts, and I shall propose my version of this idea;

- A campaign consisting of 9 levels
- Increasing difficulty
- 3 Basic difficulty trapworks > 3 Easy difficulty trapworks > 2 Medium difficulty trapworks > 1 Medium - Hard difficulty trapwork.
> This way, it introduces the players to traps and allows to progress through the challenges.
- The 3 last levels need 3 players minimum in order to have the special parts, making this campaign feel more like a campaign-challenge.
> As said previously by Magniloquent and Tejs, Campaigns as they are right now are just lame and repetitive, only a few levels are challenging enough to be considering "fun to play".

The game is old, so are the players. We shouldn't have a fix point of view, rather we should move forward. And this campaign accomplishes exactly that.

absolutely agree with this. as for my opinion, well, as someone who was very much a trapper years and years ago, I would love to see a trap campaign. it would be awesome to have an incentive to hop on and readily challenge myself in PR2 again.

alongside the challenge present, however, I think a trap campaign would allow us to make new from the old, a concept that partners the idea of moving the game forward as @KIRAAAAAAAAAAAAAAAAA mentioned. further, trap levels are some of the most engaging in the game and often require teamwork, which is something I think the campaign tab would enjoy.

of course, against this is the discussion of difficulty and tradition, though the reality is that trapworks can and will serve the tradition of the campaign. it's a given that a trap campaign would need to be structured to follow the precedent of a difficulty increase, something easily achieved through the three basic, three easy, two medium, one hard formula from the quote. I would suggest that this formula could even be amended to include a normal tutorial level as well as a tutorial to traps, with one basic trap level rounding out the first row of levels (everything else unchanged). alongside aiding the difficulty curve, this would ease a new player into the challenge and, most importantly, expose them to both racing and trapping, two extremely prominent areas of gameplay within PR2.

overall, I believe the trapping community has been largely left in the dark. I mean, I wouldn't be surprised if this is the first thread on this site that directly concerns trappers. nevertheless, considering additions such as that of the Tournament server which specifically serves speedrunning/contest communities, I don't think a singular campaign is a crazy ask.
The Following 2 Users Say Thank You to gemj For This Useful Post:
  • BronxBomber, Tejs
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Messages In This Thread
Trapping Rewards - by BronxBomber - 16th April 2020, 5:43 PM
RE: Trapping Rewards - by Addy - 16th April 2020, 6:38 PM
RE: Trapping Rewards - by BronxBomber - 16th April 2020, 6:42 PM
RE: Trapping Rewards - by Hyperacticpro - 16th April 2020, 7:44 PM
RE: Trapping Rewards - by bazooka - 16th April 2020, 7:47 PM
RE: Trapping Rewards - by bls1999 - 17th April 2020, 6:58 PM
RE: Trapping Rewards - by __ - 18th April 2020, 8:38 AM
RE: Trapping Rewards - by AspectZero - 18th April 2020, 8:45 AM
RE: Trapping Rewards - by BronxBomber - 18th April 2020, 9:00 AM
RE: Trapping Rewards - by Magniloquent - 18th April 2020, 10:06 AM
RE: Trapping Rewards - by Northadox - 17th April 2020, 7:22 PM
RE: Trapping Rewards - by AspectZero - 17th April 2020, 7:33 PM
RE: Trapping Rewards - by Northadox - 17th April 2020, 11:43 PM
RE: Trapping Rewards - by JEEJAYEM - 17th April 2020, 10:30 PM
RE: Trapping Rewards - by Tejs - 18th April 2020, 8:51 AM
RE: Trapping Rewards - by Prince Ande - 18th April 2020, 9:48 AM
RE: Trapping Rewards - by KIRAAAAAAAAAAAAAAAAA - 18th April 2020, 9:35 AM
RE: Trapping Rewards - by Prince Ande - 18th April 2020, 9:37 AM
RE: Trapping Rewards - by KIRAAAAAAAAAAAAAAAAA - 18th April 2020, 10:26 AM
RE: Trapping Rewards - by gemj - 19th April 2020, 7:50 AM
RE: Trapping Rewards - by AspectZero - 18th April 2020, 10:32 AM
RE: Trapping Rewards - by KIRAAAAAAAAAAAAAAAAA - 18th April 2020, 10:41 AM
RE: Trapping Rewards - by BronxBomber - 18th April 2020, 10:56 AM
RE: Trapping Rewards - by AspectZero - 18th April 2020, 10:59 AM
RE: Trapping Rewards - by BronxBomber - 18th April 2020, 11:02 AM
RE: Trapping Rewards - by AspectZero - 18th April 2020, 11:05 AM
RE: Trapping Rewards - by KIRAAAAAAAAAAAAAAAAA - 18th April 2020, 11:12 AM
RE: Trapping Rewards - by AspectZero - 18th April 2020, 10:47 AM
RE: Trapping Rewards - by KIRAAAAAAAAAAAAAAAAA - 18th April 2020, 10:49 AM
RE: Trapping Rewards - by AspectZero - 18th April 2020, 10:51 AM
RE: Trapping Rewards - by KIRAAAAAAAAAAAAAAAAA - 18th April 2020, 10:53 AM
RE: Trapping Rewards - by Camer the Dragon - 18th April 2020, 12:26 PM
RE: Trapping Rewards - by Tejs - 18th April 2020, 12:40 PM
RE: Trapping Rewards - by __ - 18th April 2020, 3:05 PM
RE: Trapping Rewards - by Tejs - 18th April 2020, 3:40 PM
RE: Trapping Rewards - by Tro - 20th April 2020, 4:29 PM
RE: Trapping Rewards - by gemj - 20th April 2020, 8:42 PM
RE: Trapping Rewards - by Camer the Dragon - 20th April 2020, 5:32 PM

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